| Pages: 1 2 [3] 4 5 6 7 8 9 10 |
41. Invention introduction guide - in Science and Industry [original thread]
Edited by: Meau on 29/04/2007 11:10:11 Nice work :), 2 comments: - you could make it clearer that you need the 2 science skills for the datacores to do invention. It is more or less in the text, at the end, but not clearly, and not in the lis...
- by Meau - at 2007.04.29 11:13:00
|
42. Hulk Invention Success Rate - Symbiotic Figures - Quick Question - in Science and Industry [original thread]
Edited by: Meau on 29/04/2007 09:53:12 I agree to Trinity, its high risk high profit. Though some people will tell you if you have the isk there are safer ways to earn similar profits. The daily isk turnaround if you want to get steady is res...
- by Meau - at 2007.04.29 09:47:00
|
43. Invention Success Rate - in Science and Industry [original thread]
Out of 130 ship invention jobs with skills 4/4/4 and a 0.4 (!!) decryptor i had 16 successes in total.
- by Meau - at 2007.04.27 14:31:00
|
44. A thanks to the inventors - in Science and Industry [original thread]
Edited by: Meau on 27/04/2007 14:22:55 Originally by: Roche Pso Originally by: Professor Pizi problem is as long as the hulk stays around 200m+ not many will invent cruiser Some people are Invention of hulks is really s...
- by Meau - at 2007.04.27 14:25:00
|
45. A thanks to the inventors - in Science and Industry [original thread]
Edited by: Meau on 27/04/2007 14:17:19 Originally by: Domosan Originally by: Meau Edited by: Meau on 06/04/2007 12:50:49 Before you thank them to much , consider the following: 1 Hulk invention run using a +9 run decryp...
- by Meau - at 2007.04.27 14:19:00
|
46. No drop in crow prices ?? - in Science and Industry [original thread]
Edited by: Meau on 08/04/2007 10:24:05 Prices for invention parts used for crow invention are dictated by other much more profitable stuff, like hulks and cerberi. And yes, its up to chance, so, i guess you know the answer ;).
- by Meau - at 2007.04.08 10:28:00
|
47. Invention: Formulae - in Science and Industry [original thread]
Edited by: Meau on 06/04/2007 20:31:15 Originally by: sahtila Edited by: sahtila on 06/04/2007 18:32:24 Anyone played with idea that Basechance is derived straight from number of datacores in job? My own limited experience seems t...
- by Meau - at 2007.04.06 20:31:00
|
48. Invention.. Questions Answered? - in EVE General Discussion [original thread]
Edited by: Meau on 06/04/2007 14:55:48 While the OPs data seems to hint at skills playing no large role, the datacore related ones none at all, ill present a different view. Assuming the formula for success to be something like(wild guess): ...
- by Meau - at 2007.04.06 14:54:00
|
49. Invention: Formulae - in Science and Industry [original thread]
Edited by: Meau on 06/04/2007 13:44:36 Just to illustrate the problem with not knowing base chances, different weigthing of data points and dropping the assumptions that the 2 datacore skills have an influence and meta-level enters some "wast...
- by Meau - at 2007.04.06 13:38:00
|
50. A thanks to the inventors - in Science and Industry [original thread]
Edited by: Meau on 06/04/2007 12:30:52 Before you thank them to much , consider the following: 1 Hulk invention run using a +9 run decryptor costs about 70M isk, price to build a hulk is i think 60M The success chance with these decryptor...
- by Meau - at 2007.04.06 12:33:00
|
51. Invention: Formulae - in Science and Industry [original thread]
Edited by: Meau on 06/04/2007 11:53:00 Okay, as the lack of any formula describing the data in a consistent way was evident, i tried to do a few fits. My basic assumption was something along these lines: Chance = BaseChance * Decryptor * (1...
- by Meau - at 2007.04.06 11:54:00
|
52. Invention: Formulae - in Science and Industry [original thread]
Edited by: Meau on 06/04/2007 13:04:54 Okay, as the lack of any formula describing the data in a consistent way was evident, i tried to do a few fits. My basic assumption was something along these lines: Chance = BaseChance * Decryptor * (1...
- by Meau - at 2007.04.06 11:54:00
|
53. Invention: Formulae - in Science and Industry [original thread]
Edited by: Meau on 06/04/2007 10:43:49 Originally by: Mazhius Edited by: Mazhius on 05/04/2007 11:52:14 Quote: succes_rate= (1+encryption.lev/10)*(1+related_science1.lev/10)*(1+related_science2.lev/10)*(1+(meta_item.lev*5+5)...
- by Meau - at 2007.04.06 10:44:00
|
54. Invention: Formulae - in Science and Industry [original thread]
Originally by: Daerkannon Shimmerscale Originally by: Kaaii Another player "finishes" (delivers) the job. This has no effect on the outcome right?? If player 1 has all skills, player 2 has none but delivers? Im thinking "probably" ...
- by Meau - at 2007.04.05 11:06:00
|
55. Invention: Formulae - in Science and Industry [original thread]
Edited by: Meau on 04/04/2007 18:07:54 @Pale NPastey Firstly i agree with Daerkannon. Furthermore one formula seems to be fully(100%) understood, output run number. Might not be the most valuable one(that one being the success chance) but it...
- by Meau - at 2007.04.04 18:11:00
|
56. Invention is killing the t2 monopoly - in EVE General Discussion [original thread]
Edited by: Meau on 03/04/2007 07:50:24 Originally by: Kylar Renpurs Stuff. End of the day, demand is what will make invention profits rise, ... . While you raise valids points to consider this hits the nail best i think. If ther...
- by Meau - at 2007.04.03 07:49:00
|
57. Copy time for a BPO missing? - in Science and Industry [original thread]
There is no way to lower copy time by researching it. Research copy time -> Time it takes to produce a maxrun copy, before skills Research copy time(You per single copy) -> Time it takes you to produce a single run copy, skills included
- by Meau - at 2007.04.02 08:44:00
|
58. Invention is killing the t2 monopoly - in EVE General Discussion [original thread]
Copying T2 BPOS cuts your output volume a lot, you cant increase it that way. Most if not all T2 BPOs take 2-3 times longer to copy(per RUN!) than to produce. And inventors really have the advantage that they can deal in volume. If you i.e. tak...
- by Meau - at 2007.04.02 07:17:00
|
59. Invention question - in Science and Industry [original thread]
Edited by: Meau on 31/03/2007 09:52:52 As soon as you start the job it is randomly determined which output will be produced if the job is successful. You cant influence that in any way, if you really dont want the other type(f.e. for keeping ...
- by Meau - at 2007.03.31 09:56:00
|
60. ME & PE in invention not working ? - in Science and Industry [original thread]
Edited by: Meau on 31/03/2007 09:49:49 Edited by: Meau on 31/03/2007 09:49:02 Working as intended. Quoting This old devblog : Quote: The ME, PE and the number of runs in the target (Tech II) BPC depends on the stats on the Tech ...
- by Meau - at 2007.03.31 09:52:00
|
| Pages: 1 2 [3] 4 5 6 7 8 9 10 |
| First page | Previous page | Next page | Last page |