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Author |
Thread Statistics | Show CCP posts - 16 post(s) |
Jeremiah Saken
The Fall of Leviathan
35
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Posted - 2014.05.07 22:03:00 -
[421] - Quote
Ramere wrote:Loot spew seems identical to salvaging to me, not sure what the fuss is about.
Except salvage wrecks don't magicaly disappers after few seconds. Carbon is so fragile you know.
I'm exploring for 3 months now and the day when i don't see green dots after can decompression sound will be like second Xmas. Bacon tastes so much better when it's marinated in vegan tears.-á |
Utremi Fasolasi
La Dolce Vita
381
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Posted - 2014.05.07 22:18:00 -
[422] - Quote
Ramere wrote:Accidentally found one of these sites. Gave the new mechanics a try; pretty cool.
I don't think I've ever enjoyed a mini game inside another game, but I don't mind this one.
Loot spew seems identical to salvaging to me, not sure what the fuss is about.
When was the last time you had to frantically click a bunch of moving cans that dont show on the overview and hope you pull in the right ones before they all disappear when salvaging? when you salvage the wrecks stick around 2 hrs not 30 seconds |
Utremi Fasolasi
La Dolce Vita
381
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Posted - 2014.05.07 22:19:00 -
[423] - Quote
Jeremiah Saken wrote:Ramere wrote:Loot spew seems identical to salvaging to me, not sure what the fuss is about. Except salvage wrecks don't magicaly disappers after few seconds. Carbon is so fragile you know. I'm exploring for 3 months now and the day when i don't see green dots after can decompression sound will be like second Xmas.
Makes me wonder how colorblind dudes manage to see the spew cans at all, if they even can. |
Oraac Ensor
School of Applied Knowledge Caldari State
465
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Posted - 2014.05.08 01:22:00 -
[424] - Quote
Ramere wrote:Loot spew seems identical to salvaging to me, not sure what the fuss is about. It bears absolutely no resemblance whatsoever to salvaging. |
Tenchi Sal
White Knights of Equestria
194
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Posted - 2014.05.08 16:22:00 -
[425] - Quote
Oraac Ensor wrote:Ramere wrote:Loot spew seems identical to salvaging to me, not sure what the fuss is about. It bears absolutely no resemblance whatsoever to salvaging.
im sure hes referring to the tractoring part of salvaging. |
Hans Tesla
RigWerks Incorporated
42
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Posted - 2014.05.08 16:30:00 -
[426] - Quote
Tenchi Sal wrote:Oraac Ensor wrote:Ramere wrote:Loot spew seems identical to salvaging to me, not sure what the fuss is about. It bears absolutely no resemblance whatsoever to salvaging. im sure hes referring to the tractoring part of salvaging. You mean the one where I can have the star map completely covering the screen, but can still use the Overview to tractor in wrecks? Day Trading? More like-áAll Day Trading... |
Oraac Ensor
School of Applied Knowledge Caldari State
467
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Posted - 2014.05.08 16:56:00 -
[427] - Quote
Tenchi Sal wrote:Oraac Ensor wrote:Ramere wrote:Loot spew seems identical to salvaging to me, not sure what the fuss is about. It bears absolutely no resemblance whatsoever to salvaging. im sure hes referring to the tractoring part of salvaging. My point still stands. |
Batelle
Tymast Industries 150th
2590
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Posted - 2014.05.08 17:33:00 -
[428] - Quote
i still don't know how ccp designed this mechanic with making them addable to the overview. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |
Blastcaps Madullier
Handsome Millionaire Playboys Mordus Angels
126
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Posted - 2014.05.11 15:13:00 -
[429] - Quote
CCP Affinity wrote:We are removing it, hopefully for Summer. Just to clarify, this IS being removed with khronos? :)
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Nimrod vanHall
Martyr's Vengence Nulli Secunda
81
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Posted - 2014.05.12 09:47:00 -
[430] - Quote
Blastcaps Madullier wrote:CCP Affinity wrote:We are removing it, hopefully for Summer. Just to clarify, this IS being removed with khronos? :) I hope so, loot spewing completely killed killed exploration for me. P.s. while hour at it also remeve the content scannability of cans. It removes a sense of wonder during exploration. |
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Khadrea Shakor
Shakor Freight and Mining Service
22
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Posted - 2014.05.12 10:19:00 -
[431] - Quote
I am all for ditching the spew mechanic and making the cans un-scanable. |
Jeremiah Saken
The Fall of Leviathan
37
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Posted - 2014.05.12 10:22:00 -
[432] - Quote
Blastcaps Madullier wrote:Just to clarify, this IS being removed with khronos? :)
I watched Fanfest 2014 game design panel. They are mention exploration - scattering mechanic. From what one of Dev's said, they are changing scattering mechanic. I don't know what he meant by that, and nobody ask about it at panel. Changing is not removing. Clearly we need clarification.
