Pages: [1] |
1. Please, improve projectile weapons/Minmatar ships - in Player Features and Ideas Discussion [original thread]
Why are almost all ships that killed me in the last 6 months minmatar? Mayyyyybeeeee because they always do that kind of damage, that i'm tanked least? Mayyyyybeeeee because they do decent damage, when i'm not even in locking range? Mayyyyybeeee...
- by Pagefault - at 2006.01.09 16:54:00
|
2. Trial Abuse, a simple solution. - in Player Features and Ideas Discussion [original thread]
A very simple solution to prevent trial abuse for ISK farming: Lock out any trial-accounts in the moment, that another connection to the server is done from the same IP Address. That effectively means that you can only use one trial account and y...
- by Pagefault - at 2006.01.09 16:46:00
|
3. Very Long Range idea relating to the other shards - in Player Features and Ideas Discussion [original thread]
There are no other shards. Eve is not sharded. --- All my statements are my personal opinion. I am not speaking on behalf of any entity, corp or alliance in this forums.
- by Pagefault - at 2005.12.19 13:27:00
|
4. A few ideas for CCP - in Player Features and Ideas Discussion [original thread]
Originally by: Azphreal New skill speed loading (1 second a lvl) Would break ammarr advantage of having it free. Ammarr need to switch very often on the other hand (no falloff) Originally by: Azphreal Another idea would be ...
- by Pagefault - at 2005.12.19 13:26:00
|
5. Slots - in Player Features and Ideas Discussion [original thread]
nope, would kill almost all of the diversity of the ships. E.g. Scorpion: Lots of med-slots, no real damage high-slots, => cool EW ship if u could fit EW in high-slots everyone could put EW in the ship Eg. Armortankers vs. Shieldtankers (low ...
- by Pagefault - at 2005.11.25 16:51:00
|
6. There needs to be a skill to hack the password on secure containers - in Player Features and Ideas Discussion [original thread]
This would render all noob miners to completely defensless victims for veteran ore-thiefes. -They can't shoot back, because they are noobs -They can't mine solo because their can's are easily hacked by a skilled hacker This would only introduce ...
- by Pagefault - at 2005.11.25 16:44:00
|
7. Insta warp for complex's - in Player Features and Ideas Discussion [original thread]
The idea of complexes is: You can't repair, you can't refit. It IS intended that you do them in one run
- by Pagefault - at 2005.11.25 16:35:00
|
8. Yet Another lag-reducing idea for 0.0 blobs - in Player Features and Ideas Discussion [original thread]
If the jumprate-limiting would be implemented, you are bound to the previously announced paths for your fleet, or you can only move very slowly in unannounced territory, if u only get lets say 1 ship/minute through the gates. (there should be an a...
- by Pagefault - at 2005.11.25 14:51:00
|
9. paynting youre ship would create a whole new market - in Player Features and Ideas Discussion [original thread]
Individual ship designs would cause huge ammount of lag, think of all the textures that must be transfered when u meet such a painted ship.
- by Pagefault - at 2005.11.25 14:39:00
|
10. In game Auction - in Player Features and Ideas Discussion [original thread]
I think the contract system yet to come goes in that direction.
- by Pagefault - at 2005.11.25 13:42:00
|
11. Yet Another lag-reducing idea for 0.0 blobs - in Player Features and Ideas Discussion [original thread]
Invariants, set by the eve-system: - Lag occurs when a lot of players combat on a too small server - Server-to-System distribution can only be changed during downtime - Eve cannot findout, how to optimally distribute the servers in advance - Serv...
- by Pagefault - at 2005.11.25 13:24:00
|
12. Slight improvement in missile-ui - in Player Features and Ideas Discussion [original thread]
Can we get the missile flight time in the modules info as fractional number... they are now displayed as integers, and e.g. for rockets there is a difference between 2sec and 2.48sec :))
- by Pagefault - at 2005.07.31 02:43:00
|
13. Tactical Environments - in Player Features and Ideas Discussion [original thread]
An area with ancient setries or the like... hack them and they shoot your foes.
- by Pagefault - at 2005.07.04 12:05:00
|
14. ORE THIEVES/BARGE KILLERS - in Player Features and Ideas Discussion [original thread]
Just make the deletion of a char cost 10$ ($, not ISK). You get 3 chars for free, which is enough imho, but the usage of disposable alts would be stopped at once.
- by Pagefault - at 2005.05.06 13:27:00
|
15. Time based SP gains - in Player Features and Ideas Discussion [original thread]
Giving SP for beeing online leads only to one thing: ppl online 23/7. (or wouldn't u not leave your comp running if u'd get SP from it?) and ppl online 23/7 does only mean 1 thing: LAAAAAG
- by Pagefault - at 2005.04.21 09:19:00
|
16. What if the ships had more controle? - in Player Features and Ideas Discussion [original thread]
This is how eve manages to get 10k players on one server. There is just little communication between u and the server, and it doesn't hurt, when u have a little bit of lag. (as long as it's not too much of/c) If u had more direct control over you...
- by Pagefault - at 2005.04.21 09:10:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |