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1. Next-Gen mining - in Player Features and Ideas Discussion [original thread]
Originally by: codepic Impossible to be macroed My mind can't figure out a way how anyone could successfully mine with macros using this next-gen mining.. It just is way too reliant on player skills, team work & timing... This is a ...
- by Nicodei - at 2006.08.22 05:23:00
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2. Pirates in highsec - in Player Features and Ideas Discussion [original thread]
Hello all, Here's another idea: The rewards of 0.0 ratting are already so high, why not just remove the security status bonus it gives. If you can't lose security status in 0.0, why in the world can you gain it? The reason: The devs love PvP. Th...
- by Nicodei - at 2006.08.22 04:41:00
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3. An idea concerning assets - in Player Features and Ideas Discussion [original thread]
Hello Betel, This idea has been posted before, and I'm all for it. In fact, I think it's one of the things the devs are working on for the future. "May all your hits be crits." - Knights of the Dinner Table
- by Nicodei - at 2006.07.28 11:37:00
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4. Redesigning Systems - in Player Features and Ideas Discussion [original thread]
Hello Infinity, While an interesting concept, I don't see it happening. If you've ever seen an episode of Firefly, you'll understand why. We occasionally encounter Reapers (gankers) in the non-Alliance controlled space (high-sec), but the additio...
- by Nicodei - at 2006.07.28 11:34:00
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5. A few ideas and suggestions - in Player Features and Ideas Discussion [original thread]
Hello Jandra, Now to take them topic by topic: 1) I don't wanna see this. Already, right clicking on space can bring down various folders and instas that you have already compiled. Having more folders to deal with would only be a headache. 2) I...
- by Nicodei - at 2006.07.28 11:30:00
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6. Increase standing by trade - in Player Features and Ideas Discussion [original thread]
Hello all, While I can agree to this to a certain extent, it would give the massive traders (who bring in goods in a Freighter) an immediate 10.0 standing with everybody. Also, who's to say that you didn't just make the ship rather than buy it in...
- by Nicodei - at 2006.07.21 11:17:00
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7. Option to submit robbery of cargo to Concord. - in Player Features and Ideas Discussion [original thread]
Hello all, One thing that annoys me to no end is the fact that firing on another player's can gets you ConcorDorked, but stealing from that can into your own and blowing it out of the sky is perfectly alright. The whole mess with high-sec pirate ...
- by Nicodei - at 2006.07.21 00:27:00
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8. Expanded production system - in Player Features and Ideas Discussion [original thread]
Hello all, The Eve market system is built for stacks of goods, which is why you see people selling 10 of a certain ship or mod. If this feature were introduced (kind of a 'produce named good' skill set), the market screen would have to be complet...
- by Nicodei - at 2006.07.16 10:34:00
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9. End of mission summary - in Player Features and Ideas Discussion [original thread]
Originally by: Azulya How about the total amount earned from the mission? Mission cash reward + bounties + how much mission item rewards are worth + how much loot is worth While I agree completely with the OP, the idea which you posted...
- by Nicodei - at 2006.07.16 10:25:00
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10. Wallet => Orders => right click => add option "View market details" - in Player Features and Ideas Discussion [original thread]
Hello Cergo, That is one of the suggestions that I listed on my post, Suggestions . Another option that I have recently thought of is the ability to add items from your cargohold to the current sell order, such as if you're selling named loot an...
- by Nicodei - at 2006.07.16 10:14:00
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11. Account management idea - in Player Features and Ideas Discussion [original thread]
At the moment, you can only cancel your account when the current pay period ends. If you take week-long exoduses, this might not be good for you. Remember however, skill training still occurs while you're offline. If you train a skill to lvl 5, i...
- by Nicodei - at 2006.07.11 20:33:00
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12. New EW Device - in Player Features and Ideas Discussion [original thread]
Originally by: Lala Ru From what I remember about missils, the lower the explosion radius the BETTER. I think you mean explosion VELOCITY. Yup, he's right. If the explosion radius is smaller, they do more damage to smaller ships. The b...
- by Nicodei - at 2006.07.11 20:22:00
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13. building colony - planet explored - in Player Features and Ideas Discussion [original thread]
Originally by: Ellaine TashMurkon Alreday planned in long term, very big project. To prevent having to write a whole new game (which I can see that they're already working on), I think it would work better as similar to a POS, where a ...
- by Nicodei - at 2006.07.05 20:51:00
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14. A list of suggestions to improve gameplay - in Player Features and Ideas Discussion [original thread]
Edited by: Nicodei on 03/07/2006 23:14:37 Originally by: Maya Rkell 3. How would you impliment this in the UI? Well, the Ship Fitting screen is nicely laid out with the 'circle of modules' in the center and the ship stats on the ri...
- by Nicodei - at 2006.07.03 23:09:00
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15. Thoughts, comments and ideas about missions - in Player Features and Ideas Discussion [original thread]
Hello Cyclops, Excellent suggestions. I am especially in agreement with topics 3 and 4. I feel these would greatly improve the gameplay on the PvE side. "May all your hits be crits." - Knights of the Dinner Table
- by Nicodei - at 2006.07.03 21:54:00
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16. A list of suggestions to improve gameplay - in Player Features and Ideas Discussion [original thread]
Hello all, I've been in the game for about 8 months now, and I have noted a few things which could use improvement in the Eve game. 1. Remove Eject from Camera Adjustment This feature is rarely used in the game, and I see no reason to have it ...
- by Nicodei - at 2006.07.03 21:43:00
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17. Loot Changes - in Player Features and Ideas Discussion [original thread]
Originally by: Spoon Thumb Standard loot from NPC's (all non-named modules) should be got rid of. Instead of dropping modules, each NPC drops a certain amount of "Scrap" of various types. A little like different types of ore, each one repr...
- by Nicodei - at 2006.06.30 11:49:00
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18. Abandoned ships & Cans somethings gota stop - in Player Features and Ideas Discussion [original thread]
Originally by: Drizit Allow them to be taken back to a station using a high end T2 tractor beam. This should be able to tow ships into warp. Anchored cans not used for a specified period become unanchored and can be scooped by anyone. Salv...
- by Nicodei - at 2006.06.30 11:42:00
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19. thinking out loud about gates etc - in Player Features and Ideas Discussion [original thread]
Hello all, I like the super-gate system, but it would majorly affect trade routes. Right now, trade is slow where the haulers have to coast from gate to gate (especially the Freighters). If this system were implemented, traders would be able to ...
- by Nicodei - at 2006.06.30 11:33:00
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20. Change 0.0 - in Player Features and Ideas Discussion [original thread]
On the topic of nerfing 0.0, I have one other issue that has been causing me some consternation. Why in the world can we raise our sec status in 0.0 if we can't lose it. What I'm suggesting is that the bounties and such are good enough as is. Mak...
- by Nicodei - at 2006.06.23 17:49:00
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