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41. Ship Wish List: What would you like to see replicated in EvE? - in EVE General Discussion [original thread]
Quote: The Nostromo The Nostromo from Aliens Sorry but the Pic you posted does not show the Nostromo but it's landing Boat which the Nostromo Crew used to land on the Planet with the crashed Alien Ship. This is the real Nostromo . The ...
- by Neovenator - at 2009.07.02 09:10:00
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42. dealing with a war dec... - in Warfare & Tactics [original thread]
Originally by: Watered Down So i am looking for advice on how to deal with war decs... i am a mission runner mostly and i have issues when we have some jack ass who can't hack it in low sec that likes to come after "carebears" and mess wi...
- by Neovenator - at 2009.05.20 11:51:00
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43. Hey look, im stuck for the 10th time in 2hrs - in Issues, Workarounds & Localization [original thread]
Edited by: Neovenator on 20/05/2009 10:14:30 Must be a great feeling while doing a Fleet OP. Everyone jumps though and "hangs". The enemy Fleet on the other side of the gate will have a Slaughterfest. I can imagine how the GM Answer to "Ship ...
- by Neovenator - at 2009.05.20 10:14:00
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44. Sound issue: lots of sounds are skipped - in Issues, Workarounds & Localization [original thread]
Edited by: Neovenator on 20/05/2009 10:09:39 Edited by: Neovenator on 20/05/2009 10:09:03 It Definately is. For some reason the Devs thought it would be geeky if the Sounds are kinda "directional" realistic. The Idea to hear your Missiles ...
- by Neovenator - at 2009.05.20 10:08:00
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45. Warp Tunnel has gone Crazy - in Issues, Workarounds & Localization [original thread]
When i warp horizontal, the Warp Tunnel goes from top to bottom vertical. This is annoying because while warping in a pod i have to search in which direction i am actually warping.
- by Neovenator - at 2009.04.02 11:04:00
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46. Apocrypha: Sound Effect Volume Differences - in Issues, Workarounds & Localization [original thread]
Aaaaaw, that really sucks. I can hear my Missiles but don't hear anything if someone shoots at me. Makes no fun to play the game like this. If that is really meant as a Design-Goodie i have to say it stinks. Remove it.
- by Neovenator - at 2009.04.02 11:02:00
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47. Apocrypha: Sound Effect Volume Differences - in Issues, Workarounds & Localization [original thread]
Indeed Sirs, this Sound Issue is annoying. It needs to be fixed. NOW!
- by Neovenator - at 2009.03.14 10:00:00
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48. Fleet lag is absolutely ridiculous (FW -- With Video!) - in Warfare & Tactics [original thread]
<Rogue Drone Mode> *grzzzzt* There is no lag *frrrzlllbrx* Stackless IO *grzzzzftttz* Even faster *grrrzzzzmmmmmfrz* Large Scale Fleet Battles *grrrzfllllzzz* No Problem *frzzzt* </Rogue Drone Mode> Standard CCP Answer to la...
- by Neovenator - at 2009.03.04 11:08:00
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49. New Blog: More Queue Queue - in EVE Information Portal [original thread]
My 1st thought was : FI NA LLY . Then i read the Article and found that 24h thing. My next thought was : USE LESS . That Skillqueue 24 thing is nonsense for me. Why? I am working for a big corporation that sends me all across Germany. I ha...
- by Neovenator - at 2009.02.04 13:38:00
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50. Lag killed the Fleet - in Warfare & Tactics [original thread]
Edited by: Neovenator on 04/02/2009 12:40:14 Edited by: Neovenator on 04/02/2009 12:39:16 Edited by: Neovenator on 04/02/2009 12:38:24 Chavez Nitrogenesis My Client is an AMD Athlon X2 running on a Gigabyte Board with 4 GB Ram using...
- by Neovenator - at 2009.02.04 12:37:00
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51. reasons for war - in Warfare & Tactics [original thread]
Edited by: Neovenator on 03/02/2009 13:43:33 Quote: Because non consensual PvP is so much more fun when the guy you are pew pewing doesn't want to pew pew. Which mostly results in your Wartargets are skilling advanced Station Pilotin...
- by Neovenator - at 2009.02.03 13:43:00
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52. Lag killed the Fleet - in Warfare & Tactics [original thread]
Funny. I just was watching Videos from the Fanfest 2008 on Youtube a few minutes ago and saw Nathan telling something about major efforts in reducing lag. These Words hurt like a kick in the balls, when you just lost a couple of ships in a a Nooba...
- by Neovenator - at 2009.02.03 13:03:00
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53. Caracals are Serious Business (Now with 50% more racism) - in Crime and Punishment [original thread]
Obamaria? WTF? ROFLMOMG
- by Neovenator - at 2009.02.03 07:25:00
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54. Lag killed the Fleet - in Warfare & Tactics [original thread]
Haha, well, that kinda sucks ;-) According to the GM who worked on my petition there is no problem wit the servers. So the lag must be a fata morgana i guess. Maybe i should quit consuming Beer while playing eve ;-) Damn, where the heck is my t...
- by Neovenator - at 2009.02.02 18:27:00
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55. Lag killed the Fleet - in Warfare & Tactics [original thread]
Edited by: Neovenator on 02/02/2009 16:04:09 Ah, who cares anyway. The war is now over. The lag is still there. Next time we don't forget to tell CCP what Systems we are planning to fight in. Maybe they *cough* push up the performance of that ...
- by Neovenator - at 2009.02.02 16:04:00
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56. Lag killed the Fleet - in Warfare & Tactics [original thread]
Edited by: Neovenator on 02/02/2009 14:54:18 Quote: While there may possibly have been some lag in that particular battle, (not that we felt it) Awwww, want me to quote the Chat we had in Agil, right after the Lagfestkill in Ipref?...
- by Neovenator - at 2009.02.02 14:50:00
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57. Lag killed the Fleet - in Warfare & Tactics [original thread]
Quote: Lag with 41 people in local? You're telling porkies! Sounds to me like you got outgunned by some superior PvPers and as you were starting to lose, you thought you'd just blame it on lag... I've been in unreinforced nodes pre-stackless...
- by Neovenator - at 2009.02.01 14:29:00
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58. apoligise - in Crime and Punishment [original thread]
Quote: [16:19:03] raker > personally , i dont think wars should be allowed in high sec I kinda love that one. Going to put that into my bio. ROFLMAO.
- by Neovenator - at 2009.01.30 14:01:00
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59. Lag killed the Fleet - in Warfare & Tactics [original thread]
Indeed the fight took place in a Highsec System with pretty less activity. As i said, only 49 People in Local including 9 WT's and our 20 People Fleet. So we got 29 People infront of the Station. If a Server is not able to challenge 29 People bat...
- by Neovenator - at 2009.01.30 13:39:00
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60. Lag killed the Fleet - in Warfare & Tactics [original thread]
Edited by: Neovenator on 30/01/2009 11:28:12 Edited by: Neovenator on 30/01/2009 11:27:46 Edited by: Neovenator on 30/01/2009 11:26:09 When i remember last Sunday, i still feel to get drunk and sink down at the Sofa but let me begin at...
- by Neovenator - at 2009.01.30 11:25:00
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