| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Gno Chalynn
|
Posted - 2007.01.31 22:37:00 -
[1]
If your corp/alliance has a pos in a system that has only 1 way in and the remainder of the systems behind it must pass through your system, and you put up an outpost, it would be nice to be able to put up a POS at the gate and a module (Gate Controller) to lock the gate to unwanted players. If not blue to corp/alliance then no entry. The systems behind the gate would have to have no other sov and no other way out, to allow the corp to control the entire cluster of systems.
|

Evya Alders
|
Posted - 2007.02.01 00:31:00 -
[2]
There are many many posts all about this, the people of eve want the same rights as the NPC i.e owning the gates in systems in our sovereignty, being able to put up weapon systems on our stations and gates, creating our own gates moving our own gates, or simply cutting our selves off from the rest of eve :)
|

vinnymcg
Vendetta Underground Rule of Three
|
Posted - 2007.02.01 00:32:00 -
[3]
oops sry but my alt was dieing to get a word in :)
[yellow]Signature filesize exceeds max limit of 24000 bytes. Fixed :) |

Gno Chalynn
|
Posted - 2007.02.02 03:27:00 -
[4]
yes, this would create a fortress EVE, where you could have controlled space out in 0.0, with stations, outposts and an ability to grow the way you want
|

Maya Rkell
Forsaken Empire The Forsaken Empire
|
Posted - 2007.02.02 03:35:00 -
[5]
Edited by: Maya Rkell on 02/02/2007 03:32:25 Yes, I'm sure you want people to lock the entrances to 0.0. That's why it litteraly cannot work, as well as being a terrible idea in itself (it'd be abused very quickly to produce invulrable areas of space), etc.
//Maya |

hotgirl933
|
Posted - 2007.02.02 04:42:00 -
[6]
yeah great idea just lock off 0.0 and lead to blob wars of brute force to take control
|

Angelic Resolution
Arcanum Defence Forces
|
Posted - 2007.02.02 05:24:00 -
[7]
Originally by: Maya Rkell Edited by: Maya Rkell on 02/02/2007 03:32:25 Yes, I'm sure you want people to lock the entrances to 0.0. That's why it litteraly cannot work, as well as being a terrible idea in itself (it'd be abused very quickly to produce invulrable areas of space), etc.
hotgirl993 your alt or just another troll?
Locking a gate would give the Hacking skill another use AND make CCP create a new class of ship.
|

Captain Counterpart
|
Posted - 2007.02.02 07:41:00 -
[8]
If there is a system to lock something, somebody will develope the one to open it.  
|

Gno Chalynn
|
Posted - 2007.02.04 05:09:00 -
[9]
I am not trying to lock 0.0, just a single system or a dead end route that has a few small systems in them. It would be like an island or a castle with 1 boat ramp or 1 drawbridge. 1 way in and the same way out.
|

Carniflex
Caldari Fallout Research Fallout Project
|
Posted - 2007.02.04 13:09:00 -
[10]
As long as capital ships can jump in and bring some frineds with them without needing to smuggle cyno alt in there first. Or those gates are unlocable from the 'others side' somehow (say claiming sovernity there, and you cant do it next to NPC regions). Total invunerablity is bad and only ability to showel fuel into few towers should not hold your space. To hold space you should need always your determined defending fleet.
|

Rod Blaine
Evolution Band of Brothers
|
Posted - 2007.02.04 13:44:00 -
[11]
Originally by: Gno Chalynn I am not trying to lock 0.0, just a single system or a dead end route that has a few small systems in them. It would be like an island or a castle with 1 boat ramp or 1 drawbridge. 1 way in and the same way out.
There are countless areas consisting of between 1 and up to 20 systems that this can be applied to.
It would make it much too easy to create safety in 0.0. Remember that if you and your friends could make say 5 systems safe that way, then BoB with it's much higher efficiency and playercount can do that with 250 systems. And that would not be much fun for the rest of Eve would it ?
Old blog Originally by: Vriezuh Naz: John is a realist
|

Mr Li
|
Posted - 2007.02.04 14:32:00 -
[12]
also, if it's locked, then how would you get in for an assault? If you cant enter in the first place then there is no way to get a cyno in there if you would think that cap ships could just jump in. Shooting the gate seems to counterintuitive. If anything like this existed at all it would have to be an anchored object outside of the locked system. It isn't permanent, it can be shot down (by anything with enough time, not just cap ships). Still seems too easy though. 0.0 isn't supposed to be that safe.
|

Cmdr Delrox
Black Lance Against ALL Authorities
|
Posted - 2007.02.04 14:48:00 -
[13]
Edited by: Cmdr Delrox on 04/02/2007 14:46:45 I like the idea of a lockable gate. But once locked it should not be persistent. Being able to perma lock a gate is way too unbalanced. Also the gate should be able to be unlocked.
3 IDEAS
1) A module that can be deployed by the gate to lock it down. This is nice because anyone would be able to unlock gate through combat by destroying the module. The module should also use a resource
2) U could use some type of hacking module along with a one use only item to lock the gate for about 30 minutes. Then there should be a certain period where the gate could not be locked again.
3) Maybe a frig sized ship that has a module that when activated could lock the gate as long as the module is on. It should have a couple minute long activation. Only one module can be engaged to gate at a time. This does would not allow for insta lock of the gate and enables enemy fleet to escape by destroying the frig.
|
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |