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181. High Sec Ganking - CONCORD Balance request - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: NightmareX wrote: So just because "it's a game", there should be no rl logic in the game? No, of course not. Your logic is flawed because the norms in game are not the same as RL. Stealing in RL is not tolerated, yet th...
- by NightmareX - at 2017.02.26 01:36:03
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182. High Sec Ganking - CONCORD Balance request - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: CCP should not be balancing player's actions. If a player takes on too much risk it is not CCP's problem, it is the players problem. You can't patch out stupid. Yet here we have the OP trying to patch out stupid. CCP should...
- by NightmareX - at 2017.02.26 01:33:53
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183. High Sec Ganking - CONCORD Balance request - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: NightmareX wrote: Because logic? Try commiting any crimes in rl and tell me how fast you are able to come back to the same city / place or whatever doing your next crime? You for sure wont come back there within 15 minu...
- by NightmareX - at 2017.02.26 01:31:12
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184. High Sec Ganking - CONCORD Balance request - in Player Features and Ideas Discussion [original thread]
Siobhan MacLeary wrote: dude this is a game remove the stick from your ass and untwist your knickers, stop being stupid and stop acting like this suggestion of yours is anything beyond you going "Waaaaaaaah I got ganked waaaaaah CCP needs to ...
- by NightmareX - at 2017.02.26 01:05:46
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185. High Sec Ganking - CONCORD Balance request - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: NightmareX wrote: Personally, i think there should be a system that makes it harder to cope with Concord in high sec the more you gank and the more your sec status drops. Sure, the first gank should be like it is now with the ...
- by NightmareX - at 2017.02.26 00:59:53
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186. High Sec Ganking - CONCORD Balance request - in Player Features and Ideas Discussion [original thread]
Personally, i think there should be a system that makes it harder to cope with Concord in high sec the more you gank and the more your sec status drops. Sure, the first gank should be like it is now with the 15 minutes Concord timer and the normal...
- by NightmareX - at 2017.02.26 00:48:25
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187. Space Engine - the universe simulator - in Out of Pod Experience [original thread]
And here is the preview video i just made in about 1 hour. https://www.youtube.com/watch?v=B28pE2nvc_k There might be alot of changes on the final version before i release it though.
- by NightmareX - at 2017.02.19 08:56:28
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188. Space Engine - the universe simulator - in Out of Pod Experience [original thread]
Nana Skalski wrote: NightmareX wrote: I'm just trying to make a video from Space Engine now. It will be 5 minutes and 20 seconds long. So expect to see it soon . With EVE ships? For now, it will just be for showing the planets and gal...
- by NightmareX - at 2017.02.19 08:46:59
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189. Space Engine - the universe simulator - in Out of Pod Experience [original thread]
I'm just trying to make a video from Space Engine now. It will be 5 minutes and 20 seconds long. So expect to see it soon .
- by NightmareX - at 2017.02.19 06:56:48
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190. Space Engine - the universe simulator - in Out of Pod Experience [original thread]
Here is a new feature that will come soon that will make it much easier to make some stunning videos from Space Engine. It's called Path Recording: https://www.youtube.com/watch?v=26lB3hkgh-E
- by NightmareX - at 2017.02.13 15:53:05
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191. Space Engine - the universe simulator - in Out of Pod Experience [original thread]
Khergit Deserters wrote: I tried out Space Engine a while back. It was interesting for a while, but I think one would need a very abstract or physics-oriented mind to enjoy it for long. OP, if you have the kind of mind, congratulations! Well,...
- by NightmareX - at 2017.02.13 00:05:14
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192. Space Engine - the universe simulator - in Out of Pod Experience [original thread]
Here is another picture i took from Space Engine after placing out 5x Hel's on top of the Moon while seeing the Earth. https://dl.dropboxusercontent.com/u/7309753/Bilder/Spill/Space%20Engine/5xHelsOnMoonSpaceEngine.png I also tried to place ou...
- by NightmareX - at 2017.02.09 20:35:41
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193. Space Engine - the universe simulator - in Out of Pod Experience [original thread]
Ok, i just found a very nice picture taken from Space Engine yesterday: http://i.imgur.com/IBYKOjt.png And i also found an EVE Online Mod for Space Engine here . And because of that, i made a nice picture with the Hel close to earth earlier: ...
- by NightmareX - at 2017.02.08 16:49:49
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194. Space Engine - the universe simulator - in Out of Pod Experience [original thread]
Nana Skalski wrote: I see that you like it very much. I have downloaded it and its just a space simulator, but it isnt a game. You dont have any technologies to make you involved in this world somehow. There are no npcs, no other players. No ...
- by NightmareX - at 2017.02.06 18:50:26
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195. Space Engine - the universe simulator - in Out of Pod Experience [original thread]
Hazel TuckerTS wrote: Are there sissies like code in there ...giggles No idea as you don't play as a character there. You either 'free move' around or you can fly like a plane or add different spacecrafts that you can fly around. So the only ...
- by NightmareX - at 2017.02.06 04:40:38
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196. Space Engine - the universe simulator - in Out of Pod Experience [original thread]
Hello all space nerds \o Now i'm gonna talk about a game, or to be more precise, a universe simulator that is called ' Space Engine ' that i'm sure many of you here probably haven't heard about. It has been out for some years now, but it's on the...
- by NightmareX - at 2017.02.05 21:02:40
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197. Give us the ability to edit our posts in chat channels ingame. - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: NightmareX wrote: Danika Princip wrote: And it would take twelve seconds to push scams so deep into the history of such a window that they'd never be found... Not if CCP make the 'Edit History' window in the corre...
- by NightmareX - at 2017.02.05 16:26:04
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198. Give us the ability to edit our posts in chat channels ingame. - in Player Features and Ideas Discussion [original thread]
Nat Silverguard wrote: too much hassle for CCP just so make the chat editable. messages in chat won't even stick for a few minutes, so why bother? they need to fix alot of issues (i.e.PI, T3C, etc) first before your 'chat' issue. Ofc CCP h...
- by NightmareX - at 2017.02.05 08:47:22
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199. Give us the ability to edit our posts in chat channels ingame. - in Player Features and Ideas Discussion [original thread]
Wolfgang Jannesen wrote: I don't think you should be able to edit your messages, jita scamming is already enough of a mess we don't need to give them any fuel. With an 'Edit History', you can go back and see what they originally have been wr...
- by NightmareX - at 2017.02.05 00:23:23
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200. Give us the ability to edit our posts in chat channels ingame. - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: it's not needed and i'm sure it would not be simmple to do -1 Nothing in EVE is simple to do, so that shouldn't be an excuse to not do it, just because it can be challenging to do. And could you explain why it wouldn'...
- by NightmareX - at 2017.02.03 02:44:14
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