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21. Restrict NPC Corporation Posting Abilities. - in Player Features and Ideas Discussion [original thread]
I'm just stunned that this thread hasn't been locked from the start . For a reminder : Freedom of speech is the political right to communicate one's opinions and ideas using one's body and property to anyone who is willing to receive them. The ...
- by Myrthiis - at 2014.05.24 21:19:00
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22. Sticky:[Kronos] Blockade Runner Rebalance - in Player Features and Ideas Discussion [original thread]
Hafwolf wrote: Simple idea make the anti cargo scanning into a module that can be fitter. Great idea would have been even better ,if you would have proposed a rig for 50 calibration points to give "immune to cargo scan" to any ship . Nah t...
- by Myrthiis - at 2014.05.24 03:25:00
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23. Sticky:[Kronos] Blockade Runner Rebalance - in Player Features and Ideas Discussion [original thread]
cargo capacity ,+2 warp core strenght ,and the double amount of tank maybe .
- by Myrthiis - at 2014.05.24 00:42:00
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24. Sticky:[Kronos] Blockade Runner Rebalance - in Player Features and Ideas Discussion [original thread]
Makes more sense to me ,to give it to both of them
- by Myrthiis - at 2014.05.23 22:47:00
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25. Sticky:[Kronos] Blockade Runner Rebalance - in Player Features and Ideas Discussion [original thread]
James Amril-Kesh wrote: Rena'Thras wrote: baltec1 wrote: The exact same as any other gank. Which is...what, exactly? Are you aware that loot doesn't always drop? which is not related to "scan immunity"
- by Myrthiis - at 2014.05.23 19:54:00
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26. Sticky:[Kronos] Blockade Runner Rebalance - in Player Features and Ideas Discussion [original thread]
Komi Toran wrote: Jatok Reknar wrote: This is a weak, fast-align ship so using autopilot should add more risk, not less. As it already does for every ship in the game, and they don't have scan immunity. If you want RP value, then CCP can ...
- by Myrthiis - at 2014.05.23 18:35:00
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27. Sticky:[Kronos] Blockade Runner Rebalance - in Player Features and Ideas Discussion [original thread]
Sure people like to have their home checked by robbers when they have emptied the safe. And less risk when going in holidays with an alarm,a security guard and attack dogs is not good for the business . Now is i see better where you 're going .It...
- by Myrthiis - at 2014.05.23 05:19:00
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28. Sticky:[Kronos] Blockade Runner Rebalance - in Player Features and Ideas Discussion [original thread]
James Amril-Kesh wrote: I said as much before. I don't have it backwards, both perspectives are correct. It increases risk for empty/low-value cargo hauling, and it decreases risk for high-value hauling. You should rewrote your phrase and sa...
- by Myrthiis - at 2014.05.23 02:11:00
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29. Sticky:[Kronos] Blockade Runner Rebalance - in Player Features and Ideas Discussion [original thread]
If disagree with you mean i am incoherent ,i'll gladly take the blame . Unfortunatly except personnal attack and flaming ,you fail to come with arguments .
- by Myrthiis - at 2014.05.23 01:33:00
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30. Loot Spew 4 Months Later - in Missions & Complexes [original thread]
Hacking without lootspew is a walk in the park honnestly . -I strongly agree with the multicore idea ,it ll increase randomness in the drop and make the thing interesting .Sure some adjusment could be necessary in the mini game itself .But i find...
- by Myrthiis - at 2014.05.22 23:22:00
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31. Loot Scattering removed from Exploration Sites - in Test Server Feedback [original thread]
Now that loot spew has been removed it's far to easy to drop the valuable from the container ,people will just loot the expensives and let the crap behind them . "Life is like a box of chocolates, you never know what you're gonna get" seems a good...
- by Myrthiis - at 2014.05.22 23:10:00
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32. Sticky:[Kronos] Blockade Runner Rebalance - in Player Features and Ideas Discussion [original thread]
Nope it 'll only increase risk for active pilot by allowing abuses or tricks if you prefer and reward unactive gameplay .
- by Myrthiis - at 2014.05.22 22:40:00
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33. Sticky:[Kronos] Blockade Runner Rebalance - in Player Features and Ideas Discussion [original thread]
It's already as been proved than scan immunity is a way to force BR pilot ,to actively fly the ship. There is no need to remove the characteristic as it's quite easy to suicide gank an AP BR for a minimal loose a meta 3 Catalyst cost 4 M you onl...
- by Myrthiis - at 2014.05.22 19:43:00
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34. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Cool so we share the same issues ,instead of fighting maybe we could adress this .
- by Myrthiis - at 2014.05.22 01:49:00
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35. Sticky:[Kronos] Mordu's Legion - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Hey everyone, dropping by to let you know that we're not ignoring this thread. CCP Rise is out sick at the moment otherwise he'd be passing the reminder along himself. We're keeping up on all the feedback. You should have to...
- by Myrthiis - at 2014.05.21 23:42:00
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36. Sticky:[Kronos] Blockade Runner Rebalance - in Player Features and Ideas Discussion [original thread]
Well i didn't link anything,but anyone can go on zkillboard>class>blockade runner and see by himself ,there is no gambling in suicide ganking BR the fact that you need t2 cats to do it ,or that the cargo didn't drop as nothing to do with "un...
- by Myrthiis - at 2014.05.21 23:06:00
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37. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
And i strongly agree with him but when,personalization/strategy/tradeoffs doesn't even allow a whole category weapons to be fitted anymore ,they could as well remove it from the game and spare us the lost training time for a specific weapons syste...
- by Myrthiis - at 2014.05.21 20:24:00
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38. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
KaDa en Bauldry wrote: Myrthiis wrote: I had already adressed the problem ,but so far we didn't receive any favorable answer. Unlike an unfavorable "unfortunately it isn't going to happen." 7 highslots 7 turrets 7.5% damage bonus assumed ...
- by Myrthiis - at 2014.05.21 19:47:00
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39. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Sean Crees wrote: CCP Rise wrote: I didn't say serious, I said significant. It wouldn't just be a damage increase. It would be a heavier importance placed on a required skill, changes to fitting balance, changes in ammo consumption, change i...
- by Myrthiis - at 2014.05.21 18:27:00
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40. Sticky:[Kronos] Blockade Runner Rebalance - in Player Features and Ideas Discussion [original thread]
Randomly ganking BR is profitable killboard proved it.Median cargo value dropped is around 100 M two cat t2 as you fail with t1 cost 20 M .Have a good day .
- by Myrthiis - at 2014.05.21 18:12:00
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