Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 [17] [17]:: one page |
|
Author |
Thread Statistics | Show CCP posts - 16 post(s) |
Funky Engine
Republic Military School Minmatar Republic
0
|
Posted - 2014.05.20 16:13:00 -
[481] - Quote
Blastcaps Madullier wrote:Maybe it's better going back to the old way, and later on add something like your suggestions onto SISI so that the player base can test it, tbt dont think the time limit one is a good idea, can see why it could be considered, however unless your in highsec, your already risking your ship exploring LS/null/WH and in HS if a neut comes into local it's very likely you haven't got trouble heading your way, LS or Null new neut on local does mean your liable to get a unwanted visitor show up wanting to turn your ship into pritty fire works :)
I would have to imagine that the time limit would help in low/null sites, because it would prevent you from sitting idle in the site for to long. However, I'm not necessarily thinking of a hard time limit like a countdown clock. More like a soft timer with the counter hacking idea. Drawing on the Deus Ex game, you can give the player options to extend the amount of time they have as well.
Blastcaps Madullier wrote:the counter hack idea...... on sites possily not, at least the normal data/relics however there's nothing stopping CCP bringing in "specialist" sites which are possibly eve wide connected, so when someone starts hacking one site, it likes to another of the specialist ones and pits two players head to head, hacking wise, and idea is you have to get to your oponents Core before they nail yours.
I was actually thinking it would be an 'AI' of sorts doing the counter hacking (like in Deus Ex) instead of another player. Though the idea of having another site where you are directly competing against another player does seem interesting.
Jeremiah Saken wrote:I don't think i follow. You want more than one core on grid for different items? or nodes to hack on different items and then system core? Hacking modules must be buffed then to hack more nodes than usuall. Then what? All that hacked items from nodes will be shown when cans is opened? how boring. Not to mention it will be impossible to manage loot tables. How do you organise loot items on nodes? i want better hacking but this doesn't seem right way. I took quick look on Deus Ex hacking, it's seems more complex both hacker and hacking side.
Correct, more than one core on the hacking grid for different items. The system core could either be removed entirely or could be left in as a way to boost the strength of your ship module if you capture it. The hacking game being completed if you manage to unlock all cores or if the counter-hack is successful or some other type of timer runs out. As for the module, I would buff it but not enough to guarantee that you'll always be able to unlock everything but enough that you would have a good chance to get everything. Less if the system core is retained for the previously described purpose. I'm imaging that the loot table would work like normal, but that each core would do a quick round robin picking items that they would release into the can if hacked before the hacking game actually starts.
If you can, I recommend playing the Deus Ex hacking mini-game. It probably just looks more complicated than it is in the video you watched, because I don't know of a single person that had issues learning how to play it and most of them enjoyed it enough that it didn't get to repetitive throughout the course of the game. As it stands, it seems like the hacking game in eve took some inspiration from it as well. |
Pix Severus
School of Applied Knowledge Caldari State
951
|
Posted - 2014.05.20 16:38:00 -
[482] - Quote
Loot spew removed on Sisi My lord. |
Jeremiah Saken
The Fall of Leviathan
51
|
Posted - 2014.05.20 21:51:00 -
[483] - Quote
Funky Engine wrote:Correct, more than one core on the hacking grid for different items. The system core could either be removed entirely or could be left in as a way to boost the strength of your ship module if you capture it. The hacking game being completed if you manage to unlock all cores or if the counter-hack is successful or some other type of timer runs out. As for the module, I would buff it but not enough to guarantee that you'll always be able to unlock everything but enough that you would have a good chance to get everything
Problem is hacking is too random. You can't afford to "sightsee" the hardest grids because subsystems will eat you. So main goal is to find core as fast as possible. If hacking was less random more tactical it would be an option to consider i think. Bacon tastes so much better when it's marinated in vegan tears.-á |
Sexy Cakes
Have A Seat
748
|
Posted - 2014.05.22 13:47:00 -
[484] - Quote
CCP Affinity wrote:Blastcaps Madullier wrote:CCP Affinity wrote:We are removing it, hopefully for Summer. Just to clarify, this IS being removed with khronos? :) confirmed.
woot Not today spaghetti. |
Myrthiis
Boon Odd Ducks Bath Toys
17
|
Posted - 2014.05.22 23:22:00 -
[485] - Quote
Hacking without lootspew is a walk in the park honnestly .
