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1. ♠ ΛPӨLITICΛL ♠ [Wormhole Projects] [PVP] join "GOVT" - in Alliance and Corporation Recruitment Center [original thread]
Hello. I like the principle. A lot. I recently returned to the game after over 4 years away time, a bit over 40mil SP. I pretty much had the exact same feeling about sov alliances back then. So now I'm blasting trough lvl 4's in my palladin to g...
- by Mencar - at 2011.04.18 13:28:00
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2. Votf member flying with bob - in Corporation, Alliance and Organization Discussions [original thread]
LOL
- by Mencar - at 2005.02.26 07:00:00
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3. Solution To "Log" Tactics - in Player Features and Ideas Discussion [original thread]
Hi galls and boys Funny to see so many Xetic here are whining about log off tactics. Very funny. This aside, 'log offers' are really a problem, I admit. I've seen them all to many in my CA days. Logging of in a system 'claimed' or not should st...
- by Mencar - at 2005.01.23 20:03:00
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4. More Missiles! - in Ships and Modules [original thread]
Edited by: Mencar on 27/08/2004 12:50:36 Well, limiting missile types to ship type could be an idea, but then you should be again able to fire smaller missile types from siege/cruise/heavy launchers. Why? If you have to fit a heavy missile l...
- by Mencar - at 2004.08.27 12:46:00
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5. More Missiles! - in Ships and Modules [original thread]
Edited by: Mencar on 27/08/2004 12:50:36 Well, limiting missile types to ship type could be an idea, but then you should be again able to fire smaller missile types from siege/cruise/heavy launchers. Why? If you have to fit a heavy missile l...
- by Mencar - at 2004.08.27 12:46:00
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6. More Missiles! - in Ships and Modules [original thread]
On the note of countermesures vs Turrets: countering turrets takes up med slots, countering missiles doesn't. So in fact, it might be even worse trying to counter turrets. Countering missiles leaves the main armaments alone. 6 Heavy weapons is qui...
- by Mencar - at 2004.08.21 11:49:00
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7. More Missiles! - in Ships and Modules [original thread]
On the note of countermesures vs Turrets: countering turrets takes up med slots, countering missiles doesn't. So in fact, it might be even worse trying to counter turrets. Countering missiles leaves the main armaments alone. 6 Heavy weapons is qui...
- by Mencar - at 2004.08.21 11:49:00
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8. More Missiles! - in Ships and Modules [original thread]
Originally by: Shan'Talasha Mea'Questa Why is the MWD-modifier included twice in the calculated damage ? Once for Signature Radius, and once for Increased Speed. I can understand the fact that a bigger object is subject to more mayhem fro...
- by Mencar - at 2004.08.20 12:20:00
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9. More Missiles! - in Ships and Modules [original thread]
Originally by: Shan'Talasha Mea'Questa Why is the MWD-modifier included twice in the calculated damage ? Once for Signature Radius, and once for Increased Speed. I can understand the fact that a bigger object is subject to more mayhem fro...
- by Mencar - at 2004.08.20 12:20:00
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10. More Missiles! - in Ships and Modules [original thread]
Originally by: Grim Vandal Atm large missiles are ubber vs smaller targets and this will hopefully change. Man... Large Missiles are in no way 'ubber' against smaller targets. Against unprepared, and thereby dumb smaller targets, ...
- by Mencar - at 2004.08.20 12:06:00
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11. More Missiles! - in Ships and Modules [original thread]
Originally by: Grim Vandal Atm large missiles are ubber vs smaller targets and this will hopefully change. Man... Large Missiles are in no way 'ubber' against smaller targets. Against unprepared, and thereby dumb smaller targets, ...
- by Mencar - at 2004.08.20 12:06:00
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12. More Missiles! - in Ships and Modules [original thread]
Originally by: Ithildin Now, if the missile 100% hit at 100% damage is allowed to remain, then I want tracking to work regardless of hostile ships signature radius. Or, Caldari can settle down and not expect their missiles to do anywhere ...
- by Mencar - at 2004.08.18 11:58:00
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13. More Missiles! - in Ships and Modules [original thread]
Originally by: Ithildin Now, if the missile 100% hit at 100% damage is allowed to remain, then I want tracking to work regardless of hostile ships signature radius. Or, Caldari can settle down and not expect their missiles to do anywhere ...
- by Mencar - at 2004.08.18 11:58:00
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| Pages: [1] |
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