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1. Singularity: Requests for account reactivation and unbanning - in Test Server Feedback [original thread]
Please re-activate this account.
- by PirceHat - at 2012.04.25 05:08:00
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2. New Dev Blog: The Long Lag - in EVE Information Portal [original thread]
Edited by: PirceHat on 23/08/2010 20:50:21
- by PirceHat - at 2010.08.23 20:50:00
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3. [Issue] Citadel explosion velocity is beyond broken - in Assembly Hall [original thread]
- by PirceHat - at 2009.03.18 22:39:00
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4. The Pattern Clarc effects feedback threads - in Test Server Feedback [original thread]
Quote: Capital ship jumping now has the same jump effect as gate jumping, beyond the fear of appearing lazy, most would be disappointed not seeing the jump cones that appear when capitals drop... It has a certain "OH SHI-" effect you know? A...
- by PirceHat - at 2009.03.08 02:17:00
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5. How about is route finding done in EVE? - in Test Server Feedback [original thread]
Oh you mean Dijkstras?
- by PirceHat - at 2009.01.23 19:58:00
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6. [Issue] Destroyers & Interdictors - in Assembly Hall [original thread]
T1 destroyers are fine. Interdictors are good for one bubble, for which you pay with your pod and ship. Kill the offensive ability of dictors and buff there speed, while dropping sig radius. They will still be way slower than ceptors, so ceptor...
- by PirceHat - at 2009.01.14 04:10:00
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7. Error Message - in Issues, Workarounds & Localization [original thread]
The following error message is the worst error message in eve: "The Socket was closed" after leaving eve open for a while on the login screen. Its such a needless message, and every time I see it (as a UI designer) I just want to go scream "GREA...
- by PirceHat - at 2009.01.13 18:35:00
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8. lol, tactical shield manipulation - in Player Features and Ideas Discussion [original thread]
What this translates to: Your drake: more survivable Your Chimera: less Personally I like my chimera.
- by PirceHat - at 2009.01.13 00:57:00
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9. Bellicose change proposal - in Player Features and Ideas Discussion [original thread]
/signed
- by PirceHat - at 2008.10.29 06:59:00
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10. Null sec fleet combat question/comment. - in Crime and Punishment [original thread]
Learn to manage the overview. Truly large fleet battles really don't have to much input processing, its actually medium scale ones which require the most concentration and cordination. A 0.0 "fleet" battle consists of literally a 100 plus guys on...
- by PirceHat - at 2008.09.22 22:59:00
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11. Chaos theory and the EVE DESTINY - in EVE General Discussion [original thread]
That actually explains why fighters lag the shit out of stuff. Because they can follow people in warp there causalities bubbles include a whole set of events that generally don't exists for other ships. CCP should consider halving the number of...
- by PirceHat - at 2008.09.18 22:05:00
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12. A Small Update on the Speed Changes - in Test Server Feedback [original thread]
Edited by: PirceHat on 05/09/2008 07:21:05 The Chart. Click for Larger: The source http://oss.hwcommunity.com/other/missiles/missiledamage.htm Qualitative analysis of the data: Basically, I calculated a exponential best fit for th...
- by PirceHat - at 2008.09.05 05:34:00
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13. A Small Update on the Speed Changes - in Test Server Feedback [original thread]
Edited by: PirceHat on 04/09/2008 23:54:10 Edited by: PirceHat on 04/09/2008 23:51:07 Edited by: PirceHat on 04/09/2008 23:50:01 The main problem with the current technique is you are applying a linear falloff to an exponential system....
- by PirceHat - at 2008.09.04 23:47:00
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14. What's a respectable speed for an inty pilot? - in Ships and Modules [original thread]
Edited by: PirceHat on 22/08/2008 00:18:46 10k/s is ridiculous for an interceptor. 6k/s if the min speed generally stated as it pretty much allows you to escape all incoming fire at orbit speeds. 8k/s is fast enough that you will avoid almost ...
- by PirceHat - at 2008.08.22 00:16:00
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15. [Idea] A Way to Balance RR Gangs? - in Assembly Hall [original thread]
Remote Rep gangs are fine, they require a lot of coordination and experience to pull off, they only work up to a limited size and a competent enemy FC can alter targets rapidly enough to help negate its advantages.
- by PirceHat - at 2008.08.21 22:59:00
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16. [Issue] Citadel Torpedoes - in Assembly Hall [original thread]
Edited by: PirceHat on 21/08/2008 20:11:39 How has this not been supported yet by a CSM? Citadel torps need More HP and they need to move faster (not a lot, but 90 seconds to go 60km is simply not acceptable).
- by PirceHat - at 2008.08.21 20:11:00
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17. Nanos are popular because smaller hulls have no survivability - in Test Server Feedback [original thread]
Meh traditional nano's arn't even that popular anymore (gg CCP being late the party). The current rage is in hacs that get about 2.5k/s and have 75km optimal or better. Funny thing is CCP's nerf wouldn't even really hurt these buggers that much....
- by PirceHat - at 2008.08.15 05:45:00
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18. Missile tweak = Citadel torp buff? - in Test Server Feedback [original thread]
Edited by: PirceHat on 14/08/2008 21:00:07 Quote: - I don't believe that Citadel torpedoes are broken, they are working (You fire them, they hit and do damage). Loldevs. No they don't, as per the poster above me has explained in more...
- by PirceHat - at 2008.08.14 20:59:00
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19. [Issue] Remove T1 loot from drop tables - in Assembly Hall [original thread]
Yes.
- by PirceHat - at 2008.07.24 03:40:00
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20. Anti-nano observations and tactics - in Ships and Modules [original thread]
If you are not fitting an MWD you have no understanding of why "nanoz" are so effective. I will give you a hint, it is not because of raw speed tank and transversal (well at least soley).
- by PirceHat - at 2008.07.21 09:51:00
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