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181. Onyx- making it shine. - in Ships and Modules [original thread]
I've just trained the basic skills to get into an Onxy. Can you tell me what skills I need to make the Onyx really shine? other than the obvious skills required to fly the ship & use the warp disruption module. I get a feeling that there may be a...
- by Pteranodon - at 2009.06.26 19:19:00
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182. Overview for PVP - in Warfare & Tactics [original thread]
I'm new to PVP. Can any of you veterans advise as to how I should set up my overview for PVP? I seem to have far too much clutter visible in the overview. Too much information being displayed also seems to cause the overview to jump all over th...
- by Pteranodon - at 2009.06.21 16:23:00
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183. New Skill when you screw up your medical Clone - in Player Features and Ideas Discussion [original thread]
A lot of us have accidentally forgot to upgrade our medical clone which results in a loss of skill points if we are podded. This is very inconvenient & tends to spoil your ability to feel invincible when it happens as well as making you feel like...
- by Pteranodon - at 2009.06.13 18:32:00
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184. Are Carriers defined incorrectly? - in Ships and Modules [original thread]
Originally by: Warrio There are, at a guess, around one hundred and fifty billion carriers currently in Eve. For this reason and oh so many more your idea is "coma inducingly" bad. We don't take away what is already there. We should lo...
- by Pteranodon - at 2009.05.17 09:08:00
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185. Are Carriers defined incorrectly? - in Ships and Modules [original thread]
I have always visualised a carrier as a means to carry large numbers of ships into a battle. It cant really carry a large number of ships anyware so is quite useless for this role. The only advantage is that it can carry ships which have not been...
- by Pteranodon - at 2009.05.16 15:09:00
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186. Agents & free Goodies - in EVE General Discussion [original thread]
I've tried to entice the agent to talk to me-is there some other trigger to get the mission. The description suggests that they will talk to anybody with the required standings but there is no information as to what the required standing is. Has ...
- by Pteranodon - at 2009.05.08 16:58:00
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187. Agents & free Goodies - in EVE General Discussion [original thread]
Reading through the forum I spotted a thread that suggests that if your standings are high enough you can approach certain agents for a 1 only mission which will give you a 2 run ship blue print . Looking at my Caldari standings of currently 9.2 ...
- by Pteranodon - at 2009.05.07 23:15:00
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188. Jump drives & the POS - in Ships and Modules [original thread]
Originally by: Tau Cabalander Would you really want to get that close to an enemy POS? Sadly we were in the process of putting the defences in place & a 40 man fleet jumped in on top of the lone ship & POS in the process of putting the...
- by Pteranodon - at 2009.05.07 22:52:00
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189. Jump drives & the POS - in Ships and Modules [original thread]
Thanks for this info. Small POS shields extends 30K, so just drop some tec2 50K bubbles around it-game over for cap ship?
- by Pteranodon - at 2009.05.07 22:42:00
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190. Jump drives & the POS - in Ships and Modules [original thread]
If a cap ship is inside the shields of a small POS can it jump without leaving the protection of the POS shields? If the answer is yes then can the same jump take place if the POS is bubbled? We lost a cap ship because of the above situation- PO...
- by Pteranodon - at 2009.05.07 22:17:00
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191. Jump Clones - in EVE New Citizens Q&A [original thread]
How do I remove a jump clone that is no longer needed? Thanks for any help.
- by Pteranodon - at 2009.05.02 15:10:00
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192. Disparity between armor & Shield repair modules - in Ships and Modules [original thread]
Edited by: Pteranodon on 02/05/2009 15:04:00 Originally by: Lili Lu Edited by: Lili Lu on 02/05/2009 14:20:00 Originally by: Chaos Dreams The only real change I'd like to see making shield/armor more even is to give shield ...
- by Pteranodon - at 2009.05.02 15:02:00
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193. Disparity between armor & Shield repair modules - in Ships and Modules [original thread]
Originally by: Esmenet Because shield and armor tanks are intentionally different. Why should this be- we all play the same game- & ultimately die the same!
- by Pteranodon - at 2009.05.02 11:57:00
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194. Disparity between armor & Shield repair modules - in Ships and Modules [original thread]
Shield tankers get an instant boost to shields whilst armor tankers have to wait a full cycle before they get there boost- why is this? The other point I dont understand is that why have a cycle at all. Module is on so the repair should be progre...
- by Pteranodon - at 2009.05.02 11:53:00
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195. I'm new, give a girl a hand! - in Missions & Complexes [original thread]
If you venture into space lower than 0.5 security status there is no concord to protect you eventhough in a noob ship you would not last longer than 1 or 2 hits. The most important thing for you to do is always make sure your medical clone is up ...
- by Pteranodon - at 2009.05.02 11:43:00
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196. Big problems with Recon L4 (1/3) - in Missions & Complexes [original thread]
I have said this a number of times in this forum & have been flamed for it- you cant fly battleships with low skills & expect to be uber-it just ain't going to happen. Just because you can climb into a ship does not mean you can use it adequately...
- by Pteranodon - at 2009.04.26 11:46:00
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197. Light drones are worthless - in Ships and Modules [original thread]
My other character disagrees most strongly with you. He is a Gallente Character with a big training investment in drones (as all Gallente character should have) & my light drones are essential for killing frigs. I think you just have to deploy the...
- by Pteranodon - at 2009.04.18 12:17:00
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198. Missile cycle times - in Ships and Modules [original thread]
Load balancing was meant to eliminate lag & there was only about 100 people in the system at the time so it should not be that bad. I did suspect lag but perhaps there are other factors at work.
- by Pteranodon - at 2009.04.18 12:08:00
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199. Missile cycle times - in Ships and Modules [original thread]
Sometimes when a target is destroyed the missiles can cycle upto 2 times without firing anything in my experience & even more in times of heavy lag. Does anybody know why this is. I would estimate tha I'm loosing quite a bit of the missile firing...
- by Pteranodon - at 2009.04.18 12:00:00
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200. Missile Cycle Times - in Ships and Modules [original thread]
Edited by: Pteranodon on 18/04/2009 12:06:19 Duplicate post
- by Pteranodon - at 2009.04.18 11:57:00
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