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1. Semi-Epic Arcs - in Player Features and Ideas Discussion [original thread]
Except it does require maintaining, even missions require checking over with updates. And it would still become stale, it would just take a fraction longer to do so.
- by Nevyn Auscent - at 2017.07.05 15:53:59
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2. Semi-Epic Arcs - in Player Features and Ideas Discussion [original thread]
What you want is procedural world driven missions. Where factions have 'hubs' that they spill out from that can be either known faction spaces, or hidden moving constellations in enemy territory that reflect their current 'efforts'. And those fact...
- by Nevyn Auscent - at 2017.07.04 19:07:40
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3. To: The Developers (Please Make The Game Modular) - in Player Features and Ideas Discussion [original thread]
See t3 cruisers. You won't get it for the rest of the game If you want modular ships, pick another game.
- by Nevyn Auscent - at 2017.07.03 20:11:50
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4. Fleet Boost Duration vs Command Burst Module Cycle Time - in Player Features and Ideas Discussion [original thread]
It's also to allow people to miss a cycle at max skills and miss almost no time being boosted. And a few other aspects along those lines. If you are a stationary boosting orca with stationary barges around you, yes it doesn't have much meaning. On...
- by Nevyn Auscent - at 2017.07.02 10:57:09
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5. Potential ways out of the current unstable market conditions? - in Player Features and Ideas Discussion [original thread]
@ Op. The recent change was nothing to do with the markets. Or not in a direct matter anyway. It was to do with a small portion of the game producing isk out of proportion with the rest of the game. Or to put it perhaps better, wealth concentratio...
- by Nevyn Auscent - at 2017.07.02 10:55:11
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6. The map is missing some features that would make it a lot more nice - in Player Features and Ideas Discussion [original thread]
The first you can do, it's under autopilot settings As for the filters, they would make intel too easy, there is already a lot of intel on the map, filtering it like that would remove any effort in extracting the intel. right now Map intel is bal...
- by Nevyn Auscent - at 2017.07.01 07:33:39
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7. Potentially Insane Change to Blops - in Player Features and Ideas Discussion [original thread]
Blops really just need to be able to warp cloaked, Then they can roam as well as hotdrop. Sure they are great for hotdrops, but eh.
- by Nevyn Auscent - at 2017.07.01 02:26:29
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8. Dividing High Sec borders with Low Sec - in Player Features and Ideas Discussion [original thread]
Dior Ambraelle wrote: Actually, I think it would be possible to separate the factions with FW zones that are connected to the rest of low and null sec and this way make it faster to leave hi-sec (Couster is a good example, it's literally in the...
- by Nevyn Auscent - at 2017.06.29 04:03:27
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9. Ability to capture a citadel. - in Player Features and Ideas Discussion [original thread]
Scialt wrote: That either suggests that adding the isk incentive causes no difference in behavior (which neither one of us seem to believe... you suggest it will cause wonton destruction of small corp citadels, while I believe it would cause m...
- by Nevyn Auscent - at 2017.06.28 23:47:20
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10. CCP again makes fools of us! - in EVE General Discussion [original thread]
Bron Ander Haltern wrote: Well if you see no difference between "The compounds are only guaranteed to function until YC119/30/06" and expiry date is 2017.06.30 00:00:00 I can't really help, you got to go back to school :(. With dates the wo...
- by Nevyn Auscent - at 2017.06.28 23:37:21
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11. Proposal for change mining - in EVE General Discussion [original thread]
You fight botting by banning bots. Barge mining rate is not an issue in the current game at all.
- by Nevyn Auscent - at 2017.06.25 02:36:04
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12. Change Mineral Abundance to Scarcity - in Player Features and Ideas Discussion [original thread]
Inflation isn't actually a major driver of the mineral market. All the big moves in the mineral market have been directly related to a mineral consumption or production change. I.E. Tiericide of ships, Changes to Capitals, Citadels, Barge changes,...
- by Nevyn Auscent - at 2017.06.22 22:06:04
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13. Streamlining BC's BS's - in Player Features and Ideas Discussion [original thread]
Gregorius Goldstein wrote: If people wanted to fly big E-War ships we would see more Scorpions around? If we saw more BS fleets you actually might. It's hard to say if that's 'people don't want BS sized ewar' or 'People don't fly BS fleets' w...
- by Nevyn Auscent - at 2017.06.22 09:40:33
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14. Mineral changes to pirate BS on SISI - in EVE General Discussion [original thread]
It's Sisi, till it hits TQ it doesn't count. Even Dev blogged stuff is subject to change.
- by Nevyn Auscent - at 2017.06.22 09:22:42
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15. Streamlining BC's BS's - in Player Features and Ideas Discussion [original thread]
Destroyers & BC's are not direct continuations of the line. Your line goes Frigate > Cruiser . Battleship. With Destroyer & Battlecruiser as side shoots along the way that add some abilities not fielded by the standard class size, but ...
- by Nevyn Auscent - at 2017.06.22 08:38:51
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16. Random Public Events | Yay Or Nay ; Thoughts? - in Player Features and Ideas Discussion [original thread]
This is what incursions are meant to be at a basic level. Though they should be more dynamic. But when dealing with space and distance rather than having everyone zoned by 'level' you need events to run over several days to allow people to relocat...
- by Nevyn Auscent - at 2017.06.22 06:54:08
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17. Change Mineral Abundance to Scarcity - in Player Features and Ideas Discussion [original thread]
And back then you got Tritanium from shuttle reprocessing which put a hard cap on Trit on the market. And mineral requirements to build the BS were less, having been dramatically changed in the ship tiericide as one particular instance. So yes, y...
- by Nevyn Auscent - at 2017.06.22 01:05:32
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18. Change Mineral Abundance to Scarcity - in Player Features and Ideas Discussion [original thread]
Main reason your idea is terrible. It gives too much advantage to specific days of the week. Also, fact check. The Drone alloy removal was part of gun mining, with CCP wanting to put the emphasis on miners producing minerals, not ratters producin...
- by Nevyn Auscent - at 2017.06.22 00:10:43
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19. T3C rebalance question - in EVE General Discussion [original thread]
The SP loss is not an excuse to keep them OP, as that mostly makes the SP loss meaningless for a start since they win most of their fights through being OP. But cost is not a suitable balancing factor, and SP loss is simply part of the cost. As fo...
- by Nevyn Auscent - at 2017.06.20 23:12:51
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20. Sticky:This Week in EVE #156 - Week 24/2017 - in EVE Information Portal [original thread]
April rabbit wrote: You know the IRONY: after casino war everyone was yelling "goons are ded!". A few idiots who didn't know any better does not constitute 'everyone'.
- by Nevyn Auscent - at 2017.06.20 12:56:20
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