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Author |
Thread Statistics | Show CCP posts - 16 post(s) |

Batelle
RisingSuns
219
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Posted - 2013.10.21 14:53:00 -
[1] - Quote
I just tried loot spew for the first time this week and I think its awful. It also seems a bit silly that of the 5 types of containers, only 1-2 of the types ever have anything worth going for. Its interesting that they made use of the cargo scanner, but really, the whole thing is just insult to injury. If we beat the damn minigame, then just give us the bacon already! The fact that ship agility plays a role, and you can't see what type a container is without mousing over it first are just stupid. Lastly, you're double clicking on stuff to get your ship to approach, yet often your ship gets hung up on the damn structure! Is there some way to tell which side the loot spew will come from?
There's no OTHER reason to bring a second character in besides the loot spew either. I think CCP got a little overzealous in making bot-proof gameplay.
Lastly, I do like the minigame. Fighting is Magic |

Batelle
RisingSuns
222
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Posted - 2013.10.21 19:32:00 -
[2] - Quote
Thanos The Mad-Titan wrote:
Get loot in return for winning the mini-game, not second mini-game to see what your reward for the first mini-game is
THIS Fighting is Magic |

Batelle
RisingSuns
223
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Posted - 2013.10.22 15:19:00 -
[3] - Quote
Marcus Walkuris wrote:Rofl such gallow humor to me this is. I actually wanted to get into the whole hacking scene, I saw the changes in the expansion and I shut that down hard lol. Shame cause I was looking forward to playing that part of the game, I really enjoyed going around scanning too (EvE fishing).
It wasn't exactly fun before either, just less annoying. Arrive at site, kill rats, open scan, kill newly spawned rats. Wait for like 20 cycles until it opens. Get loot. IMO before it was even worse, because of rats, and because without lvl 5 in the skill it would just take forever. Now with lvl 4 and a bonused ship you can still do it quite reasonably even in null. The big difference is the loot spew is the same in highsec and nullsec. I can stomach the loot spew better if there's something good to get in the can. Fighting is Magic |

Batelle
Komm susser Tod
336
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Posted - 2013.11.13 17:59:00 -
[4] - Quote
anyone having trouble with loot spew, I've found better results using this method:
1. cargo scan, identify if you need to grab data cans or not. 2. click on parts cans. When one is tractoring, identify the next part can to queue it up. 3. Search for other parts cans, or materials if you're in a relic. 4. For the last few cans only, start double clicking or pulsing your prop mod to get them.
Still annoying as hell, and only remotely justified as some kind of anti-botting thing. Fighting is Magic |

Batelle
Komm susser Tod
377
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Posted - 2013.11.19 16:05:00 -
[5] - Quote
Julius Priscus wrote:anyone able to confirm if all loot spewing is now gone???
No one ever said it would be gone in the first place. Ghost sites however have no loot spew, and the rubicon launch video quotes a dev acknowledging how much people hate loot spew. Fighting is Magic |

Batelle
Komm susser Tod
384
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Posted - 2013.11.19 19:01:00 -
[6] - Quote
Capt Amer'ca wrote:If this thread reaches 100 pages, do you think they will listen to us?
they know we hate it already. Fighting is Magic |

Batelle
Komm susser Tod
388
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Posted - 2013.11.19 21:30:00 -
[7] - Quote
Zen Dad wrote:Odyssey has artificially boosted my killboard with solo frigate kills. Apart from that, I hate the way exploration has changed. The loot spew being the final slap in the face. Tried it over 4 months and despite some nice ISK the 'atmosphere' of exploration has gone.
Mini-game + loot spew has soiled a very special place in Eve.
minigame is fine. Way better than shooting rats with a data-analyzer ship or sitting and watching your modules cycle ad nauseum. That was pretty much the definition of no-content. Now we have something that requires attention, can be screwed up, and actually gives you a damn good reason to train level 5 hacking.
And I also seem to be one of the very few old-timey explorers who sees Odyssey as a massive quality of life improvement rather than saying something to the affect of "wahh the interface doesn't suck anymore and now other people are exploring too!" Fighting is Magic |

Batelle
Komm susser Tod
414
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Posted - 2013.11.20 20:03:00 -
[8] - Quote
loot spew is a pain but so far it seems pretty hard to actually miss anything good if you have a cargo scanner. Fighting is Magic |

