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201. Smugglers REJOICE!! - in Skill Discussions [original thread]
is the skill working? And which race/profession has the skill in char creation? Is the skill on market? --- FSR in EVE Other Characters: EVE: PhamDaCowa EVE: SmilingMurder Mankind: [FSR]Lord BuilderOne (retired)
- by PhamNuwen - at 2004.12.19 11:56:00
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202. Smugglers REJOICE!! - in Skill Discussions [original thread]
is the skill working? And which race/profession has the skill in char creation? Is the skill on market? --- FSR in EVE Other Characters: EVE: PhamDaCowa EVE: SmilingMurder Mankind: [FSR]Lord BuilderOne (retired)
- by PhamNuwen - at 2004.12.19 11:56:00
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203. Level 4 RD agents bugged ? - in Missions & Complexes [original thread]
Edited by: PhamNuwen on 18/12/2004 09:02:39 have a look at: Walk through - Research agents and missions : Formula: RP/day = Field multiplier*((1+(EQ of agent/100))*((My skill+His Skill)^2)) Starship for an example have a field multiplier o...
- by PhamNuwen - at 2004.12.18 09:02:00
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204. Level 4 RD agents bugged ? - in Missions & Complexes [original thread]
Edited by: PhamNuwen on 18/12/2004 09:02:39 have a look at: Walk through - Research agents and missions : Formula: RP/day = Field multiplier*((1+(EQ of agent/100))*((My skill+His Skill)^2)) Starship for an example have a field multiplier o...
- by PhamNuwen - at 2004.12.18 09:02:00
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205. Re: "Posting about Bugs" - in EVE General Discussion [original thread]
Originally by: Hakera Patch Review Forum uhm, aehm, ...sry Wrangler... I did only read the half of your posting... And thx to Hakera :) --- FSR in EVE Other Characters: EVE: PhamDaCowa EVE: SmilingMurder Mankind: [FSR]Lo...
- by PhamNuwen - at 2004.12.17 16:23:00
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206. Re: "Posting about Bugs" - in EVE General Discussion [original thread]
Originally by: Hakera Patch Review Forum uhm, aehm, ...sry Wrangler... I did only read the half of your posting... And thx to Hakera :) --- FSR in EVE Other Characters: EVE: PhamDaCowa EVE: SmilingMurder Mankind: [FSR]Lo...
- by PhamNuwen - at 2004.12.17 16:23:00
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207. Re: "Posting about Bugs" - in EVE General Discussion [original thread]
Posting about Bugs ...it doesn't solve the problem... :( Heh, CCP-guys - your EVE is better than ever - why such a wrong decision?!? Please consider, that your bug reporting system is a black hole. No reponse at all, Userinterface seems desig...
- by PhamNuwen - at 2004.12.17 15:47:00
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208. Re: "Posting about Bugs" - in EVE General Discussion [original thread]
Posting about Bugs ...it doesn't solve the problem... :( Heh, CCP-guys - your EVE is better than ever - why such a wrong decision?!? Please consider, that your bug reporting system is a black hole. No reponse at all, Userinterface seems desig...
- by PhamNuwen - at 2004.12.17 15:47:00
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209. looking for Player Guide... - in EVE New Citizens Q&A [original thread]
Edited by: PhamNuwen on 17/12/2004 14:58:56 and for a document or FAQ which contains something about role/divison/hangar management Roles: 'Accountant': 'Junior Accountant': 'Auditor': 'Security Officer': 'Config equipment': 'Config starbase...
- by PhamNuwen - at 2004.12.17 14:48:00
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210. looking for Player Guide... - in EVE New Citizens Q&A [original thread]
Edited by: PhamNuwen on 17/12/2004 14:58:56 and for a document or FAQ which contains something about role/divison/hangar management Roles: 'Accountant': 'Junior Accountant': 'Auditor': 'Security Officer': 'Config equipment': 'Config starbase...
- by PhamNuwen - at 2004.12.17 14:48:00
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211. Composite Standing for Corps: strange mathematics... - in Test Server Feedback [original thread]
Edited by: PhamNuwen on 17/12/2004 10:47:38 it is only calculating players WITH a standing to the Faction, Corp or agent. "No standing" means Zero. Nothing else (see remark). The normal way would be, to use the effectiv(?) standing of all pla...
