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Author |
Thread Statistics | Show CCP posts - 16 post(s) |
Harvey James
The Sengoku Legacy
802
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Posted - 2014.05.14 13:18:00 -
[451] - Quote
CCP Affinity wrote:Gilbaron wrote:if you remove the loot spew, will you also change some drop chances? increased loot from exploration has driven quite a few prices down :( yes, we will balance accordingly :)
some rare stuff you can't get anywhere else would be nice... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Jeremiah Saken
The Fall of Leviathan
40
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Posted - 2014.05.14 13:23:00 -
[452] - Quote
CCP Affinity wrote: yes, we will balance accordingly :)
Please, don't forget to put some carbon there. Just for sentiment. Bacon tastes so much better when it's marinated in vegan tears.-á |
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CCP Affinity
C C P C C P Alliance
1549
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Posted - 2014.05.14 13:33:00 -
[453] - Quote
Jeremiah Saken wrote:CCP Affinity wrote: yes, we will balance accordingly :)
Please, don't forget to put some carbon there. Just for sentiment.
will see what I can do ;) CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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Priestess Lin
Center for Advanced Studies Gallente Federation
111
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Posted - 2014.05.14 13:52:00 -
[454] - Quote
I don't understand. What is wrong with the mechanic from CCPs perspective?
Granted a lot of don't like losing potential loot, but the masses are a bunch of babies who want things to be as easy as possible, if possible.
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Gilbaron
Free-Space-Ranger Nulli Secunda
1387
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Posted - 2014.05.14 14:41:00 -
[455] - Quote
Awesome, thanks :) GRRR Goons |
Sven Viko VIkolander
Stay Frosty. A Band Apart.
178
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Posted - 2014.05.14 15:06:00 -
[456] - Quote
Happy the loot spew is being removed, but I am wondering how players can do a better job getting features removed more quickly. When it comes to loot spew:
1. Initial feedback when loot spew was released on the test server was highly negative from a wide variety of players, many of whom cited good arguments (beyond simply disliking the mechanic) against it (e.g., the mechanic did not accomplish its stated goal, nor any other goals, it was difficult to interact with such small objects in space, it ruined the sense of accomplishing the mini-game, it hurt the hands after a while, etc.).
2. The feature, if I recall, was tweaked, even though the vast majority of players giving feedback argued it should be removed. The modification (making the cans fly slower) did not address most issues, and in fact contradiction the initial goal of the loot spew encouraging cooperative play (it is funny how a system can be developed for some goal G, and yet when it fails to accomplish G the designers of that system scramble to find something else that the system accomplishes, rather than actually revamping it to accomplish G).
3. Weeks and months after release players continued to argue on the forums, via csm, in person, etc., that the mechanic is terrible and ought to be removed.
Basically, I don't know what more players could have done to communicate to the devs that this feature is terrible. Here we are, a year later (!), and it is finally being removed. What I want to know is, why did it take so long? And what can players do better (if anything!) to get features like this removed--not just modified? (I ask because the new tooltip system is one such terrible mechanic which does not need to be modified but thrown out, for instance, and I don't want to be stuck with it for years.) |
Ginger Barbarella
Caldari Provisions Caldari State
1934
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Posted - 2014.05.14 15:39:00 -
[457] - Quote
Sven Viko VIkolander wrote:Basically, I don't know what more players could have done to communicate to the devs that this feature is terrible. Here we are, a year later (!), and it is finally being removed. What I want to know is, why did it take so long? And what can players do better (if anything!) to get features like this removed--not just modified?
Seconded. I have no issue with the tooltips, but from just this one example it's clear that player feedback is being treated as white noise, unless you get large-bloc nullie CSMs talking about it and rabble-rousing. "Blow it all on Quafe and strippers." --- Sorlac |
Utremi Fasolasi
La Dolce Vita
388
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Posted - 2014.05.14 15:43:00 -
[458] - Quote
Gilbaron wrote:if you remove the loot spew, will you also change some drop chances? increased loot from exploration has driven quite a few prices down :(
Yeah the market in Ancient Technology skill books completely crashed. |
Utremi Fasolasi
La Dolce Vita
388
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Posted - 2014.05.14 15:46:00 -
[459] - Quote
Priestess Lin wrote:I don't understand. What is wrong with the mechanic from CCPs perspective?
Granted a lot of don't like losing any potential loot, but the masses are a bunch of babies who want things to be as easy as possible, if possible.
