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141. How to seperate the loggers vs the legit DC's - in EVE General Discussion [original thread]
Originally by: Gindar so if i read this right, those who legitimately log off regardless of aggro warp 1au away and stay there for 30 minutes, scannable and probeable? and alternatively node crashes/internet connection reset will make yo...
- by Phasics - at 2006.11.15 04:47:00
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142. Fixed and Random Plex ideas - in EVE General Discussion [original thread]
How I see an ideal system for both to exist, just my opinion your free to have yours Random Set number of plexes get redistributed every downtime randomly across a constellation The plexes take 0-23hrs to appear and gates disappear once used (30s...
- by Phasics - at 2006.11.15 04:43:00
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143. How to seperate the loggers vs the legit DC's - in EVE General Discussion [original thread]
Just a random thought I had while reading a few other posts. The question put how do you punish one but not the other ? see how this grabs you. There are 2 methods to exit EVE , you can hit ESC and quit game or alt-ctrl-del , pull out internet ...
- by Phasics - at 2006.11.15 04:17:00
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144. Can we get a 0km Warp sticky Plz ! - in EVE General Discussion [original thread]
Starting to clog up the forums plenty of people with plenty of opinions but none of them are really worth an individual post each time so could we please get a sticky of warp to 0km and if possible a some dev info outlining the key factors as it s...
- by Phasics - at 2006.11.10 04:03:00
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145. Official Server Problem thread!! - in EVE General Discussion [original thread]
I'm in
- by Phasics - at 2006.08.29 05:05:00
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146. Official Server Down Thread - 29/08/06 - in EVE General Discussion [original thread]
Solar Flare for teh LOSE !
- by Phasics - at 2006.08.29 04:45:00
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147. StartupIssues ....again! - in EVE General Discussion [original thread]
Originally by: DangermanUK I wish for the day when we can get a stable bug-free platform before any new patches are deployed! There called Quantum or Chaos computers and even with all available info they still wont be able to confirm...
- by Phasics - at 2006.08.28 12:20:00
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148. Tech 3 & Tech 2 - in EVE General Discussion [original thread]
Originally by: Mitten Maybe something like this this seems to sum up most tech 3 even though the stats screen isnt visible I have seen another and basically it get the improved dmg of tech 2, a negative modifier in this case crap fal...
- by Phasics - at 2006.07.13 13:39:00
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149. Why All Characters Should Die Off - in EVE General Discussion [original thread]
Originally by: Mrmuttley Originally by: Phasics I dissagree with you ALL !!!! The kid has a point ! I'd be ok with this idea as long as when my main charcter dies in a several months time (he's nearly at the ripe ole age of 3) he...
- by Phasics - at 2006.07.13 13:31:00
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150. Why All Characters Should Die Off - in EVE General Discussion [original thread]
I dissagree with you ALL !!!! The kid has a point ! I'd be ok with this idea as long as when my main charcter dies in a several months time (he's nearly at the ripe ole age of 3) he is REBORN ! AS A JOVE !!! MWHAHAHAHA AND has access to...
- by Phasics - at 2006.07.12 01:17:00
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151. Deadspace Systems , no warp between gates - in Player Features and Ideas Discussion [original thread]
Just a thought it could make for some interesting tacitcal battles if certain system had the system wide effect of deadspace, with the exception that Micro Warp Drives work. The system as a whole would be very small (all items within 1000km) and ...
- by Phasics - at 2006.05.28 12:37:00
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152. The little engine that couldn't - in EVE General Discussion [original thread]
Would anyone else here kill for some 2MN , 20MN and 200MN version of current speed mods ?
- by Phasics - at 2006.05.14 10:44:00
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153. Remote cloaking device / Cloaking fields - in Player Features and Ideas Discussion [original thread]
I was thinking somthing more along the liens of a Interdictor style
- by Phasics - at 2006.05.06 12:12:00
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154. Full cluster (0) - in EVE General Discussion [original thread]
its up BRING ON THE LAG !
- by Phasics - at 2006.05.06 12:03:00
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155. Remote cloaking device / Cloaking fields - in Player Features and Ideas Discussion [original thread]
Perhaps a module for a Cov Ops BS ship cloaks all ships within 10km, hehehe could have so much fun with such things.
- by Phasics - at 2006.05.06 11:59:00
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156. Full cluster (0) - in EVE General Discussion [original thread]
could be like, oh i dont know, intentional ? maybe they wanna check something with servers online and since we're all crazy and log on a 0.001sec after startup simply locking the cluster to 0 lets them mess around without having to worry about 10...
- by Phasics - at 2006.05.06 11:46:00
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157. Who/What are the Jove? - in EVE General Discussion [original thread]
Anyone else remeber the caldari got a standing increase to Jove for collecting the most pieces of the Jove dude ?
- by Phasics - at 2006.05.04 13:23:00
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158. Ships with permanent built in active mods ? possibly Tech 3 ? - in EVE General Discussion [original thread]
How bout seige mode for BS Crusiers and even Frigs
- by Phasics - at 2006.04.13 04:12:00
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159. Tier 3 BS, PocketBattleship, PocketDread or Specilist Role - in EVE General Discussion [original thread]
Originally by: AlienBreed Quote: wasent that the ole Bismark who did that? , now that was a battleship yeah i beleive it was the sinking of the flagship, a great tradgedy for the British they had a serious set of balls send...
- by Phasics - at 2006.04.12 12:48:00
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160. Ships with permanent built in active mods ? possibly Tech 3 ? - in EVE General Discussion [original thread]
EVE is all about specilization will that be taken a step futher in Tech 3 ? give a ship the benfits of some active mods without having to fit it. these mods would all be passive in nature and grant a permanent bonus. each ship would only get on...
- by Phasics - at 2006.04.12 12:47:00
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