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1. Implants - in Player Features and Ideas Discussion [original thread]
very good idea that diserve its own thread in my opinion. Boost attributes for hours, then decay some (which probably forces you to take another booster to do a compensation --> make an addicted character ;p). Then permanent damage to your clon...
- by MooZ - at 2004.05.14 06:50:00
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2. reduce requirments to fly interceptors - in Player Features and Ideas Discussion [original thread]
At the beginning, it was very difficult to acquire a battleship (no BS on the market, player corps have to buy a BS BPO to procude them while they were in cruiser, mining like hell. I might be wrong but that's how i've seen it). But now, we are in...
- by MooZ - at 2004.05.14 06:45:00
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3. slaves - in Player Features and Ideas Discussion [original thread]
The act of freeing slaves should raise your standing towards minmattar factions. You can put homeless with some of your own cash in "re-insertion centers" to raise your standing toward CONCORD or Sister of EVE.
- by MooZ - at 2004.05.14 06:35:00
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4. Sean O'Neil is our friend - in EVE Technology Lab [original thread]
Using Geo-mipmap should have been better. But gamasutra's guru Sean O'Neil hsa only done a simple techdemo here Neat future for EVE. What the CCP Devs though about this ?
- by MooZ - at 2004.05.11 11:19:00
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5. Planets... - in Player Features and Ideas Discussion [original thread]
Allow us to send colons on 0.0 planet in order to build some stuff for us, then scientist for improving the instalations, or armies to gain a planet. Each "units" can be launched on a planet from your cargo by right-clicking on it, but with the c...
- by MooZ - at 2004.05.03 21:03:00
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6. A simple solution to corp-hangar stealers - in Player Features and Ideas Discussion [original thread]
You're right. But what if this guy doesn't have access to corp hangar and have to redistribute items ? mmmm ... No, too many constraint. Or, while in gang, hangar points are shared to all gang member.
- by MooZ - at 2004.04.26 06:36:00
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