- by PhamNuwen - at 2004.12.17 10:33:00
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212. Composite Standing for Corps: strange mathematics... - in Test Server Feedback [original thread]
Edited by: PhamNuwen on 17/12/2004 10:47:38 it is only calculating players WITH a standing to the Faction, Corp or agent. "No standing" means Zero. Nothing else (see remark). The normal way would be, to use the effectiv(?) standing of all pla...
- by PhamNuwen - at 2004.12.17 10:33:00
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213. 11 Jumps for a level 1 storyline mission, thought this was fixed ? - in Missions & Complexes [original thread]
Edited by: PhamNuwen on 17/12/2004 15:08:09 Edited by: PhamNuwen on 17/12/2004 08:51:02 StoryLine-Missions: Mercenary Assination Storyline-Agent: Sushonji Inukiomaa/Nauschie VI-Kaalakiota (doing Missions for Burmeda Ikkola; Lai Dai Corp; ...
- by PhamNuwen - at 2004.12.17 08:48:00
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214. 11 Jumps for a level 1 storyline mission, thought this was fixed ? - in Missions & Complexes [original thread]
Edited by: PhamNuwen on 17/12/2004 15:08:09 Edited by: PhamNuwen on 17/12/2004 08:51:02 StoryLine-Missions: Mercenary Assination Storyline-Agent: Sushonji Inukiomaa/Nauschie VI-Kaalakiota (doing Missions for Burmeda Ikkola; Lai Dai Corp; ...
- by PhamNuwen - at 2004.12.17 08:48:00
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215. Huge increase in standing for some missions - in Missions & Complexes [original thread]
Pirate Extravaganca: 3.1% Corp Standing increment 10.3% Agent Standing increment Duration 2.5h (without Gate 6; with destroying all pirate installations; killing NPCs only would take only 1..1.5h) 178 LP (<- not enough) 49k money reward 6 Nucle...
- by PhamNuwen - at 2004.12.17 08:10:00
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216. Huge increase in standing for some missions - in Missions & Complexes [original thread]
Pirate Extravaganca: 3.1% Corp Standing increment 10.3% Agent Standing increment Duration 2.5h (without Gate 6; with destroying all pirate installations; killing NPCs only would take only 1..1.5h) 178 LP (<- not enough) 49k money reward 6 Nucle...
- by PhamNuwen - at 2004.12.17 08:10:00
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217. Changed usage of Tec2-Tools? (R.A.M. Weapon) - in Science and Industry [original thread]
Some new observation: bug... tools are not damaged anymore... Bad for the EVE economie - good for me(?) ;-) --- FSR in EVE Other Characters: EVE: PhamDaCowa EVE: SmilingMurder Mankind: [FSR]Lord BuilderOne (retired)
- by PhamNuwen - at 2004.12.10 20:18:00
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218. Changed usage of Tec2-Tools? (R.A.M. Weapon) - in Science and Industry [original thread]
Some new observation: bug... tools are not damaged anymore... Bad for the EVE economie - good for me(?) ;-) --- FSR in EVE Other Characters: EVE: PhamDaCowa EVE: SmilingMurder Mankind: [FSR]Lord BuilderOne (retired)
- by PhamNuwen - at 2004.12.10 20:18:00
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219. Changed usage of Tec2-Tools? (R.A.M. Weapon) - in Science and Industry [original thread]
Some dayes before Exodus I stopped the production of Tec2-Weapons - now I did restart... ;-) After 4 dayes of production I did not find the expected amount of damaged Tools (R.A.M Weapon)?! Last time I had to repair/repack all the used tools and...
- by PhamNuwen - at 2004.12.10 18:06:00
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220. Changed usage of Tec2-Tools? (R.A.M. Weapon) - in Science and Industry [original thread]
Some dayes before Exodus I stopped the production of Tec2-Weapons - now I did restart... ;-) After 4 dayes of production I did not find the expected amount of damaged Tools (R.A.M Weapon)?! Last time I had to repair/repack all the used tools and...
- by PhamNuwen - at 2004.12.10 18:06:00
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