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1. How do I get my Torps back to what they were? - in Issues, Workarounds & Localization [original thread]
If CCP had improved guns at all then rats and indeed every other ship in the game would have had to be toughened up to compensate for the now larger ammounts of damage done to them. Admittedly they have done this for player ships but NPCs are stil...
- by Morbeus - at 2005.07.10 12:05:00
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2. How do I get my Torps back to what they were? - in Issues, Workarounds & Localization [original thread]
Originally by: ThorTheGreat rabble rabble rabble. Cry us a river, thanks. it was easy to take out every turret based bs with 5 frigs if coordinated well enough, but you come across a raven and you are wtf pwnt Load of rubbish. 5 F...
- by Morbeus - at 2005.07.08 16:50:00
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3. How do I get my Torps back to what they were? - in Issues, Workarounds & Localization [original thread]
Originally by: Minyamar IIV Edited by: Minyamar IIV on 07/07/2005 16:14:37 it will make the Caldari ships to the worst ships in eve. I have to agree. Caldari ships rely heavily on missiles, some ships using nothing but them. Galla...
- by Morbeus - at 2005.07.08 05:06:00
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4. Market bug? - in Issues, Workarounds & Localization [original thread]
It might be just me or it might be temporary but has anyone else noticed that if you try and buy something on the market (for me hybrid ammo in paticular) you just come up with a blank window instead of the buy information? If anyone knows anyht...
- by Morbeus - at 2005.07.07 15:03:00
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5. How do I get my Torps back to what they were? - in Issues, Workarounds & Localization [original thread]
Pulled down to the level of turret users? Ridiculous. I use turrets and missiles and I'm now finding that my missiles are hitting rogue drones for 18 damage instead of the 108 they used to and my turrets can't hit them at all because I'm using m...
- by Morbeus - at 2005.07.07 14:55:00
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6. Cold War Edition: Missile Patch - in Test Server Feedback [original thread]
Ok maybe missiles should have been changed but this is ridiculous. Missiles have been changed so that ships that use missiles (I'll use Raven as an example) need to either specialise in taking out 1 target or lose out against enemies but get the j...
- by Morbeus - at 2005.07.07 14:47:00
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7. Cold War Edition: Missile Patch - in Test Server Feedback [original thread]
My opinion: Missile patch was bad through and through. The rest of cold war was fine. The Caldari rely heavily on missiles and so this patch has made many Caldari ships (Raven, Kestrel, Caracal) fairly redundant. CCP could have changed damage acc...
- by Morbeus - at 2005.07.07 07:26:00
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8. How do I get my Torps back to what they were? - in Issues, Workarounds & Localization [original thread]
I agree with ArthurSlartibartfast. By the logic of the new missile system a man in a spacesuit would have the explosion from a Purgatory Torpedo pass right over him because he's a small target. Now accuracy reductions for size on turrets is fair...
- by Morbeus - at 2005.07.06 17:36:00
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9. Cold War Edition: Missile Patch - in Test Server Feedback [original thread]
Actually I agree with Dylatar. Nerfing missile damage was bad enoguh but then making us pay more for a module that does less? Utterly ridiculous. Captain of the Firemist Morbeus
- by Morbeus - at 2005.07.06 17:29:00
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10. This is not a nerf - lol - in Ships and Modules [original thread]
Big weapons for big targets? For turrets fair enough, but by this system's loging we could step outside our pods and just be sitting there in a spacesuit and if hit by a Citadel Torpedo the explosion would magicly pass over us because we're small....
- by Morbeus - at 2005.07.06 17:23:00
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11. Missile & Launcher Overhaul - in Ships and Modules [original thread]
Edited by: Morbeus on 06/07/2005 05:14:23 Ok so you "Balance" missile so they can barely be used, THEN you increase the powergrid needed to use one of the launchers in the first place?? This results in my setup not having enough powergrid so I...
- by Morbeus - at 2005.07.06 05:14:00
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