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Thread Statistics | Show CCP posts - 16 post(s) |

Oraac Ensor
School of Applied Knowledge Caldari State
457
|
Posted - 2014.03.31 15:02:00 -
[391] - Quote
Seven Koskanaiken wrote:No fewer than 16 data sites in one constellation today, completely untouched. I hope this is being looked at. I wouldn't be surprised if this has been the situation since the release of Rubicon, when the solar aystem map suddenly started opening with an insane maximum zoom-in setting instead of showing a general view of the whole system as it did previously, making exploration a right PITA. |

Jeremiah Saken
State Protectorate Caldari State
19
|
Posted - 2014.03.31 17:16:00 -
[392] - Quote
Quote:No fewer than 16 data sites in one constellation today, completely untouched. I hope this is being looked at.
Data site? Who cares? Same MJD blueprint everywhere. I have kilos of them. If i'm lucky i get 8 mil from data. Last night i loot relic for 30 mil (lowsec). I have a bad feeling about changing loot tables. One of the Devs is moved to look at exploration. Last time they did that we get loot explosion. "I am a leaf on the wind - watch how I soar" "Cry baby cry make, your mother sigh" "Dear Buddha, please bring me a pony and a plastic rocket..." |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
398
|
Posted - 2014.03.31 19:20:00 -
[393] - Quote
To be honest, loot spew doesn't bother me. In fact I embrace it and I think it's good.
Just because you succeed at the hacking shouldn't guarantee you get the loot. If I complete a combat site I'm not guaranteed a juicy loot drop. I have to be lucky and with hacking sites you stack the odds in your favour by knowing what's going to be spewed out allowing you to prioritize which cans to go for.
The only issue I have with hacking sites now is the inconsistancy between data and relic sites. Data sites are second rate to relic sites (especially in Null and less so in low sec) and also the way relic sites don't spread their loot accross all the cans. Also, there are several issues with the loot tables and the fact that some items that drop regularly are not consumable.
I think if the loot tables and loot "spread" were balanced and data sites in null got a slight buff to loot, hacking sites would be just fine.
However, loot spew is being removed and with it a level of difficulty and complexity to the game. All because people can't deal with not getting the loot everytime and can't adapt or HTFU.
I will be sad to see it go if there isn't something put in it's place like leveled or layered hacking windows because just getting the loot everytime (lets face it, not many hacking games are that difficult when fitted correctly) is a step backwards.
TL;DR I think loot spew should stay. If it doesn't, hacking should be more difficult or layered to not guarantee a full loot drop.
You all should know that I am posting this from work where it is mandatory for me to wear fire retardant clothing |

Jeremiah Saken
State Protectorate Caldari State
19
|
Posted - 2014.03.31 20:36:00 -
[394] - Quote
Quote:However, loot spew is being removed and with it a level of difficulty and complexity to the game. All because people can't deal with not getting the loot everytime and can't adapt or HTFU.
20 pages about why "loot spew" is a bad mechanism. Adapt, HTFU and use Nestor for exploration. HTFU and use car on square wheels. HTFU - what kind of argumentation is that, anyway?
Quote:However, loot spew is being removed and with it a level of difficulty and complexity to the game.
Complexity? "I am a leaf on the wind - watch how I soar" "Cry baby cry make, your mother sigh" "Dear Buddha, please bring me a pony and a plastic rocket..." |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
398
|
Posted - 2014.04.01 00:27:00 -
[395] - Quote
Jeremiah Saken wrote:Quote:However, loot spew is being removed and with it a level of difficulty and complexity to the game. All because people can't deal with not getting the loot everytime and can't adapt or HTFU.
20 pages about why "loot spew" is a bad mechanism. Adapt, HTFU and use Nestor for exploration. HTFU and use car on square wheels. HTFU - what kind of argumentation is that, anyway?
People say it's annoying because you have to click on things to get your loot and you can potentially fail by clicking on the wrong cans. Big-Effin'-Deal. HTFU and get over it. The system works and it is being changed simply because people think it is annoying and "reward stealing". I disagree with both of these points. This is my opinion which I have a right to.
Jeremiah Saken wrote:Quote:However, loot spew is being removed and with it a level of difficulty and complexity to the game. Complexity?
Having to pre plan which loot cans you will prioritize during the loot spew is a level of complexity over just handing it out. I feel this is a step backwards towards the old system where you just sat and watched the module cycle until you got given the loot. Yes we have the mini game but I feel the loot spew added more depth and complexity.
I will be all in favour of a new mechanic which keeps the complexity like a multi layer hack where you have to find the loot in the system before unlocking it.
We also lose the ability to steal loot from someone else hacking without loot spew.
Yes. Loot Spew has issues but I believe these issues are mainly in the loot tables and the fact that some items are persistant when they really should be consumables |

