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1. Streamlining the PI Interface - in Player Features and Ideas Discussion [original thread]
In no particular order... Get rid of the expanding interface for building structures. The only option that has more than one choice is processors and showing them all would only take 2 additional "slots" on screen space for planets that support h...
- by Mayblene - at 2013.05.20 15:07:00
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2. PI on sisi - in Test Server Feedback [original thread]
I relish the coming abilities to upgrade colonies without rebuilding and being able to move around extractors. I think one of the other greatest improvements that can be made is to get rid of the need to double-click or multiple stages of interact...
- by Mayblene - at 2010.09.25 08:17:00
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3. The Efficacy of Planetology and Advanced Planetology - in Science and Industry [original thread]
Well that depends on how many planets you're setting up too. You assume only one planet will get the benefit of the increased skills however if one is trying to break into PI in the most efficient manner it would be accomplished by training skills...
- by Mayblene - at 2010.07.18 21:16:00
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4. patching - in Player Features and Ideas Discussion [original thread]
right now you can only get the small patch previous to expansion or download the entire client over. Those are the only two options that I have found. Granted large patches like this are not common, but it would be nice to put it more in the backg...
- by Mayblene - at 2009.03.11 02:31:00
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5. patching - in Player Features and Ideas Discussion [original thread]
Just wondering why it is required to keep the client running while downloading patches? The client has to be shutdown to actually apply the patch so why not do so after user starts the download? There is no reason for the patching process to ti...
- by Mayblene - at 2009.03.10 20:57:00
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6. Gallente Minmatar duo - in Ships and Modules [original thread]
instead of using 2 or 3 PDU int he lows, toss in a cap flux II if you want to see a major extension in cap life. Depending on the fittings you might even drop 1 mid for a recharger, then use 2 pdu and 1 cap flux. That should last a long time and y...
- by Mayblene - at 2009.01.30 19:46:00
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7. EVE-MEEP[2.4.2.0] Empyrean Age data, UI changes - in Science and Industry [original thread]
Whenever I try and update I get an exception with the following details: ************** Exception Text ************** System.TypeLoadException: Could not load type 'PluginInterface.PluginInterface' from assembly 'PluginInterface, Version=2.4.2.0,...
- by Mayblene - at 2008.12.23 07:04:00
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8. problem with test patch - in Test Server Feedback [original thread]
Same tried multiple times to recopy live sever client and repatch, always gets stuck on step 13! Please fix !
- by Mayblene - at 2007.03.15 17:44:00
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9. What I find most annoying about Salvaging - in Test Server Feedback [original thread]
I think it still takes too long if you choose to do a mission and then clean up wrecks by salvaging when you can in many cases make more cash just by running another mission. My suggestion? give salvagers the same range as tractors? Would cut back...
- by Mayblene - at 2007.02.28 04:11:00
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