I don't see very many descriptive complaints on how the mechanic is bad.
I just started doing it and it seems enjoyable to me thus far. The more real-time interactive mechanics the better. You have got to be quick if you want to get the loot you need, and you will have to make quick decisions on what you can grab if you want to maximize your profits. Having a more agile ship and actively piloting your ship will help you get the further away containers you need.
Any feature enjoyable in EVE should be compatible with being drunk or stoned. |
Vivi Udan
Multiplex Gaming Li3 Federation
14
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Posted - 2014.05.14 18:34:00 -
[460] - Quote
Has CCP decided what is going to happen to the Loot Spew Implant in the Kronos release? o7
CCP Affinity wrote:Steve Ronuken wrote: What's going to happen to the implant that affects loot spew? that part of it just removed?
Haven't decided yet :) The Mittani of House GoonWaffe,-áFirst of His name, King of the Goons and VFK,-áMaster of griefing,-áLord of the CFC, Warden of the West,-áand Protector of Deklein. |
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Bohneik Itohn
Periphery Bound
95
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Posted - 2014.05.14 23:24:00 -
[461] - Quote
Gonna miss loot spew...
It'll be nice only having to use a cargo scanner for ghost sites though.... |
Blastcaps Madullier
Handsome Millionaire Playboys Mordus Angels
139
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Posted - 2014.05.15 02:17:00 -
[462] - Quote
well there's a chunk of us sincerly hope that CCP makes ALL exploration sites unscanable by cargo scanners so people cant just cherry pick everything worthwhile/good and leave the c**p behind...
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Khadrea Shakor
Shakor Freight and Mining Service
23
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Posted - 2014.05.15 04:10:00 -
[463] - Quote
Blastcaps Madullier wrote:well there's a chunk of us sincerly hope that CCP makes ALL exploration sites unscanable by cargo scanners so people cant just cherry pick everything worthwhile/good and leave the c**p behind...
Not empty quoting. |
Rekkr Nordgard
Imperial Reclaiming
389
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Posted - 2014.05.15 06:15:00 -
[464] - Quote
Ugh, the new tooltip popups make the loot vomit mechanic even worse, since it's much harder to scan the types of cans with your mouse. I cannot wait for this to be removed. |
Sibyyl
Brave Collective
912
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Posted - 2014.05.15 10:23:00 -
[465] - Quote
I'm concerned that the mechanic is said to "hopefully" be removed, but that no alternative idea for it has been presented by CCP.
Please at least give us an idea.. Take solace knowing that even after the sun sets, and your sky is filled with darkness, that the sun is still shining. -D. Entervention Psychotic Monk joins BNI |
Jeremiah Saken
The Fall of Leviathan
40
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Posted - 2014.05.15 10:37:00 -
[466] - Quote
Sibyyl wrote:I'm concerned that the mechanic is said to "hopefully" be removed, but that no alternative idea for it has been presented by CCP.
Please at least give us an idea..
Tricky. You think they will remove scattering and substitute it with other mechanism than open can>loot items?
That would be super trollish. On the other hand i had a tooltip that say gate is "gate". Bacon tastes so much better when it's marinated in vegan tears.-á |
Blastcaps Madullier
Handsome Millionaire Playboys Mordus Angels
142
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Posted - 2014.05.15 13:22:00 -
[467] - Quote
Obliously there's going to be a nerf to amount of loot getting dropped, and tbt I wouldn't mind if it went back to the old system where you succeded in gaining access to the can you opened it and looted, as for the nerf of loot amount, it's likely when the loot spew mechanic gets taken out that a bunch of people who used to do exploration but dont anymore due to the look can spew are liable to start back up again, so while the quantity per site may drop it should be balanced out by the quantity of players doing exploration again. |
Abrazzar
Vardaugas Family
3389
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Posted - 2014.05.15 14:43:00 -
[468] - Quote
I'm pretty sure they have stats that show how much of the spewed loot got picked up on average and then nerf the can content accordingly to avoid a inflation of exploration proceeds.
Personally I'd love to see them going further with the idea of the hacking game being a 'rogue-like' and one has to go deeper to find more stuff with nodes per level to add items into the final can you can get out with. That is unless your hacking fails and you lose everything.