Eris Davion
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2014.04.01 01:03:00 -
[396] - Quote
Spugg Galdon wrote:
TL;DR I think loot spew should stay. If it doesn't, hacking should be more difficult or layered to not guarantee a full loot drop.
I'll take option B in a heartbeat. And I'd say that even if I didn't mind loot spew.
|

Jeremiah Saken
State Protectorate Caldari State
19
|
Posted - 2014.04.01 06:19:00 -
[397] - Quote
Quote: People say it's annoying because you have to click on things to get your loot and you can potentially fail by clicking on the wrong cans. Big-Effin'-Deal. HTFU and get over it. The system works and it is being changed simply because people think it is annoying and "reward stealing".
After two weeks in low, doing explo i can get 100% loot from cans (+ slot 10 implant). Yep i HTFU, but again this was done for group of explorers. Nobody do exploration in groups because its random (WH maybe). This was not build to randomize loot we can get and reduce our income. Now we get mechanism that serves no purpose and have technical flaws. This is step backward not forward + it doesn't even have sense (explorers are so stupid they can't prevent cargo from being jettison into space?). Hacking is improvement.
Quote:Having to pre plan which loot cans you will prioritize during the loot spew is a level of complexity over just handing it out.
3 types of can. A plan? Most of cans in data will be parts, BPC are crap anywanyso you won't go for data. Relics - parts/materials. This is so complex.
Quote:We also lose the ability to steal loot from someone else hacking without loot spew.
I always like a good joke. Stratios land on site, i have 30 mil in cargo, in defenseless covop and watch me how i will compete with him on spew cans.
Do you even explore?
Quote:This is my opinion which I have a right to.
Sure. Thats what forums are for. "I am a leaf on the wind - watch how I soar" "Cry baby cry make, your mother sigh" "Dear Buddha, please bring me a pony and a plastic rocket..." |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
398
|
Posted - 2014.04.01 10:46:00 -
[398] - Quote
[quote=Jeremiah Saken]
Can't be arsed to qoute cascade so....
- Yep. You have adapted. This is good. But I also stated that the system wasn't perfect. It could use some improvements for example a better loot spew system. One that might even improve and promote teamwork.
- You are hacking into a system and essentially busting the doors open. This is what is spewing the loot out. You have bypassed protocal and opened the cargo doors without depressurization. That's why we see gas clouds and loot spew.
- The can types should be iterated somewhat. I agree that 3 types of can being useful and the rest being a waste of time needs to be looked at. I've also mentioned how BPC's are worthless because of items not being consumable and datacores having poor value.
- You can steal loot in hisec sites. If there were two competing gangs (yes I know gangs doing hacking isn't the best idea at present) loot stealing would be an option in low and null sec and yes I do explore. I also fit my exploration ships to be able to contest sites and I regularly PvP inside the site instead of just filling my lows with warp stabs and being a big girls blouse.
I still believe that removing loot spew without putting something else in it's place instead of the "here have the loot" is a step backwards. |

Seven Koskanaiken
The Shadow Plague Fidelas Constans
1125
|
Posted - 2014.04.01 10:53:00 -
[399] - Quote
Jeremiah Saken wrote:3 types of can. A plan? Most of cans in data will be parts, BPC are crap anywanyso you won't go for data. Relics - parts/materials. This is so complex.
I see you've mastered the loot spew. One day you'll be ready to give this a go. |