Batelle
Komm susser Tod
1215
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Posted - 2014.01.13 19:33:00 -
[9] - Quote
Can loot spew cans be added to the overview? if so this would remove my biggest complaint about loot spew, that being that you have to mouse over stuff to figure out what kind of can it is.
Reduce volume of the trash mods from loot spew containers
Give us a third chance to hack those really hard containers. Hacking game is at about the right level of difficulty IMO, but a third chance to deal with the bad-luck aspect of certain boards would help.
Loot spew itself is mostly fine, only issue is occasional latency in getting your tractor beam to pick stuff up.
Make sites properly despawn when people leave them, provided at least one of the containers has been exploded or successfully hacked. I don't think there's a single site in the last week where I bothered to hack every container. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Batelle
Komm susser Tod
1400
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Posted - 2014.01.27 14:53:00 -
[10] - Quote
Yes, continue quitting exploration. Let the supply of decryptors and power circuits dry up. *evil laugh*
I've gone from hating loot spew to finding it annoying but acceptable. It takes like 5 sites to memorize which loot comes from where, and there's even an implant for making it easier.
That said, loot spew is a very strong factor in making me ignore most cans and only cherry pick the good ones. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |
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Batelle
Komm susser Tod
1786
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Posted - 2014.02.13 16:21:00 -
[11] - Quote
Abdul 'aleem wrote:If I have any criticism, it is that loot spew is not solo friendly.
Its plenty solo friendly. Fit cargo scanner, never miss anything valuable. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Batelle
Komm susser Tod
1853
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Posted - 2014.02.21 00:02:00 -
[12] - Quote
Abramul wrote: Another option is to just disable cargo scanning, this would probably reduce time efficiency.
Oh hell no. I love being able to cargo scan. Furthermore, it reduces the supply of materials in low demand and increases the supply of materials in high demand. Not being able to would reinforce the phenomena of 90% of loot being complete junk. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Batelle
Komm susser Tod
1858
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Posted - 2014.02.21 16:22:00 -
[13] - Quote
Mara Rinn wrote: From the perspective of the PvPer, the aim of an exploration site is to keep the explorer visible in space long enough to probe down and scram. The old system of cycling a module was much better at achieving this than the modern system: I can hack the can and just click the parts and data containers, then disappear. There's no finesse to hacking: just keep clicking hacking nodes until you defeat the system core.
There's some weird cognitive dissonance here, how can you compare the two systems and then criticize the current one for a "lack of finesse," specifically in the context of PVP? The new system is much more effective from the perspective of a a pvp encounter. The old system of staring at a cycling module was awful, because it required no attention or interaction from the hacker. That's boring for the hacker, and it also means the hacker can instantly respond (flee) any threat that uncloaks. The minigame now involves interaction from the hacker, meaning they have to focus on the game (in the case of the numerous difficult boards one may find), and keep an eye on the overview for threats. And in quickly clearing a hard board, there's a lot of finesse. If you go too fast you will make non-optimal choices in completing the game, and to me its well balanced enough (with t2 module, nullsec) that even a minor mistake like that has been enough to lose me the board.
There is absolutely ZERO "finesse" in activating a module on a can and waiting for it to open, then repeating for every single can. The current gameplay of scanning the cans, evaluating their loot, splitting attention between the game and the environment is all much more interesting, and I find it incredible that anyone could believe otherwise.
I haven't done much hacking in lowsec, maybe the boards are all so easy that you can bulldoze through everything? The difficulty seems perfectly calibrated in null. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Batelle
HOMELE55
1883
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Posted - 2014.02.24 16:49:00 -
[14] - Quote
Turelus wrote: I still feel that Ghost Sites would make more sense requiring probes as these are meant to be "super secret hidden sites" yet everyone in a system knows they're there. We're also at the point where everyone is just tanking them and there is no danger left in them any more, if CCP wants to keep the "danger" in these sites they might want to improve the damage done or have it random damage types thus being untankable.
The danger is from them not requiring scanning. The fact that they are visible to all, and running them itself is a quick in-and-out activity is the core of their flavor. You're asking for something completely different rather than any small adjustment.
Regarding data and relic sites:
- the idea that they would promote collaborative gameplay was either a complete red-herring or entirely misguided, the fact that we used cargo scanners to identify and get the best loot while staying solo is a good thing. I would like cargo scanner functionality should be preserved, even if it won't be useful any longer to identify which scatter containers to scoop. Giving the explorer the decision of what to hack and what to skip is a meaningful one. Not everyone will make the same decision in every situation.
- in relation to the above, sites that have half the cans opened and the rest ignored need to once again despawn properly. Since odyssey they have not been doing so. If a red comes in local, you're faced with a decision to keep hacking at risk to yourself, vs cloaking up and losing the whole site. That's an interesting decision, despite the latter result being frustrating.
- relic sites are fine and plenty lucrative. Especially because the value of the whole site is often concentrated in a few cans. Rig BPCs are very good if you get the right kind, as you have a material advantage over the invention market.
- data sites are low value for a few reasons. Datacores are low-value. Skillbooks are low value. Interface bpcs are low value. Nearly all module bpcs (not faction pos mods) are very low value. The reliable source of income here is decryptors, which tend to be evenly distributed amongst the cans. This means hacking all the cans for at most a few mil per can, and very often less than 1m per can because of crappy augmentation decryptors. Maybe these can be buffed so that more inventors choose them.
- Keep in mind that removing loot spew will make people more willing to hack cans with a perceived low value.
- I see the argument for making interfaces consumable, but its a non-trivial change to make. Reducing the drop rate of these useless bpcs by about 95% would at least save us having to look at them (a source of rage and frustration).
- Perhaps an isk faucet should be added by adding npc buy orders for trash items. This would provide a baseline isk value that is insulated against oversupply of other loot. It also means a choice of cargospace vs isk. It doesn't need to be significant. Maybe the mods can be changed to something meriting npc buy orders for lore reasons. Ghost site values are propped up through npc buy orders for CRTs.
- As most datacores are obtained through means other than exploration, buffing the number of datacores in exploration sites will increase the value of the sites without significantly depressing prices. It will also further reduce R&D income and make them less attractive in the FW LP store. These are all positive outcomes. This would also make cargospace a more important consideration for explo.
- Many people claim Odyssey ruined exploration because it made it too easy and reduced loot value. Do not listen to these people. They would choose terrible gameplay every time if it meant 350m c-type MSBs were a reality again. CCP devs should focus on good gameplay first and balancing rewards second.
"CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Batelle
Tymast Industries 150th
2590
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Posted - 2014.05.08 17:33:00 -
[15] - Quote
i still don't know how ccp designed this mechanic with making them addable to the overview. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |
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