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81. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
KaDa en Bauldry wrote: Myrthiis wrote: KaDa en Bauldry wrote: Myrthiis wrote: KaDa en Bauldry wrote: Hence I suggested a reduction in PG, for an increase of CPU. If you think I'm unreasonable, it saddens me greatly, but will probabl...
- by Myrthiis - at 2014.04.26 21:40:00
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82. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
KaDa en Bauldry wrote: Myrthiis wrote: KaDa en Bauldry wrote: Hence I suggested a reduction in PG, for an increase of CPU. If you think I'm unreasonable, it saddens me greatly, but will probably survive somehow. The RS has and won't hav...
- by Myrthiis - at 2014.04.26 21:14:00
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83. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
KaDa en Bauldry wrote: Myrthiis wrote: Ok now the RS CPU is too tight ...seriously u guys never stop . they gave u a ship with great bonus ,a ton of versality and fitting capability,new super drones bonused for long range ,and fifth launche...
- by Myrthiis - at 2014.04.26 20:51:00
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84. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Ok now the RS CPU is too tight ...seriously u guys never stop . they gave u a ship with great bonus ,a ton of versality and fitting capability,new super drones bonused for long range ,and fifth launcher ,the biggest cpu on the line and u guys whi...
- by Myrthiis - at 2014.04.26 19:48:00
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85. Sticky:Dev Blog: Reprocess all the things! - in EVE Information Portal [original thread]
From my unconcerned point of view ,it should'nt have any difference in result no matter where u ll reprocess. I do hear the nullsec point of view and honnestly ,it's not fair to train for months for something that's given for free in high sec .Bu...
- by Myrthiis - at 2014.04.25 18:41:00
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86. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: CCP Rise, is there any chance that a hard point can be added to the center underside of the Rattlesnake for the 5th launcher? (right under the lower "grill" in front would be perfect) That way the last turret appears below...
- by Myrthiis - at 2014.04.22 04:46:00
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87. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: Sixty pages. Can we talk about something else now? I, for one, am absolutely horrible at reading agility stats no matter what. Exactly how significant is the agility nerf on the Machariel? Objective statements only, if ...
- by Myrthiis - at 2014.04.21 19:30:00
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88. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Hint look on the market the price of DDA faction and other drone utilities :)
- by Myrthiis - at 2014.04.18 12:15:00
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89. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
The Djego wrote: Myrthiis wrote: stuff I am not rise but as Inc FC myself: The sniper spots are already set up the way they are because of the ranges of machs, not the range of NMs, they will not change therefore the extra range is not a...
- by Myrthiis - at 2014.04.18 11:41:00
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90. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Quote: Oh, you're using your rigslots for tank? Strange. Are you talking about L5 missions or something? Drone range rigs give a -10 % Cpu he wont have as much room to fit hardener on it especially with an added launcher who will use 11 c...
- by Myrthiis - at 2014.04.18 11:37:00
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91. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Morukk Nuamzzar wrote: Myrthiis wrote: U 've took the decision to add another low to the nightmare. Fine but what will happen, most of them will fit another TE and remove a TC then add another invul or resist hardener . Here start the funny...
- by Myrthiis - at 2014.04.18 11:11:00
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92. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
"CCP Rise" wrote: I didn't say serious, I said significant. It wouldn't just be a damage increase. It would be a heavier importance placed on a required skill, changes to fitting balance, changes in ammo consumption, change in fitting cost, pot...
- by Myrthiis - at 2014.04.18 11:00:00
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93. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
chaosgrimm wrote: Myrthiis wrote: chaosgrimm wrote: To be fair you are comparing a tracking bonus to a falloff bonus and wanting changes so that the mach can be more like a nm is just silly. If the mach had a tracking bonus instead of ...
- by Myrthiis - at 2014.04.16 01:54:00
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94. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
i couldn't agree more with what u re saying.It's true that long range turrets needs a complete overhaul.It's much more reasons to defend the mach simply beacause they did the job on the NM but not so much on the machariel and this is extremly frus...
- by Myrthiis - at 2014.04.16 01:20:00
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95. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
chaosgrimm wrote: Myrthiis wrote: Once against numbers says ur wrong 800 MM track at 0.0594 for 1003 dps ,megapulse laser track at 0.0693 for 1051 dps ,and they can fit 2 sebo with scan resolution script meaning they lock faster without ev...
- by Myrthiis - at 2014.04.16 00:09:00
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96. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Cassandra Aurilien wrote: Myrthiis wrote: "Cassandra Aurilien " wrote: You kind of miss the point of "balance". That's like NM pilots complaining that they can't match A Mach's DPS & tracking up close. (Hint - They can't.) There shoul...
- by Myrthiis - at 2014.04.15 21:49:00
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97. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Tyberius Franklin wrote: Myrthiis wrote: Quote: Beams are a higher DPS and longer optimal range weapon system than arties so it makes perfect sense that a NM does more damage at long range than a mach. With arties being alpha weapons why...
- by Myrthiis - at 2014.04.15 21:39:00
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98. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
"Cassandra Aurilien " wrote: You kind of miss the point of "balance". That's like NM pilots complaining that they can't match A Mach's DPS & tracking up close. (Hint - They can't.) There shouldn't be a "best" ship for everything, nor should...
- by Myrthiis - at 2014.04.15 21:13:00
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99. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
"Last Wolf " wrote: Are you seriously arguing that the mach needs a buff because it nightmare is better than the mach at ONE thing? If the Mach could out dps the nightmare at 150km, then why would you ever not use a Mach? Once again ,u misun...
- by Myrthiis - at 2014.04.15 20:30:00
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100. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Quote: Beams are a higher DPS and longer optimal range weapon system than arties so it makes perfect sense that a NM does more damage at long range than a mach. With arties being alpha weapons why should they have an advantage in both burst an...
- by Myrthiis - at 2014.04.15 20:12:00
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