Jeremiah Saken
State Protectorate Caldari State
19
|
Posted - 2014.04.01 12:03:00 -
[400] - Quote
Quote:I see you've mastered the loot spew. One day you'll be ready to give this a go.
So many colors, so many shapes, too complex, abort abort 
Quote:One that might even improve and promote teamwork.
Solo activity, why you have to do it for groups? Finding sigs is luck based. Last night i found 8. Two day ago 1.
Quote:You have bypassed protocal and opened the cargo doors without depressurization.
Ok i saw it once, i saw it twice. I'm losing loot. What to do? People would figuret it out, wouldn't they? I'm a pilot directly connected to the ship i'm flying and i can't grab cans at the entrance...
Quote:The can types should be iterated somewhat. I agree that 3 types of can being useful and the rest being a waste of time needs to be looked at.
Quite simple, spread loot for more than 2 or 3 cans types. Cargo scanner would be really usefull. But then it would be only group activity, and explo is not group friendly.
Quote: If there were two competing gangs (yes I know gangs doing hacking isn't the best idea at present) loot stealing would be an option in low and null sec and yes I do explore.
If...
Its better to improve hacking into group activity (solo slower, group faster). "I am a leaf on the wind - watch how I soar" "Cry baby cry make, your mother sigh" "Dear Buddha, please bring me a pony and a plastic rocket..." |
|

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
398
|
Posted - 2014.04.01 12:18:00 -
[401] - Quote
Jeremiah Saken wrote: Its better to improve hacking into group activity (solo slower, group faster).
This is already true though. Multiple cans means that each person can hack their own can meaning sites are cleared faster in a group than solo.
Or are you suggesting hacking sites should be a single can in which you activate a hacking module on (or multiples there of) and wait to get paid (mining)? |

Jeremiah Saken
State Protectorate Caldari State
19
|
Posted - 2014.04.01 12:35:00 -
[402] - Quote
Quote:Or are you suggesting hacking sites should be a single can in which you activate a hacking module on (or multiples there of) and wait to get paid (mining)?
I'm not suggesting anything. We already had that, pre-odyssey. Click on analyzer and wait for can to open. Read my posts in this topic.
PvE is unwanted bastard in this game. All that matters is PvP. If the PvE was better - more players, more target to shoot for PvPers.
Funny you've mentioned mining. They was thinking of "improving" it by adding similiar mechanism. Mineral spew. Tears, so delicious... "I am a leaf on the wind - watch how I soar" "Cry baby cry make, your mother sigh" "Dear Buddha, please bring me a pony and a plastic rocket..." |

Figaro Devars
The Basillisk Company
3
|
Posted - 2014.04.05 03:20:00 -
[403] - Quote
It's not that bad. The hard part is not blowing up the cans with a lot of loot in them, even with good skills. Most of the time, I'm able to get most of the good items though, and null sec cans definitely have a lot more loot than others.
What I don't like are the newer mechanics of probe launching. Insta-probe recall just kills the simulationist nature of EVE for me. Also, I sometimes fine myself exploring less because I feel that the value of the loot is being suppressed by the fact there are too many explorers now, especially with the new SOE ships. As a previous poster mentioned datacores are practically worthless now. Follow me on Twitter at @FigaroDevars |

Drular Exodus
Tech III Industries
0
|
Posted - 2014.04.05 11:37:00 -
[404] - Quote
Well after reading many of the posts I've come to realize I may be one of the very very few who love loot spewing.
Not for the reason you'd think. But CCP has made exploration so anti-fun that there is very little competition for the data/relic sites. I find one in almost every low sec system and never see anyone else, unless they're trying to kill me.
So I guess I would say thank you CCP for making me one of the few people still willing to go through your trifecta of mini games for a chance at making much less isk than other means.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
706
|
Posted - 2014.04.13 22:45:00 -
[405] - Quote
The argument about loot spew is not about failing to get all the good loot, you can, we have worked out how. The argument about loot spew is not about simplifying the game or complexity. The argument about loot spew is not about players wanting it easy and dumbing down the game
The argument about loot spew is about the fact it is an unpleasant rsi inducing pain in the ass.
Since when has making life as unpleasant as possible a reason to suggest it is a good idea?
Ah i get it.......
And it sucks.
Great, fantastic CCP at last got the message. There is one EvE. Many people. Many lifestyles. WE are EvE |

