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1. Sticky:Dev blog: Mineral Trade in the Wake of the Battle of B-R5RB (Pri... - in EVE Information Portal [original thread]
War is always lucrative, market-wise.
- by Mobins - at 2014.03.26 13:27:00
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2. How to utterly demolish bot mining easily - in Player Features and Ideas Discussion [original thread]
What about a NPC mining "negotiator" that shows up in the belt (not every time of course, but once every so often)? The "trick" would be to use a random UI (elements and questions) for these negotiations, making it difficult to program a macro. ...
- by Mobins - at 2014.03.02 16:14:00
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3. Remove Stargates - in Player Features and Ideas Discussion [original thread]
Originally by: Aion Amarra Ohey. Deja vu. VERY nice indeed, Aion! I like it a lot! I also have to commend this player's view on the matter, lol: Originally by: TuRtLe HeAd No Jumpgates = no PvP AT ALL ! So, basically ga...
- by Mobins - at 2011.01.22 22:54:00
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4. Utility Hi Slot, Defenders, and New Launcher - in Player Features and Ideas Discussion [original thread]
How about an rig (or an extra, if that's not as difficult to code as a slot) that can fit a special "defender rig launcher"?
- by Mobins - at 2011.01.22 01:20:00
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5. Don't stop macros, outsmart them - in Player Features and Ideas Discussion [original thread]
+2, I like your idea!
- by Mobins - at 2011.01.22 01:13:00
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6. Remove Stargates - in Player Features and Ideas Discussion [original thread]
Originally by: Jayson Lee Originally by: Infinion Edited by: Infinion on 16/01/2011 23:02:25 In this case it is being asked to remove stargates because they are too conventional, just like the prior examples. Since the eve comm...
- by Mobins - at 2011.01.22 01:04:00
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