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1. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Jorma Morkkis wrote: Ocih wrote: As I tried to stress in the original test, the variations aren't game breaking by them selves. The ships that are pigeon holed to missiles simply need their bonuses looked at. If the changes as is go through,...
- by Mr Li - at 2012.12.01 08:30:00
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2. T2 Guns vs T2 Missles, Training Time - in Player Features and Ideas Discussion [original thread]
Edited by: Mr Li on 05/08/2007 05:55:30 the difference in missiles' and turrets' training times is an admitted oversight. The explanation given was that the skills are already ingrained in the game and too many players who could use t2 cruise ...
- by Mr Li - at 2007.08.05 05:55:00
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3. research/production slot competition - in Player Features and Ideas Discussion [original thread]
research slots help produce assets/ISK so why isn't there any competition for them? What I mean is why can't the prices per hour of use and other fees either be adjustable according to demand or have some sort of bidding system? prices on everyth...
- by Mr Li - at 2007.06.19 19:02:00
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4. Real Time Damage - in Player Features and Ideas Discussion [original thread]
i think real time damage repair would extrapolate the difference between shield and armor tanking greatly and spice things up a bit. But yeah, i don't think the server could handle it.
- by Mr Li - at 2007.06.18 00:10:00
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5. Ranks?! - in Player Features and Ideas Discussion [original thread]
maybe for factional warfare something like that could be arranged.
- by Mr Li - at 2007.06.17 02:00:00
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6. Real Time Damage - in Player Features and Ideas Discussion [original thread]
i figured technology would be the only limiter. But if it's a crap idea that would limit it too. I just think it would be better for NOS if it was actually competing against your recharge rate and not just making massive amounts of cap instantly d...
- by Mr Li - at 2007.06.17 01:55:00
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7. No subject - in Player Features and Ideas Discussion [original thread]
Edited by: Mr Li on 17/06/2007 01:57:49 woops
- by Mr Li - at 2007.06.17 01:52:00
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8. Real Time Damage - in Player Features and Ideas Discussion [original thread]
I would like to see real time damage initiated in Eve. What I mean is: Why does nos take away all of the cap in one split second every X seconds? A Heavy Nosferatu I takes 100 energy every 12 seconds, however, it takes that 100 cap in one go. Why ...
- by Mr Li - at 2007.06.17 01:35:00
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9. Transferable Killrights, Real Bounty? - in Player Features and Ideas Discussion [original thread]
this idea comes up a lot, and I think it's great. Although, i think that a player should be able to buy their own killrights or an alliance/corpmate should be able to. I see it as a sort of ransom, or at least, the perpetrator is giving money to t...
- by Mr Li - at 2007.06.17 01:26:00
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10. Lockable gates - in Player Features and Ideas Discussion [original thread]
also, if it's locked, then how would you get in for an assault? If you cant enter in the first place then there is no way to get a cyno in there if you would think that cap ships could just jump in. Shooting the gate seems to counterintuitive. If ...
- by Mr Li - at 2007.02.04 14:32:00
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11. NOS and taking out frigates/cruisers with a BS - in Player Features and Ideas Discussion [original thread]
Originally by: White Ronin one frigate against on BS should be suicide. Same with 2. Period. You have no ground to argue otherwise. I disagree. It should be futile, but not suicide. Unless or course the BS has drones. Drones should be...
- by Mr Li - at 2006.08.01 06:14:00
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12. NOS and taking out frigates/cruisers with a BS - in Player Features and Ideas Discussion [original thread]
Battleships are suppose to be vulnerable to small, fast ships. A new ship is not answer. Nos should be like any other turret with tracking and sig radius penalties. If a battleship wants to destroy frigates then employ a few support ships...such a...
- by Mr Li - at 2006.08.01 04:24:00
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13. NOS - in Player Features and Ideas Discussion [original thread]
Originally by: Roddic so wheres the rul that says BS's cant fit smaller guns, to take out the peskies? exactly. If you're solo ratting in a raven, why not fit 2 x 150mm rails. It might not do the DPS to kill the frig outright, but it w...
- by Mr Li - at 2006.08.01 02:16:00
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14. A real solution for CCP concerning (fleet) login-traps - in Player Features and Ideas Discussion [original thread]
Log on trapping is NOT an ambush. If you want to ambush people play Battlefield 2 where camouflage matters. In the vacuum of space the only way to hide from scanners and visual contact is cloaking. Cloak your fleet and I'd call that an ambush. T...
- by Mr Li - at 2006.08.01 02:14:00
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15. NOS - in Player Features and Ideas Discussion [original thread]
battleships shouldn't be able to own frigates withouth being set with frigate or cruiser weapons or a webber. period. A battleship, like a dreadnought ought to require support i.e. frigates, cruisers. The arguement doesn't seem to be as much abo...
- by Mr Li - at 2006.08.01 01:46:00
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