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41. Force Recon Ships = Useless with bugged cloaks! - in Ships and Modules [original thread]
A solution to the problem is to put the cloak or the cynosoral field offline when not needed. Since you have to wait anyway like 5 or 10 minutes before the field disables you will have the full cap to reactivate the cloak.
- by Mitram - at 2006.01.21 11:36:00
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42. Memory leak - in Test Server Feedback [original thread]
Edited by: Mitram on 20/01/2006 12:04:19 Eve is not using .NET For example: I have no .NET on my WindowsXP. I noticed the memory leak too and after a while it was gone. Very strange but well, it works now and I don't know why it works. ;-)
- by Mitram - at 2006.01.20 12:02:00
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43. Player controlled market -> Players ruin market - in Market Discussions [original thread]
I think its not only the RMR loot changes. It must have something to do with other player driven things. (Could be even an exploit) E.g. In all regions around your see sell orders for something for 2M and when you want to place your own sell orde...
- by Mitram - at 2006.01.19 02:37:00
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44. New trick around to bring down average prices? - in Test Server Feedback [original thread]
I noticed that Dual Heavy Modal Beam Lasers are way cheaper than e.g. the standard Dual Heavy Beam Laser. I think that someone is using this as an exploit to bring down the prices so that you can buy good stuff cheap. E.g. Buy-order of 1M Dual...
- by Mitram - at 2006.01.18 12:06:00
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45. A simple Ransoming method. - in Test Server Feedback [original thread]
Edited by: Mitram on 15/01/2006 21:26:06 Maybe this approach can be made more general: Isn't it like a trade? I give u X if you do (or do not) A. And at the same time maybe: You give Y if I do (or do not) B. For A and B it maybe enough to s...
- by Mitram - at 2006.01.15 21:25:00
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46. Friday the 13th Warning - in EVE General Discussion [original thread]
Friday the 13th .... true. Today is the worsed lag I ever had in a solar system where no one else is. Changing laser crystals takes 20 seconds or more, not to mention that if you try to change more than one at a time you have to do it again since...
- by Mitram - at 2006.01.14 01:27:00
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47. Insta's must go - in Test Server Feedback [original thread]
Well, I don't think the instants are causing this lag. The lag is growing even with less people online. Today (right now) in Catch (next to Providence) I experience the worsed lag I ever had in EVE except in fleet battles. (Currently very often 4 ...
- by Mitram - at 2006.01.13 22:12:00
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48. Scan probes are bugged - in Test Server Feedback [original thread]
This has nothing to do with luck. The scan probes work exactly as written in the player guide. You have to place 3 probes around the target. The 1AU (as documented in the player guide) is the range where you still find targets that are outside ...
- by Mitram - at 2006.01.12 16:56:00
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49. Ctrl + F costs FPS? - in Test Server Feedback [original thread]
A know problem. I wonder if it was different in ColdWar or if the fps were just a lot faster. Anyway, use RivaTuner Statistic Server and you get the fps displayed in the left top of each 3d window without any costs. (Check: http://www.guru3d.com/...
- by Mitram - at 2006.01.09 08:23:00
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50. Fitting My 'Geddon - in Ships and Modules [original thread]
Originally by: Smaster IV what about this one: 5x Mega Modulated Beam 2x Dual Heavy Modulated Beam 1x Named Thermal SB 2x Named Tracking Computers 1x Named Sensor Booster 1x Medium Acco 5x Heatsink 2 1x Tracking Enhancer 2 1x PDU 2 ...
- by Mitram - at 2005.12.31 02:41:00
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51. Waste of serverside CPU resources - in Test Server Feedback [original thread]
You know that there is actually hardware that does this? Reducing the precission below a 32bit float is for sure slower. On most hardware 64bit floats are even faster than 32bit float but maybe not on regulare PC's. Any additional round WHOULD co...
- by Mitram - at 2005.12.29 08:37:00
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52. Devs, please un-nerf the t2 ammo - in Ships and Modules [original thread]
I guess CCP forgot that currently all attribute mods apply for the global attribute. So it effects every module that uses this attribute. Now this attribute mod must only effect the weapon it is used in. Since new stuff is not on SiSi usually no ...
- by Mitram - at 2005.12.24 04:43:00
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53. Devs, please un-nerf the t2 ammo - in Ships and Modules [original thread]
Thats for sure a bug. Make a bug report.
- by Mitram - at 2005.12.24 04:34:00
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54. Bluescreens in Realtek AC'97 Audio For VIA Controller drivers - in Test Server Feedback [original thread]
Edited by: Mitram on 23/12/2005 12:37:48 Try the newest drivers from Realtek: http://www.realtek.com.tw/downloads/dlac97-2.aspx?lineid=5&famid=12&series=8&Software=True It helped me while RMR was still on the test server. However I still he...
- by Mitram - at 2005.12.23 12:36:00
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55. macrominers vs new server - in Test Server Feedback [original thread]
I have read several month ago that there is a special law in China for online games: When you play too long your attributes must grow down so that it makes no sense to continue playing. Too bad that everyone wants to support China, which gives no...
- by Mitram - at 2005.12.23 12:28:00
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56. Differences between laser weapons - in Ships and Modules [original thread]
Only the advanced and named crystals fall apart. I already vapourised one Sansha Xray L after 4 weeks (or so) using it intensively. I wonder how fast the advanced crystals die.
- by Mitram - at 2005.12.22 11:57:00
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57. RMR Font: Is there really no better font out there? - in Test Server Feedback [original thread]
I think the font render code is the problem. When you check individual characters in a screenshoot you see all shades of grey as if something tried hard to anti-alias the font. (I have anti-aliasing off btw)
- by Mitram - at 2005.12.21 21:45:00
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58. Fitting My 'Geddon - in Ships and Modules [original thread]
Edited by: Mitram on 21/12/2005 20:46:21 Correct. More than 4 modules of the same type (or modules that boost the same ship attribute) gives you nothing. Better use it for something else .... Fortunently the best modules are accounted first ...
- by Mitram - at 2005.12.21 20:44:00
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59. Why EVE font is bad - in Test Server Feedback [original thread]
I think I found out why this font is bad to read. The font it self seems to be ok when you zoom in with "paint" which does not do any aliasing. I took a close look at the "SELECTED ITEM" and the overview header and I see that the color is not co...
- by Mitram - at 2005.12.20 23:45:00
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60. I'm assuming people know about the RMR mem leak, right? - in Test Server Feedback [original thread]
Edited by: Mitram on 20/12/2005 21:29:19 Check: http://oldforums.eveonline.com/?a=topic&threadID=264270 for a workaround.
- by Mitram - at 2005.12.20 21:29:00
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