Than maybe add remote hacking support (maybe with scripts on the modules) that allows one to get deeper more easily and you have a reason to do exploration in a (small) group. Sovereignty and Population New Mining Mechanics |
Priestess Lin
Center for Advanced Studies Gallente Federation
113
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Posted - 2014.05.17 06:06:00 -
[469] - Quote
Sibyyl wrote:I'm concerned that the mechanic is said to "hopefully" be removed, but that no alternative idea for it has been presented by CCP.
Please at least give us an idea..
they are just going to give it to you so you don't have to do anything else. EVE players want this easy, they don't want to have to work for their meal. The thought of having to use some real time skills to get all the items they want is unacceptable.. |
Jeremiah Saken
The Fall of Leviathan
48
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Posted - 2014.05.17 09:17:00 -
[470] - Quote
Priestess Lin wrote:they are just going to give it to you so you don't have to do anything else. EVE players want this easy, they don't want to have to work for their meal. The thought of having to use some real time skills to get all the items they want is unacceptable..
Yhm, yeah. Let's add some third mini game (because scanning and hacking is not enough). Puzzles will be good for you? And then fourth, items identification, skilled ofc. You must use scroll to identify items, bought by LP's, connect dots. Then slay a dragon that guards "treasures", random spawn at sites. Enough?
Bacon tastes so much better when it's marinated in vegan tears.-á |
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Blastcaps Madullier
Handsome Millionaire Playboys Mordus Angels
144
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Posted - 2014.05.17 13:49:00 -
[471] - Quote
Priestess Lin wrote:Sibyyl wrote:I'm concerned that the mechanic is said to "hopefully" be removed, but that no alternative idea for it has been presented by CCP.
Please at least give us an idea.. they are just going to give it to you so you don't have to do anything else. EVE players want this easy, they don't want to have to work for their meal. The thought of having to use some real time skills to get all the items they want is unacceptable..
As someone else posted elsewhere, it's like your running 2 mini games, one to get access to the prizes then another game (loot can spew) ON TOP of the first, and it's not some of us want it "easier" we want it to be reasonable ie NOT have to play a second mini game just to get the loot we've 'won' |
ShadowBlood Sentinel
Royal Amarr Institute Amarr Empire
0
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Posted - 2014.05.17 19:40:00 -
[472] - Quote
To CCP Affinity,
Is it possible to reduce the m3 volume of datacores?
I believe this will help make running data sites more viable in addition to the steps CCP has stated are already being made.
Simply put. Nearly 50% of the time if not more, i can not loot a whole data site in one trip because of the size of datacores (currently 1 m3 each). If I find the high end sites its impossible for me to grab everything worth any decent value, decorders, datacores, etc. because the standard covert op cargo hold is just under 200 m3. I would understand if there's a reason for this. But to my knowledge there's no logical reason why datacores shouldn't be .1 m3 instead of 1 m3.
I hope this suggestion is informative to you.
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Blastcaps Madullier
Handsome Millionaire Playboys Mordus Angels
146
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Posted - 2014.05.18 07:03:00 -
[473] - Quote
ShadowBlood Sentinel wrote:To CCP Affinity,
Is it possible to reduce the m3 volume of datacores?
I believe this will help make running data sites more viable in addition to the steps CCP has stated are already being made.
Simply put. Nearly 50% of the time if not more, i can not loot a whole data site in one trip because of the size of datacores (currently 1 m3 each). If I find the high end sites its impossible for me to grab everything worth any decent value, decorders, datacores, etc. because the standard covert op cargo hold is just under 200 m3. I would understand if there's a reason for this. But to my knowledge there's no logical reason why datacores shouldn't be .1 m3 instead of 1 m3.
I hope this suggestion is informative to you never really considered the datacores to be "large" but also cant see also why they wouldn't be 0.1m3, and tbt sounds like CCP could do with also increasing the Covert ops cargo hold some. |
Funky Engine
Republic Military School Minmatar Republic
0
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Posted - 2014.05.18 15:18:00 -
[474] - Quote
So it was suggested that I post an idea over here from the in game chat. Not sure if it's already been brought up, but with the loot spew mechanics being taken away, why doesn't CCP add multiple nodes in the hacking game to hack? Each one could unlock a different item or group of items. They could also add a time limit of sorts, either in the form of a literal time limit (e.g. 5 minutes) or in the form of a counter-hack (e.g. Deus Ex). Going to all the items appearing in a can, which I'm told is the old way, seems kind of boring to me. |
Blastcaps Madullier
Handsome Millionaire Playboys Mordus Angels
148
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Posted - 2014.05.18 15:28:00 -
[475] - Quote
Funky Engine wrote:So it was suggested that I post an idea over here from the in game chat. Not sure if it's already been brought up, but with the loot spew mechanics being taken away, why doesn't CCP add multiple nodes in the hacking game to hack? Each one could unlock a different item or group of items. They could also add a time limit of sorts, either in the form of a literal time limit (e.g. 5 minutes) or in the form of a counter-hack (e.g. Deus Ex). Going to all the items appearing in a can, which I'm told is the old way, seems kind of boring to me.