Nimrod vanHall wrote:P.s. while hour at it also remeve the content scannability of cans. It removes a sense of wonder during exploration.
At first i thought it would be great but yesterday i ran site with 7 cans. Hacking would become mindless clickfest. So if removing scannability they will have to reduce number of cans per site, so loot value will drop, so tears will flow...and i would explo anyway:) Bacon tastes so much better when it's marinated in vegan tears.-á |
Blastcaps Madullier
Handsome Millionaire Playboys Mordus Angels
128
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Posted - 2014.05.12 10:56:00 -
[433] - Quote
Jeremiah Saken wrote:Blastcaps Madullier wrote:Just to clarify, this IS being removed with khronos? :) I watched Fanfest 2014 game design panel. They are mention exploration - scattering mechanic. From what one of Dev's said, they are changing scattering mechanic. I don't know what he meant by that, and nobody ask about it at panel. Changing is not removing. Clearly we need clarification. Nimrod vanHall wrote:P.s. while hour at it also remeve the content scannability of cans. It removes a sense of wonder during exploration. At first i thought it would be great but yesterday i ran site with 7 cans. Hacking would become mindless clickfest. So if removing scannability they will have to reduce number of cans per site, so loot value will drop, so tears will flow...and i would explo anyway:)
well if you remember the older system under radar/mag sites you used to just get a can to open after you finished hacking/analizing it, no loot loss due to loot can spew mechanics. As someone else noted else where atm with loot can spew on top of the mini game it's esentially a case of your being forced to "play" a second mini game called catch your prizes/loot.
as for if it was removed entierly that it would be a click fest, tbt personaly I dont mind the mini game, plus given the fact you CAN fail the hack attempt you do have the chance to loose loot.
And I'd also be glad if they remove the ability to scan the cans, I've done HS/LS and null (npc and sov) exploration and noticed in HS especialy that you scan down a Radar or Mag site and invariably someones already been there used the cargo scanner and looted everything decent and just left the c**p behind. Which with HS isn't fun or good on newbie players either, because if all their managing to find is c**p their going to just give up exploration and possibly try something else, and as we know exploration can be damn profitable (depending on your luck :) |
Jeremiah Saken
The Fall of Leviathan
38
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Posted - 2014.05.12 11:28:00 -
[434] - Quote
Blastcaps Madullier wrote:as for if it was removed entierly that it would be a click fest, tbt personaly I dont mind the mini game, plus given the fact you CAN fail the hack attempt you do have the chance to loose loot.
I do like hacking, it's improvement from just sit and watch module cycles, but with increasing number of cans its become boring. I assume there will be more cans in null and huge amount in WH. Between 3-6 per site is optimal i think. I'm trying to destroy cans that i don't hack to respawn faster but with increase number of cans its time-consuming.
I undestand your point. Exploring without scanner is like unwrapping presents. You never know what you'll get. Bacon tastes so much better when it's marinated in vegan tears.-á |
Blastcaps Madullier
Handsome Millionaire Playboys Mordus Angels
129
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Posted - 2014.05.12 14:45:00 -
[435] - Quote
Jeremiah Saken wrote: I undestand your point. Exploring without scanner is like unwrapping presents. You never know what you'll get.
Plus it also stops people cherry picking the good stuff and leaving the c**p behind, one of the suggestions I made a while back was have a timer on it which starts from when the first person has been in the site, the site despawns (possibly 10 mins after they leave? not sure tbt what is a good time limit wise) so that generaly rather than you come along scan down a site and then find someones cherry picked the best stuff in the site and you've wasted time scanning it down, you can just find another site fast.
