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581. Insurance - in EVE General Discussion [original thread]
Originally by: Oppenheimerr Problem is that would ruin it for builders. If peoples ships simply respawn due to insurance, then everyone buys one ship and never has to get a new one, thus the builders never make sales. Catch my drift? G...
- by Olivin - at 2005.06.29 21:26:00
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582. Insurance - in EVE General Discussion [original thread]
I am curious, what do you think about idea when insurance, instead of isk payout, will reimburse actual assets (ship/modules/freight)? Basically, you can insure your ship/modules/freight and when it's destroyed ( by destroyed I mean destroyed, not...
- by Olivin - at 2005.06.29 21:09:00
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583. RL Location to In-Game Race choice - in EVE General Discussion [original thread]
Anglo-Saxon = Caldari? What a shock! LOL Olivin
- by Olivin - at 2005.06.28 22:01:00
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584. Where PvP in EVE went wrong. - in EVE General Discussion [original thread]
Originally by: Elve Sorrow To round off my post, i'm just going to play Devils Advocate, and say that none of this will ever be achieved in EVE. CCP can do what it likes, it won't happen. Too many people have invested too many skillpoints ...
- by Olivin - at 2005.06.27 21:05:00
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585. Where did all the "Good Guys" go? (and what is left in 0.0?) - in EVE General Discussion [original thread]
LOL @ "paladin" style "good guys"... and bad ones too. Olivin
- by Olivin - at 2005.06.27 17:42:00
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586. EvE residents too wealthy? - in EVE General Discussion [original thread]
Edited by: Olivin on 27/06/2005 13:30:52 0.0 ( player controlled environment) is completely opposite to empire, and not in terms of player safety, but because it suppose to be developed and controlled by players. And since most of resources in...
- by Olivin - at 2005.06.27 13:30:00
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587. EvE residents too wealthy? - in EVE General Discussion [original thread]
Edited by: Olivin on 27/06/2005 13:32:16 Originally by: Viceroy Quote: Are you really interested in my answer? Yes I really am, shoot. Ok. Here is your questions: 1. Now PLEASE, tell me how you managed to adapt that (...
- by Olivin - at 2005.06.27 13:30:00
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588. EvE residents too wealthy? - in EVE General Discussion [original thread]
Originally by: Viceroy Here's a surprise; saying that lvl4 missions and their are justified because they have a RL opportunity cost (wife sex whatever), is stupid, because every activity in this game has a RL opportunity cost, including 0...
- by Olivin - at 2005.06.26 14:05:00
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589. EvE residents too wealthy? - in EVE General Discussion [original thread]
Originally by: Viceroy Throwing around econ terms in the template of "I have X words for you; <insertterm>" does not validate an argument or give you credit unless you're in a classroom full of gulliable morons and an overpaid instr...
- by Olivin - at 2005.06.26 11:44:00
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590. EvE residents too wealthy? - in EVE General Discussion [original thread]
Originally by: Avon I almost feel guilty declaring war on you as you are so short of skills that you think lvl4 missions aren't easy. But I won't let guilt get in the way of a good time. I am short of time, not skills. If you want war,...
- by Olivin - at 2005.06.25 12:47:00
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591. EvE residents too wealthy? - in EVE General Discussion [original thread]
Originally by: Gerome Doutrande Originally by: Olivin You don't understand why it is fun for some people? Hmm.. Maybe because it's a game and people tend to play for fun? If controlling bunch of 3D solar systems make you high, I wi...
- by Olivin - at 2005.06.25 11:50:00
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592. EvE residents too wealthy? - in EVE General Discussion [original thread]
Originally by: Avon 0.0 should have the highest rewards because it has the highest risk. However, higher rewards can be obtained from lvl4 missions in the lowest risk space. This is broken. Poker logic, sorry. Originally by: A...
- by Olivin - at 2005.06.25 11:13:00
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593. EvE residents too wealthy? - in EVE General Discussion [original thread]
Originally by: Gerome Doutrande Originally by: Olivin Originally by: Gerome Doutrande why should anyone bother controlling it? Within the current universe model and tools available I don't really see any reason ( and ...
- by Olivin - at 2005.06.25 10:58:00
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594. EvE residents too wealthy? - in EVE General Discussion [original thread]
@ Viceroy, I understand your opinion about level 4 missions, what I don't understand in what context it's all wrong. Stop repeating how it's all easy, risk free, and so on. It's proves nothing. Please, tell me why you think it's wrong . Oli...
- by Olivin - at 2005.06.25 09:36:00
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595. EvE residents too wealthy? - in EVE General Discussion [original thread]
Originally by: Gerome Doutrande olivin, what is reason 0.0 space is there in your opinion? Player controlled environment. Olivin
- by Olivin - at 2005.06.25 08:54:00
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596. EvE residents too wealthy? - in EVE General Discussion [original thread]
I am sure that Mr Viceroy perfectly match all this requirements, but do you? I am not so sure, especially after reading Missions forum, where people posting their problems with level 2 and level 3 missions. And of course, Viceroy using clever te...
- by Olivin - at 2005.06.25 08:53:00
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597. EvE residents too wealthy? - in EVE General Discussion [original thread]
Now lets have a look at Viceroy crusade against lvl4 agent running. He claims that you're in the heart of Empire, with at least 50 people in your home-system, and another 5000 in the neighbouring systems. Your missions are usually in-system, or ...
- by Olivin - at 2005.06.25 08:52:00
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598. EvE residents too wealthy? - in EVE General Discussion [original thread]
Originally by: Viceroy Originally by: Olivin Edited by: Olivin on 24/06/2005 14:50:31 Originally by: Viceroy If alliances make all the money, why is the majority of the playerbase in Niyabainen doing missions? ..rest ...
- by Olivin - at 2005.06.25 05:34:00
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599. EvE residents too wealthy? - in EVE General Discussion [original thread]
Edited by: Olivin on 25/06/2005 05:36:12 double post
- by Olivin - at 2005.06.25 05:34:00
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600. EvE residents too wealthy? - in EVE General Discussion [original thread]
Eve COW Economy Any NPC Corporation They have two cows. They ask CCP to redesign them so they are one-tenth the size of an ordinary cow and produce twenty time the milk. Then they create clever cow cartoon images and market them through uni...
- by Olivin - at 2005.06.24 15:30:00
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