Maybe it's better going back to the old way, and later on add something like your suggestions onto SISI so that the player base can test it, tbt dont think the time limit one is a good idea, can see why it could be considered, however unless your in highsec, your already risking your ship exploring LS/null/WH and in HS if a neut comes into local it's very likely you haven't got trouble heading your way, LS or Null new neut on local does mean your liable to get a unwanted visitor show up wanting to turn your ship into pritty fire works :) the counter hack idea...... on sites possily not, at least the normal data/relics however there's nothing stopping CCP bringing in "specialist" sites which are possibly eve wide connected, so when someone starts hacking one site, it likes to another of the specialist ones and pits two players head to head, hacking wise, and idea is you have to get to your oponents Core before they nail yours.
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Jeremiah Saken
The Fall of Leviathan
48
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Posted - 2014.05.18 22:02:00 -
[476] - Quote
Funky Engine wrote:So it was suggested that I post an idea over here from the in game chat. Not sure if it's already been brought up, but with the loot spew mechanics being taken away, why doesn't CCP add multiple nodes in the hacking game to hack? Each one could unlock a different item or group of items.
I don't think i follow. You want more than one core on grid for different items? or nodes to hack on different items and then system core? Hacking modules must be buffed then to hack more nodes than usuall. Then what? All that hacked items from nodes will be shown when cans is opened? how boring. Not to mention it will be impossible to manage loot tables. How do you organise loot items on nodes? i want better hacking but this doesn't seem right way. I took quick look on Deus Ex hacking, it's seems more complex both hacker and hacking side.
Bacon tastes so much better when it's marinated in vegan tears.-á |
Trifle Donier
Sham Rocks Incorporated
10
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Posted - 2014.05.19 05:10:00 -
[477] - Quote
ShadowBlood Sentinel wrote: Simply put. Nearly 50% of the time if not more, i can not loot a whole data site in one trip because of the size of datacores (currently 1 m3 each). If I find the high end sites its impossible for me to grab everything worth any decent value, decorders, datacores, etc. because the standard covert op cargo hold is just under 200 m3. I would understand if there's a reason for this. But to my knowledge there's no logical reason why datacores shouldn't be .1 m3 instead of 1 m3.
I haven't had this problem with data cores, but I have had issues with those stupid pirate alloys (Auxiliary Parts, etc)... 1m3 each, drop 100 at a time, and are worth absolutely nothing. |
Kamorain Dinard
Center for Advanced Studies Gallente Federation
23
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Posted - 2014.05.20 08:37:00 -
[478] - Quote
CCP Affinity wrote:We are removing it, hopefully for Summer.
Yay!
I don't post much on the forums (understatement). I started playing before Odessy and did some exploration and, was looking forward to more in Odyssey. The changes in Odyssey were all nice (apart from grav sites moving to anoms IMHO) but, I was put off by the loot spew thing (perhaps irrationally) and never really got back into it. I should give it a try again when this hits. |
Jeremiah Saken
The Fall of Leviathan
49
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Posted - 2014.05.20 09:27:00 -
[479] - Quote
Kamorain Dinard wrote: Yay!
I don't post much on the forums (understatement). I started playing before Odessy and did some exploration and, was looking forward to more in Odyssey. The changes in Odyssey were all nice (apart from grav sites moving to anoms IMHO) but, I was put off by the loot spew thing (perhaps irrationally) and never really got back into it. I should give it a try again when this hits.
After removing scattering mechanism, hacking is next to look at Less clicking more thinking is the way i think. Bacon tastes so much better when it's marinated in vegan tears.-á |
Kamorain Dinard
Center for Advanced Studies Gallente Federation
23
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Posted - 2014.05.20 09:35:00 -
[480] - Quote
Jeremiah Saken wrote:After removing scattering mechanism, hacking is next to look at Less clicking more thinking is the way i think.
Agreed. It is a bit random at the moment. More of a puzzle element would be better I think. |
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