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1. Wormhole player stats on map view (not locations) - in Player Features and Ideas Discussion [original thread]
If the gallnet comms system cant even tell you who is in a wormhole system if you in it , how would your map know ?
- by Promithius - at 2009.03.02 14:02:00
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2. Red Hand Bomb - in Player Features and Ideas Discussion [original thread]
Originally by: Lear Hepburn Highsec is not totally secure, and nor should it be. It's called HIGH security, not PERFECT security. I thought it was called god mode....
- by Promithius - at 2009.03.02 13:56:00
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3. delete - in Player Features and Ideas Discussion [original thread]
Edited by: Promithius on 02/03/2009 13:53:42
- by Promithius - at 2009.03.02 13:52:00
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4. Colinisation of Wormhole space without sov (sorta) - in Player Features and Ideas Discussion [original thread]
Edited by: Promithius on 28/01/2009 17:01:00 It has been made clear that there will be no sov claiming in the new space, which is a wonderful thing if you ask me :) POS's can be anchor but resupplying them would be hard at best. My suggestion ...
- by Promithius - at 2009.01.28 16:51:00
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5. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
i love the idea , would be a wonderful change from current pos mechanics , yes there are all sorts of balance questions , but lets leave that to the people who actually make the content :) as an idea i 100% support it.
- by Promithius - at 2008.07.13 13:12:00
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6. Expansive galaxy not so expansive - in Player Features and Ideas Discussion [original thread]
Originally by: Joe Starbreaker Somebody posted an idea recently that players should be able to warp somehow to the systems between the stargate-linked, Concord-patrolled systems on the map. In the backstory, only binary star systems can h...
- by Promithius - at 2008.07.12 12:49:00
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7. scanning large collidables - in Player Features and Ideas Discussion [original thread]
100% agreement, now the question is what do CCp think of this idea ? anyone care to comment?
- by Promithius - at 2008.07.12 12:44:00
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8. scanning large collidables - in Player Features and Ideas Discussion [original thread]
If there is any interest i see its not very spoken :)
- by Promithius - at 2008.07.10 18:21:00
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9. Expansive galaxy not so expansive - in Player Features and Ideas Discussion [original thread]
I fully support the expansion of space, i have been saying for years as the population of the game gets larger the amount of space per head has reduced to almost nothing. you can quote 20% of the population are in 0.0 but trust me compared to the ...
- by Promithius - at 2008.07.10 18:18:00
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10. scanning large collidables - in Player Features and Ideas Discussion [original thread]
Anyone else have anything to say?
- by Promithius - at 2008.07.10 13:30:00
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11. scanning large collidables - in Player Features and Ideas Discussion [original thread]
I have been trying to make apoint recently but only now have i realized what i need to make it work (original post) http://oldforums.eveonline.com/?a=topic&threadID=818167&page=1 there used to be ruins and stations and ll sorts of nice things to...
- by Promithius - at 2008.07.10 03:54:00
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12. scanning large collidables - in Player Features and Ideas Discussion [original thread]
I have been trying to make apoint recently but only now have i realized what i need to make it work (original post) http://oldforums.eveonline.com/?a=topic&threadID=818167&page=1 there used to be ruins and stations and ll sorts of nice things to...
- by Promithius - at 2008.07.10 03:54:00
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