-I strongly agree with the multicore idea ,it ll increase randomness in the drop and make the thing interesting .Sure some adjusment could be necessary in the mini game itself .But i find the idea exciting. -Make containers immune to cargo scan beacause ,there is nothing more annoying than an already looted anomaly -Maybe we should include a timer in the hacking mini game ,it'll give an utility to the implant too . |
Gerard Naari
State War Academy Caldari State
0
|
Posted - 2014.05.23 15:22:00 -
[486] - Quote
As if scanning and cherry picking loot with cargo scanners was not easy enough ...... |
Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
1421
|
Posted - 2014.05.23 22:41:00 -
[487] - Quote
Gerard Naari wrote:As if scanning and cherry picking loot with cargo scanners was not easy enough ......
The automated scanning of anoms to 100% without using probes is the core source of the problem here. Dumbing down of Eve Online will result in it's destruction... |
Gaellia Bonaventure
Royal Amarr Institute Amarr Empire
2306
|
Posted - 2014.05.24 18:16:00 -
[488] - Quote
Not a fan of the loot spew, either. Bring your possibles. |
HeXxploiT
Rhongomiant Legion Industries The Explicit Alliance
29
|
Posted - 2014.05.26 05:22:00 -
[489] - Quote
Is the plan still to cut loot tables in half?
|
Twentyone 12
Test For Echo
8
|
Posted - 2014.05.26 08:01:00 -
[490] - Quote
HeXxploiT wrote:Is the plan still to cut loot tables in half?
The only official word is that the loot tables will be "adjusted". No percentage has been communicated as far as I know.
/2112
|
|
Bridgette d'Iberville
Better Killing Through Chemistry
233
|
Posted - 2014.05.27 14:03:00 -
[491] - Quote
Loot tables are now at 70% pre-Odyssey (on SiSi) per the DEV post in the Petition to Bring Back Loot Spew thread in the GD forum. Move along! |
Rekkr Nordgard
Imperial Reclaiming
389
|
Posted - 2014.06.03 17:07:00 -
[492] - Quote
Just ran my first relic site post-Kronos and it was great. Was actually fun to play the mini-game and then click "loot all" instead of the stress of furiously clicking in space for 30 seconds wondering if the best loot was in the container that just disappeared. Thanks for making the change, CCP. |
James Lawsone
Tactical operations in unknown space
0
|
Posted - 2014.06.03 18:58:00 -
[493] - Quote
Thanks to your excellent improvements they earn only 10 m instead of 25 as previously serious as thank you repair the things that are in the wrong place those that are already broken a long time. start on his puny island beseech you to think and relate to people. edit things that are essential and those that are not alright What do you think now on the character who has trained at the maximum probed, relics do ... though now thanks to you, not even in null sec does not make the boat when it kills ...
This is so unless the petition ... otherwise it nevyd+¡m to have an epiphany to get you there blew another volcano or something: D sorry for small trololo
ps translator ... |
Putka Amelana
Blue Sun Industry Nova Federation
0
|
Posted - 2014.06.04 05:38:00 -
[494] - Quote
Really now, if you couldn't pick up 90% of the valuable containers you either didn't spend freakin' 10 seconds to read which ones you should pick up or you are one of those people that try to do sites with tengus( -_-). Now, i've tried doing a data site in high sec. 60k isk worth of positron cords, that's it! I don't even want to know how low it got in nullsec as i used to make even 60 mil/hr. |
Khadrea Shakor
Shakor Freight and Mining Service
23
|
Posted - 2014.06.04 07:44:00 -
[495] - Quote
Putka Amelana wrote:Really now, if you couldn't pick up 90% of the valuable containers you either didn't spend freakin' 10 seconds to read which ones you should pick up or you are one of those people that try to do sites with tengus( -_-). Now, i've tried doing a data site in high sec. 60k isk worth of positron cords, that's it! I don't even want to know how low it got in nullsec as i used to make even 60 mil/hr. Right. With a small trifle, when the really valuable loot was that 10% that got away. And I don't do them in Tengus, either. Pulled ~7M in highsec yesterday, two sites. So there's that...
I am glad this abomination got abolished.
|
Moth Eisig
Soliloquy Against Death
47
|
Posted - 2014.06.04 13:29:00 -
[496] - Quote
Putka Amelana wrote:! I don't even want to know how low it got in nullsec as i used to make even 60 mil/hr.