Jeremiah Saken
State Protectorate Caldari State
29
|
Posted - 2014.04.17 09:40:00 -
[406] - Quote
Any info about changes to Poteque 'Prospector' Environmental Analysis EY-1005?
Any chance to move one of slot 9 implants (prospectors: hacking or archeology) to slot 10? Bacon tastes so much better when it's marinated in vegan tears.-á |

Makino chwan
Garoun Investment Bank Gallente Federation
0
|
Posted - 2014.04.18 03:31:00 -
[407] - Quote
These lowsec data/relic sites are worth nothing. Has anyone gotten more than 10 million isk from these sites? I scan cans before I do them so I know which cans to pick as quickly as possible, but I don't seem to get the items I want. For me the actual value of these sites are like 1-3 mill isk.
So much for a mini-game, that btw also gives dead ends by just unlucky core spawns that have nothing to do with skill 50/70 virus coherence for each core what??, which rewards you with another gambling mini-game; this loot spew...
If someone could explain to me how you can earn a descent money with these data/relic sites yeah that'll be great, because 1-3mill for each site is just hopeless. Halp /o\ |

Jeremiah Saken
State Protectorate Caldari State
31
|
Posted - 2014.04.18 06:22:00 -
[408] - Quote
Makino chwan wrote:These lowsec data/relic sites are worth nothing. Has anyone gotten more than 10 million isk from these sites? I scan cans before I do them so I know which cans to pick as quickly as possible, but I don't seem to get the items I want. For me the actual value of these sites are like 1-3 mill isk.
I get average 10mil from sites. Relics are better (30 mil from one was my record in low). Not every can on site is worth the same. It may be hard to catch all "good" cans without +5 sec implant, especially at relics sites. Simplify: yellow cores may spawn better loot, but you may not be lucky to catch it via loot containers spawn.
Practice makes perfect. Catching cans needs practice.
Loot spew will be removed. Hopefully for summer. Bacon tastes so much better when it's marinated in vegan tears.-á |

Josef Djugashvilis
Acme Mining Corporation
2230
|
Posted - 2014.04.19 13:06:00 -
[409] - Quote
I mean this in a light hearted way, but with the intention of making a serious point.
I hope whoever came up with the loot spew idea has now been promoted to catching the toast popping out of the CCP kitchen toaster.
Loot spew is probably the dumbest, least enjoyable game mechanic I have seen in all my time playing the game, well apart from mining ice. This is not a signature. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
716
|
Posted - 2014.04.19 22:44:00 -
[410] - Quote
Josef Djugashvilis wrote:I mean this in a light hearted way, but with the intention of making a serious point.
I hope whoever came up with the loot spew idea has now been promoted to catching the toast popping out of the CCP kitchen toaster.
Loot spew is probably the dumbest, least enjoyable game mechanic I have seen in all my time playing the game, well apart from mining ice.
That is what happens when marketing get to decide game design..... Probably.
The original minigame was probably designed and tested to utilise shot glasses full of some mind numbing Amarrian liqueur. And the spew was literal.
In both versions the latter process was less than well received.
Note: ensure staff are not drunk out of their brains when deciding game features.  There is one EvE. Many people. Many lifestyles. WE are EvE |
|

