Pages: [1] 2 3 |
1. Connect us to the story! - in Player Features and Ideas Discussion [original thread]
I have been in the game since the start and so far I have felt about zero impact from the story. I remember 1 time there was 1 jove guy comming to our Alliance and saying "hi", but that is the only time I felt a little precence. Personally I thi...
- by Phoibos - at 2005.10.24 12:02:00
|
2. Local channel, add Corp Tag, Security warning - in Player Features and Ideas Discussion [original thread]
In the Local channel please add some information about people: - Corp Tag. So you see what corp they are in. - Security warning. For example if you ar at WAR with them, or if they have NEGATIVE sec rating. If you are in Empire and are at war with...
- by Phoibos - at 2005.10.24 11:59:00
|
3. Way to avoid sentry misunderstandings - in Player Features and Ideas Discussion [original thread]
How: Add an option to "TARGET ONLY ENEMIES". an perhaps better alternative is "FIRE ONLY ON ENIMIES" Why: This would be a safe switch to you don't fire on a good guy by mistake so you will loose your apocalypse etc from sentry guns. If you are i...
- by Phoibos - at 2004.03.10 20:10:00
|
4. Important and "simple" fix: Corp TAGS in local - in Player Features and Ideas Discussion [original thread]
What: Add the corp TAG next to the name in local. Example: Phoibos - Scape Why important? We now have a war in a system with 100 of people. It is near impossible to scan those in local for the 5-10 enimies in there. Esp if we haven't seen these...
- by Phoibos - at 2004.03.10 20:05:00
|
5. Dungeouns sound very promising - in Player Features and Ideas Discussion [original thread]
Woha. I never played Everquest myself :P But i think it would be more interesting that we had more scenario that just empty space. But well you guys always seem to take ideas so nicely. /Phoibos
- by Phoibos - at 2004.02.05 14:04:00
|
6. Dungeouns sound very promising - in Player Features and Ideas Discussion [original thread]
To me at least the Dungeon idea sounds very promising. This is something I have been missing for quiet some time. To be able to fly around interesting backgrounds and well shooting things and working in teams, and integrating with the scenario co...
- by Phoibos - at 2004.02.04 11:24:00
|
7. Eve Economy needs Istant Gate Jumps - in Player Features and Ideas Discussion [original thread]
I really don't agree with you Gwildee. I have been here a long time too, since the beginning. I mean _really_. You want one ship to be able to run everywhere in the game?? I'm not a pirate but i _really_ like it that finally do i need friends in...
- by Phoibos - at 2003.12.12 10:27:00
|
8. a "Repackage All" button - in Player Features and Ideas Discussion [original thread]
10 minutes. It takes me about an hour sometime! And refine all and repair all. Please :( Several good suggestions has been made to speed this up. /Phoibos
- by Phoibos - at 2003.12.05 00:57:00
|
9. Big new threat - in Player Features and Ideas Discussion [original thread]
This would be a good idea, but I don't think they will add this big a threat. I know many of us want something like the Shadows in Babylon5, but CCP mainly wants us to fight each others. NPC threat like this is not so likely, but PLEASE introduce ...
- by Phoibos - at 2003.10.27 23:55:00
|
10. Abilility to PAY in Ingame Webbrowers for e.g. information - in Player Features and Ideas Discussion [original thread]
I remember a dev discussion saying that they wanted to introduce the ability to pay for things in the web browser. This would be very cool, as many new ways to make money would suddenly be possible. For example selling information about people, on...
- by Phoibos - at 2003.10.27 23:53:00
|
11. More reasons for working TOGETHER - in Player Features and Ideas Discussion [original thread]
Right now there is often too little reason to work togehter. For example npc fighting. You would actually loose quite a lot of money if you were fighting pirates together, at least if you are in a cruiser+. Would be much more fun if you must be 4 ...
- by Phoibos - at 2003.09.26 03:19:00
|
12. Select only "enimies" or... - in Player Features and Ideas Discussion [original thread]
The ability to only be able to select ships. It's a pain when you are shooting at pirates far away and there are 50 containers and 100 roids in the way. Add a few small buttons, down at the interface with the names. Select *ships, *asteroids *cont...
- by Phoibos - at 2003.09.26 03:16:00
|
13. REMOVE THE HIGHWAYS - in Player Features and Ideas Discussion [original thread]
At first I didn't like the high ways that much. Since it makes the universe smaller. But then I remembered just how much traveling you had to do before. If you were to check some prices and meet someone to sell a factory (good ol' days), they you ...
- by Phoibos - at 2003.08.27 12:12:00
|
14. Repackaging - Faster UI - in Player Features and Ideas Discussion [original thread]
After reading some of the other wishes here I think the _best_ solution would be if it was a drag and drop box. Should be easier for you to implement also. If you need to repair just put it onto repair hangar. same with recycle. Then there is a bu...
- by Phoibos - at 2003.08.25 19:04:00
|
15. Personal Hangars - Divided into more folders - in Player Features and Ideas Discussion [original thread]
I'm sure you have heard this before but: Let the personal hangar be much like corp hangar, where you can have several divisions. It stinks to have 300 objects in one place and it makes the computer slow. /Phoibos
- by Phoibos - at 2003.08.25 19:00:00
|
16. Personal Hangars - Divided into more folders - in Player Features and Ideas Discussion [original thread]
I'm sure you have heard this before but: Let the personal hangar be much like corp hangar, where you can have several divisions. It stinks to have 300 objects in one place and it makes the computer slow. /Phoibos
- by Phoibos - at 2003.08.25 19:00:00
|
17. Weapons UI - quick "fix" - in Player Features and Ideas Discussion [original thread]
One thing that I have always been missing is to know the number of the weapon that is currently shooting an enemy. It would be enough if we had a "1" or "2" right next to the weapon icon next to the _targeted_ enemy. The targeted picture in the to...
- by Phoibos - at 2003.08.25 18:58:00
|
18. Faster UI - Drones - in Player Features and Ideas Discussion [original thread]
- I think you should add more buttons and not let everything be right click. For example in the drones meny add a few small buttons to the top with all the normal things like Select All, Attack. Scope to Drone Bay, Return and Orbit and Mine Repeat...
- by Phoibos - at 2003.08.25 18:56:00
|
19. Repackaging - Faster UI - in Player Features and Ideas Discussion [original thread]
It takes extremely long to repackage a large amount of items. This should be streamlined a lot. A few solutions: - checkbox when you selecte items, so you can select many items and then, repair all and repackage all. - perhaps even better would ...
- by Phoibos - at 2003.08.25 18:51:00
|
20. Contest - mission - in Player Features and Ideas Discussion [original thread]
Some missions could be competitions with other real players. Ie find this hidden container in this system first. Kill him first. Be the first to mine this etc. This would really, really make them more interesting since you would compete with real...
- by Phoibos - at 2003.08.06 23:06:00
|
Pages: [1] 2 3 |
First page | Previous page | Next page | Last page |