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1. Blaster vs... everything else (question) - in Ships and Modules [original thread]
- by Pharse - at 2006.10.18 18:28:00
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2. Heretic Setups - in Ships and Modules [original thread]
Edited by: Pharse on 18/10/2006 17:03:09 Edited by: Pharse on 18/10/2006 16:58:37 Was planning to use it sparringly, i.e. keep it offline And are small nos really worth it? Or should i remove the tracking dis. and throw in a cap booster? ...
- by Pharse - at 2006.10.18 16:58:00
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3. Heretic Setups - in Ships and Modules [original thread]
4 nuetron II's 3 rocket launchers WMD, warp and trackign disruptor small repII 2 magstabs This is what im planning on using is a 4 man gank squad im in, any insight?
- by Pharse - at 2006.10.18 16:51:00
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4. Blaster vs... everything else (question) - in Ships and Modules [original thread]
Edited by: Pharse on 18/10/2006 16:44:45 Originally by: dalman Your ship is too slow to get into blaster range of a ship smaller than yours, and a ship larger than yours will kill you before you get into blaster range. Lets think ...
- by Pharse - at 2006.10.18 16:43:00
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5. Blaster vs... everything else (question) - in Ships and Modules [original thread]
Almost as in like 85dps (pulses) to 134 dps(nuetrons), so ok 150%. And its not so much a Heretic question as it is why blasters out dmg pulses so badly. Tested it on about 3 ammar ships (no ship dmg bonus btw) and it just seems blasters would come...
- by Pharse - at 2006.10.18 16:31:00
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6. Blaster vs... everything else (question) - in Ships and Modules [original thread]
Haha
- by Pharse - at 2006.10.18 16:23:00
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7. Blaster vs... everything else (question) - in Ships and Modules [original thread]
Edited by: Pharse on 18/10/2006 16:19:15 Edited by: Pharse on 18/10/2006 16:18:52 This is a noob question btu from what i've seen in game, in programs such as quickfit and through math done with some friends, it seems that no matter which ...
- by Pharse - at 2006.10.18 16:15:00
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