In regards to Loot after the completing the mining game I would be happy, and I think most others would be as well, if it went back to the old system, Ie successful hack opens the can with the loot inside the can, rather than the damn loot can spew, so you dont loose any loot, and anything you choose to leave behind, someone else can just come upto it and loot whatever is left IF they want to, ie someone MIGHT only want say decryptors, though they would be VERY happy to snag any faction starbase mod prints, but you might not want to snag any skill books, salvage etc, so Possibly after someone warps off after opening the last can, 5 Mins? 10 Mins later a beacon spawns thats viewable on the overview that ANYONE can warp to, and can loot anything remaining, which also in LS/Null/WH space means you can actualy use that to setup ambushes etc. |
Jeremiah Saken
The Fall of Leviathan
39
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Posted - 2014.05.12 20:56:00 -
[436] - Quote
Blastcaps Madullier wrote:Plus it also stops people cherry picking the good stuff and leaving the c**p behind
This is still their way of doing sites. I don't want to "force" ppl to do explo the way i like it to be done. This is suppose to be sandbox after all. Maybe lets decide what to do with cans. Lets every can we hacked grants us some ISK. That way some of us will cherry pick cans they choose, while other, that want to hack and stay on site longer, gets some aditional rewards.
OT some ideas for "blind" exploration exploration Bacon tastes so much better when it's marinated in vegan tears.-á |
Bridgette d'Iberville
Better Killing Through Chemistry
227
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Posted - 2014.05.12 21:10:00 -
[437] - Quote
I can't take credit for it (pretty sure the idea is somewhere in this thread), but I like the idea of just consolidating everything into the hacking minigame. Basically, replace the "Firewall Nodes" on the hacking map with "Data/Parts/Etc Container Nodes" of the same variety that currently spew out when you beat the hack. So, if you scanned down the container before hand and it had a BPC, you're mainly looking for Data Containers. Once you find a container, your path is blocked as if it were a firewall and you'd have to engage in the minigame in order to open it and either clear your path on the map or grab the item you want.
ETA: This would be even more awesome if multiple people could do it at once. Move along! |
LaoJtzu
Federal Defense Union Gallente Federation
1
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Posted - 2014.05.14 09:20:00 -
[438] - Quote
Treborr MintingtonJr wrote:Looking back, I have found nothing wrong with loot spew, cargo scan first then that will tell which containers to get, meerkat simples.
I must be missing something. If I scan a data site can and it shows a BP I figure grabbing the spewed data cans will most likely yeild the BPs. But sometimes they yield pieces of paper. Same with other valuable things. There's no gaurantie, even with a pre-scanned can and selecting that category from the spew that you'll actually get that item. Unless BPs are labeled 'trash' or something random that I need to learn. So anything that removes the 'grab 2 or 3 spew cans and hope for the best before they all piffle away' would be most welcome to me. |
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CCP Affinity
C C P C C P Alliance
1549
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Posted - 2014.05.14 11:16:00 -
[439] - Quote
Blastcaps Madullier wrote:CCP Affinity wrote:We are removing it, hopefully for Summer. Just to clarify, this IS being removed with khronos? :)
confirmed. CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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Josef Djugashvilis
Acme Mining Corporation
2387
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Posted - 2014.05.14 11:18:00 -
[440] - Quote
CCP Affinity wrote:Blastcaps Madullier wrote:CCP Affinity wrote:We are removing it, hopefully for Summer. Just to clarify, this IS being removed with khronos? :) confirmed.
Confirmed, something or other to do with exploration is being removed. This is not a signature. |
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Omnathious Deninard
Novis Initiis
2345
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Posted - 2014.05.14 11:19:00 -
[441] - Quote
CCP Affinity wrote:Blastcaps Madullier wrote:CCP Affinity wrote:We are removing it, hopefully for Summer. Just to clarify, this IS being removed with khronos? :) confirmed. With how releases are being handled will there be more time or opprutinities to work on exploration(both combat and non combat)? -á --á |
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CCP Affinity
C C P C C P Alliance
1549
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Posted - 2014.05.14 11:22:00 -
[442] - Quote
Josef Djugashvilis wrote:CCP Affinity wrote:Blastcaps Madullier wrote:CCP Affinity wrote:We are removing it, hopefully for Summer. Just to clarify, this IS being removed with khronos? :) confirmed. Confirmed, something or other to do with exploration is being removed.