Mistah Ewedynao
Center for Advanced Studies Gallente Federation
457
|
Posted - 2014.04.22 13:20:00 -
[411] - Quote
Makino chwan wrote:These lowsec data/relic sites are worth nothing. Has anyone gotten more than 10 million isk from these sites? I scan cans before I do them so I know which cans to pick as quickly as possible, but I don't seem to get the items I want. For me the actual value of these sites are like 1-3 mill isk.
So much for a mini-game, that btw also gives dead ends by just unlucky core spawns that have nothing to do with skill 50/70 virus coherence for each core what??, which rewards you with another gambling mini-game; this loot spew...
If someone could explain to me how you can earn a descent money with these data/relic sites yeah that'll be great, because 1-3mill for each site is just hopeless. Halp /o\
CCP RUINED exploration for me with this and all the other changes. Since I was mostly operating in high sec, I just did radars and the DED's and the good grav sites. Totally ruined for experienced players, for noobs who can't even utilize the stuff.
A solution to a problem that didn't exist. Except maybe they gave the Goons something to do with their unwashed hordes in Blue Sec, and that just did wonders for the price of T2 salvage. I prolly lost a Billion in value on my T2 salvage Inventory for making T2 rigs.
I know two long time players who QUIT, totaling 7 paying accounts, just over what CCP did to Grav sites.
I tried the loot spew crap ONCE, and have loaded anything but a combat scanner probe since. Nerf Goons
Nuke em from orbit....it's the only way to be sure. |

Euripedies
Hot Droppin Cherry Poppers
16
|
Posted - 2014.04.23 15:34:00 -
[412] - Quote
I've done the loot spew a few times. It sucked. Stopped doing it.
The attempt to bring additional content to exploration is nice but The name "lest spew" says a lot about it. It is annoying, has way to much clicking and does not enhance my gaming experience. |

Dark Grayshade
I.T.S Ltd
1
|
Posted - 2014.04.26 18:25:00 -
[413] - Quote
The loot spew is just terrible. The minigame is okay though. |

Brooks Puuntai
Solar Nexus.
1824
|
Posted - 2014.04.30 01:29:00 -
[414] - Quote
So after a year they finally realized it was a terrible mechanic. CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE-á/ Dynamic New Eden |

Helmut Rul
The Funkalistic Imperial Republic Of the North
7
|
Posted - 2014.04.30 10:09:00 -
[415] - Quote
Honestly, if they get rid of the loot spew (and they ought to), they should have the minigame unlock the rewards.
Break open a node and you get some kind of reward, harder nodes give better reward. Add in a node that can counterhack and destroy or devalue rewards for some added excitement.
Basically the minigame is OK, but somewhat dull, add some fun and pressure by making the minigame mean something beyond finding the core and busting it open. This would also give a reason to uncovering as much of the minigame map as possible.
For as it stands the minigame is fun (or at least more fun than the loot spew mechanism) but offer little beyond activating the loot spew. |

Boatmans Throns
State War Academy Caldari State
0
|
Posted - 2014.04.30 13:44:00 -
[416] - Quote
Threads like this will never give an accurate picture of what the exploring community thinks. The people who hate it will be very vocal while the people who like it will stay off to the side or even participate in the hate to lower the amount of competition. |

SFM Hobb3s
Wrecking Shots Black Legion.
75
|
Posted - 2014.04.30 16:29:00 -
[417] - Quote
Seems the general concensus is everyone hates the loot spew. Crossing my fingers its removal does make it for the summer expansion (or sooner lol).
On the other hand I would have loved to see the chaos and outrage if this feature had been applied to all ship wrecks instead (pve AND pvp) Hehehe. |

Utremi Fasolasi
La Dolce Vita
377
|
Posted - 2014.05.04 03:48:00 -
[418] - Quote
Was there any mention of this in FF?
I would really like to see the loot spew go away but keep the minigame - unless the spew cans can appear on the overview or something other than the tiny things you can barely see. |

Kaivar Lancer
Biological Mechanical Unlimited
500
|
Posted - 2014.05.04 10:52:00 -
[419] - Quote
I gave exploration another chance. I found myself zooming out to get all the cans onscreen, and then squinting at the monitor, hovering my mouse over each can to see if they were Parts, Material etc. After half an hour, my eyes began hurting so I gave up. |

Ramere
Ministry of War Amarr Empire
0
|
Posted - 2014.05.07 21:21:00 -
[420] - Quote
Accidentally found one of these sites. Gave the new mechanics a try; pretty cool.
I don't think I've ever enjoyed a mini game inside another game, but I don't mind this one.
Loot spew seems identical to salvaging to me, not sure what the fuss is about. |
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