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1. Singularity: Requests for account reactivation and unbanning - in Test Server Feedback [original thread]
Please re-activate this account.
- by PirceHat - at 2012.04.25 05:08:00
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2. The Pattern Clarc effects feedback threads - in Test Server Feedback [original thread]
Quote: Capital ship jumping now has the same jump effect as gate jumping, beyond the fear of appearing lazy, most would be disappointed not seeing the jump cones that appear when capitals drop... It has a certain "OH SHI-" effect you know? A...
- by PirceHat - at 2009.03.08 02:17:00
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3. How about is route finding done in EVE? - in Test Server Feedback [original thread]
Oh you mean Dijkstras?
- by PirceHat - at 2009.01.23 19:58:00
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4. A Small Update on the Speed Changes - in Test Server Feedback [original thread]
Edited by: PirceHat on 05/09/2008 07:21:05 The Chart. Click for Larger: The source http://oss.hwcommunity.com/other/missiles/missiledamage.htm Qualitative analysis of the data: Basically, I calculated a exponential best fit for th...
- by PirceHat - at 2008.09.05 05:34:00
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5. A Small Update on the Speed Changes - in Test Server Feedback [original thread]
Edited by: PirceHat on 04/09/2008 23:54:10 Edited by: PirceHat on 04/09/2008 23:51:07 Edited by: PirceHat on 04/09/2008 23:50:01 The main problem with the current technique is you are applying a linear falloff to an exponential system....
- by PirceHat - at 2008.09.04 23:47:00
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6. Nanos are popular because smaller hulls have no survivability - in Test Server Feedback [original thread]
Meh traditional nano's arn't even that popular anymore (gg CCP being late the party). The current rage is in hacs that get about 2.5k/s and have 75km optimal or better. Funny thing is CCP's nerf wouldn't even really hurt these buggers that much....
- by PirceHat - at 2008.08.15 05:45:00
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7. Missile tweak = Citadel torp buff? - in Test Server Feedback [original thread]
Edited by: PirceHat on 14/08/2008 21:00:07 Quote: - I don't believe that Citadel torpedoes are broken, they are working (You fire them, they hit and do damage). Loldevs. No they don't, as per the poster above me has explained in more...
- by PirceHat - at 2008.08.14 20:59:00
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8. Bubbles, and how to lose Faction standing Fast! - in Test Server Feedback [original thread]
Edited by: PirceHat on 21/07/2008 09:43:33 Yeah that seems pretty ****ed up. It should be pretty simple to do a check if the bubble was the killer and remove penalties for that. Admittedly CCP probably never intended for FW to enter 0.0; whic...
- by PirceHat - at 2008.07.21 09:42:00
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9. Titan discussions. - in Test Server Feedback [original thread]
Titan doomsdays may effectively end 0.0 sub super-capital combat in six months time. Now, two important numbers: 1,500,000/70,000 = 21.42 2,500,000/70,000 = 235 What are so important about those numbers? Well most common dreadnaught setups h...
- by PirceHat - at 2008.07.13 08:09:00
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10. The nano problem - in Test Server Feedback [original thread]
Edited by: PirceHat on 30/06/2008 05:48:15 Quote: in my opinion the problem is that unless your using a nano ships in your gang, the nano gang wins or gets away without losses. Where is the risk in that? 6x apocs with beams will kill ...
- by PirceHat - at 2008.06.30 05:46:00
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11. Time to fix Caldari ships for PvP - in Test Server Feedback [original thread]
You fail to understand how proper fleet nano tactics work than, the primaries nano uses his speed to leave and than comes back in when you change tactics.
- by PirceHat - at 2008.06.29 21:32:00
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12. Formal Petition: Fix Precision Heavy Missiles - in Test Server Feedback [original thread]
Your forgot the Cerberus in your list of heavy missile users :). Basically /signed. While I am not convinced that any specific change has been mentioned that would be right *something* needs to be done about nano's vs. missiles, especially heavy ...
- by PirceHat - at 2008.06.29 21:30:00
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13. Brain Dead simple Quick UI Fix list - in Test Server Feedback [original thread]
Form fleet should not be next to expel member Trash it shouldn't be next to make active When repackaging multiple items, if one is damaged, repacking should continue for all undamaged items Reprocess/Repackage should be away from show inf...
- by PirceHat - at 2008.05.12 04:38:00
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14. Stasis Webifiers: Problem and Solution - in Test Server Feedback [original thread]
Edited by: PirceHat on 30/04/2008 20:45:33 The one problem I see with this is for interdictors. There sig radius means they will get absolutely destroyed by cruiser webs. Maybe give them back there 25% speed?
- by PirceHat - at 2008.04.30 20:45:00
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