he asked if loot spew was still being removed for Kronos - I was simply answering his question CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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CCP Affinity
C C P C C P Alliance
1549
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Posted - 2014.05.14 11:24:00 -
[443] - Quote
Omnathious Deninard wrote:CCP Affinity wrote:Blastcaps Madullier wrote:CCP Affinity wrote:We are removing it, hopefully for Summer. Just to clarify, this IS being removed with khronos? :) confirmed. With how releases are being handled will there be more time or opprutinities to work on exploration(both combat and non combat)?
Work priorities haven't changed, we are just able to release things when they are finished rather than waiting for the next release window. You should check out the EVE Keynote from fanfest, it shows what we will be working on for the next while :) CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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Josef Djugashvilis
Acme Mining Corporation
2387
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Posted - 2014.05.14 11:25:00 -
[444] - Quote
CCP Affinity wrote:Josef Djugashvilis wrote:CCP Affinity wrote:Blastcaps Madullier wrote:CCP Affinity wrote:We are removing it, hopefully for Summer. Just to clarify, this IS being removed with khronos? :) confirmed. Confirmed, something or other to do with exploration is being removed. he asked if loot spew was still being removed for Kronos - I was simply answering his question
Sorry if I came across as facetious, but I do not have much time to keep up with Eve lately.
I am relieved and pleased that one of the few Eve game mechanics I have really disliked is being removed.
So, has the originator of the loot spew mechanic idea been promoted to catching the toast jumping out of the CCP toaster? This is not a signature. |
Gilbaron
Free-Space-Ranger Nulli Secunda
1387
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Posted - 2014.05.14 11:28:00 -
[445] - Quote
if you remove the loot spew, will you also change some drop chances? increased loot from exploration has driven quite a few prices down :( GRRR Goons |
Khadrea Shakor
Shakor Freight and Mining Service
23
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Posted - 2014.05.14 11:29:00 -
[446] - Quote
Josef Djugashvilis wrote:So, has the originator of the loot spew mechanic idea been promoted to catching the toast jumping out of the CCP toaster? ...using only his left hand. And seven toasters spew the toasts simultaneously. |
Jeremiah Saken
The Fall of Leviathan
40
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Posted - 2014.05.14 11:36:00 -
[447] - Quote
CCP Affinity wrote:he asked if loot spew was still being removed for Kronos - I was simply answering his question
Great. Long waited statement. Bacon tastes so much better when it's marinated in vegan tears.-á |
Oraac Ensor
School of Applied Knowledge Caldari State
472
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Posted - 2014.05.14 12:59:00 -
[448] - Quote
Josef Djugashvilis wrote:So, has the originator of the loot spew mechanic idea been promoted to catching the toast jumping out of the CCP toaster? At a rough guess, he/she was transferred to the UI team that produced the new tooltips. |
Priestess Lin
Center for Advanced Studies Gallente Federation
108
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Posted - 2014.05.14 13:13:00 -
[449] - Quote
Batelle wrote:I just tried loot spew for the first time this week and I think its awful. It also seems a bit silly that of the 5 types of containers, only 1-2 of the types ever have anything worth going for. Its interesting that they made use of the cargo scanner, but really, the whole thing is just insult to injury. If we beat the damn minigame, then just give us the bacon already! The fact that ship agility plays a role, and you can't see what type a container is without mousing over it first are just stupid. Lastly, you're double clicking on stuff to get your ship to approach, yet often your ship gets hung up on the damn structure! Is there some way to tell which side the loot spew will come from?
There's no OTHER reason to bring a second character in besides the loot spew either. I think CCP got a little overzealous in making bot-proof gameplay.
Lastly, I do like the minigame.
such a baby. It seems fine to me. |
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CCP Affinity
C C P C C P Alliance
1549
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Posted - 2014.05.14 13:16:00 -
[450] - Quote
Gilbaron wrote:if you remove the loot spew, will you also change some drop chances? increased loot from exploration has driven quite a few prices down :(
yes, we will balance accordingly :) CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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