I'm probably getting about half that in Guristas null right now, assuming the estimated prices are reliable. Blood Raiders and Sansha were generally much more profitable though, so we'll see what it's like when/if I make it to those regions.
|
James Lawsone
Tactical operations in unknown space
1
|
Posted - 2014.06.04 15:43:00 -
[497] - Quote
snasha and blod raiders 1 relik 20-50 M. Angel and all 1 relik... 7-20 max M.
original snasha and blod raiders 1 relik 70-100 + M Angel and all 1 relik... 20-40 max M.
really not to do the relic harder and profitable, so it is easier to make, at a pace of which will be Fan For as World of Warcraft ...
CCP should change its business plan, instead of pushing away people individually rather to invest efforts and attract new players, we understand that not everyone will understand EVE online, but at a pace a lot of people leave and accrue more ... and neither I nor others definitely do not want to seen in a few years Eve online as dull Free to play game where they run the same kids ...
(translator) |
Omnathious Deninard
Novis Initiis
2382
|
Posted - 2014.06.04 21:47:00 -
[498] - Quote
Did one data site I ran across in high sec, est 10m.
Looks like it is still just luck of the draw every time. -á --á |
Kaliska Ostus
Quovis The Bastion
0
|
Posted - 2014.06.05 16:11:00 -
[499] - Quote
As a fairly new player to Eve with pretty low SP (4.8mil) and living in nullsec, Relic and Data sites are my only source of income...but now life in here has just been nerf'd to hell and back due to the slashing of the loot and sites are not spawning as much as they use too either :/ . We don't even get a look in on the new sites you have put in Hi/Low sec either, so its kind of a double nerf for us out here ! Put it back the way it was..! Up the loot value again, bring back the loot spewing so I can do my job as a hacker and a scout. It was never broken in the first place, you have just listened to all the whingers out there who keep missing the cans with the good stuff in them...guys, you just have to be quicker at it...deal with it ! Thank you CCP for the impending amount of ship-spinning I'll have to do |
Toddfish
Multiplex Gaming The Bastion
17
|
Posted - 2014.06.05 20:24:00 -
[500] - Quote
Very glad that loot spew has been removed. I don't like the decreased value of the sites (due to less loot per can), but I'll pay that price to not deal with clicking all the spew containers (note: pre-Kronos I was getting 80-90% of the valuable items).
Kaliska Ostus wrote:sites are not spawning as much as they use too either I think the spawn rate is similar, just more people are running the sites again. I would often ignore data sites (or just hack a can to start the despawn timer) as I found dealing with loot spew just not worth the effort for low value (large m3) items. I figure others are doing the same... resulting in fewer "stale" sites to be found. |
|
Julian Sandcastle
State War Academy Caldari State
1
|
Posted - 2014.06.07 13:05:00 -
[501] - Quote
Not sure of the pre-patch site spawn mechanics, but a lot of flying and testing yesterday suggests that a large number of data sites are the new Contested Guristas facility.
2 non-Gurista data sites, and 1 one relic site in 32 jumps?
I also concur with the observations about decreased loot; 300k from a relic site? Might be hit or miss I've heard other explorers reference.
Edit: Was only testing in hi-sec. |
Lucrii Dei
Vector Galactic The Big Dirty
6
|
Posted - 2014.06.08 22:17:00 -
[502] - Quote
Julian Sandcastle wrote:Not sure of the pre-patch site spawn mechanics, but a lot of flying and testing yesterday suggests that a large number of data sites are the new Contested Guristas facility.
2 non-Gurista data sites, and 1 one relic site in 32 jumps?
I also concur with the observations about decreased loot; 300k from a relic site? Might be hit or miss I've heard other explorers reference.
Edit: Was only testing in hi-sec.
Relic sites in high security space were awful before Kronos and data sites were not much better. I'm about to go and see what's up myself in low-sec and null. Ghost sites are still broken.
From reading other threads about the entire "loot spew" mechanic, I gather that people who have actually stuck with exploration since Odyssey have grown accustomed to the loot spraying and have adapted to it - being able to get the useful items 95% of the time. A steady income rewarded to those that persisted and learned to live with the mechanic. Those that were too lazy to deal with the mechanic complained until it got 'doctored' (fixed is not a word I will use here).
Now there is no loot scatter, those lazy people can go and be entertained for 10 minutes by hacking boards for loot that is now way below average, before getting bored and moving on to something more "efficient". Meanwhile those that actually DO explore regularly have had their primary source of income taken apart and had bugs introduced to ghost sites that remain even after the patch today. GöÇGòó The Explorer I GöÇGòó The Explorer II (Coming Soon!)
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 [17] [17]:: one page |
First page | Previous page | Next page | Last page |