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1. The new items/ships/cargo interface - it's awful - in Player Features and Ideas Discussion [original thread]
yeah, it would be nice if they'd roll back this FUBAR until it's worth using, already one workday shot to hell.... definitely would like to see the new unified UI come back IF and WHEN it's ready though.
- by Mathieollo - at 2012.05.23 23:34:00
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2. Training/Dueling charges and ammo - in Player Features and Ideas Discussion [original thread]
i just hate to say it, but you guys are seriously the easily most close minded and negative community i never dreamed possible, wow.
- by Mathieollo - at 2012.04.20 05:01:00
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3. Training/Dueling charges and ammo - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Mathieollo wrote: i agree honestly, but... so long as it's done in a way that's not confusing, what's the harm? that and there is an intended purpose, so it's hardly "for no real reason". You're literally doubling t...
- by Mathieollo - at 2012.04.19 07:27:00
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4. Training/Dueling charges and ammo - in Player Features and Ideas Discussion [original thread]
i agree honestly, but... so long as it's done in a way that's not confusing, what's the harm? that and there is an intended purpose, so it's hardly "for no real reason".
- by Mathieollo - at 2012.04.18 21:49:00
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5. Training/Dueling charges and ammo - in Player Features and Ideas Discussion [original thread]
Heathkit wrote: I think in theory it's a good idea, but in practice how would it work? Would you have a training variant of every size and type of ammo? Ammo choice vs enemy resists is a big part of pvp, so the practice ammo would have to be ex...
- by Mathieollo - at 2012.04.18 20:34:00
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6. Training/Dueling charges and ammo - in Player Features and Ideas Discussion [original thread]
Velicitia wrote: Obviously it is, since they've decided to **** around with the naming of missiles and modules in the recent past i think i understand why some modules information displays a negative percent for a buff now..... even still t...
- by Mathieollo - at 2012.04.18 20:26:00
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7. Training/Dueling charges and ammo - in Player Features and Ideas Discussion [original thread]
mxzf wrote: I'm still failing to see how it's better for the game for CCP to implement a whole new set of ammo to confuse people with rather than either you just taking your duel to Sisi where it won't matter or you just stopping firing when th...
- by Mathieollo - at 2012.04.18 20:09:00
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8. Training/Dueling charges and ammo - in Player Features and Ideas Discussion [original thread]
yeah i know what you mean, honestly though, easy fix for hull damage, make the training bullets only ignore the last few structure points, how difficult that would be to implement opposed to ignoring it entirely however i can't say though but ther...
- by Mathieollo - at 2012.04.18 14:44:00
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9. Training/Dueling charges and ammo - in Player Features and Ideas Discussion [original thread]
Schmata Bastanold wrote: You know what is even more funny than your magic ammo idea? Being 2006 character and not knowing about SiSi. Unless you discovered toon bazaar as a first Eve feature, that would explain even more :) yeah it is kind ...
- by Mathieollo - at 2012.04.18 13:55:00
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10. Training/Dueling charges and ammo - in Player Features and Ideas Discussion [original thread]
Velicitia wrote: Mathieollo wrote: and you have a problem with that? you have a problem with being able to test your fitting against anyone with no risk of losing a ship or SP? seriously? why? you got issues man. only time I've ever lost ...
- by Mathieollo - at 2012.04.18 13:32:00
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11. Training/Dueling charges and ammo - in Player Features and Ideas Discussion [original thread]
and you have a problem with that? you have a problem with being able to test your fitting against anyone with no risk of losing a ship or SP? seriously? why? you got issues man. you're just not making any sense at all no matter how many different...
- by Mathieollo - at 2012.04.18 13:13:00
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12. Training/Dueling charges and ammo - in Player Features and Ideas Discussion [original thread]
are you really that stupid? as i said above, not everyone is an armor or structure tank and the duel may be far more outmatched than either participant can anticipate, also it would prevent people from griefing pvp tournaments, they could force t...
- by Mathieollo - at 2012.04.18 12:45:00
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13. Training/Dueling charges and ammo - in Player Features and Ideas Discussion [original thread]
i know that parts of the game world are lawless yes, i didn't think the forums were as well however, now would you mind removing your flames from this thread until and when you have something constructive and non-offensive to add?
- by Mathieollo - at 2012.04.18 12:33:00
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14. Training/Dueling charges and ammo - in Player Features and Ideas Discussion [original thread]
the rewarding of pointless dickery, like everyone else.
- by Mathieollo - at 2012.04.18 12:09:00
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15. Training/Dueling charges and ammo - in Player Features and Ideas Discussion [original thread]
Jint Hikaru wrote: Mathieollo wrote: not sure what to make of that. I would suggest searching for other similar ideas about safe / practice pvp..... This may have saved you from the iminent flamefest...... yeah i saw the arenas discus...
- by Mathieollo - at 2012.04.18 12:05:00
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16. Training/Dueling charges and ammo - in Player Features and Ideas Discussion [original thread]
not sure what to make of that.
- by Mathieollo - at 2012.04.18 09:44:00
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17. Training/Dueling charges and ammo - in Player Features and Ideas Discussion [original thread]
i think it would be nice if ammo/charges were added that are meant to be used in non kill pvp duels or training/etc, basically they would be simply identical to the current charges and ammo ingame except with one difference, completely unable to d...
- by Mathieollo - at 2012.04.18 09:37:00
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