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1. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Make Domi: - Current Drone Bonus - Replace Hybrid Bonus with 10% Boost to Drone Control Range and Speed per Level - 5 / 7 / 7 - 4 Launcher Hardpoints - 4 Gun Hardpoints - Balance stats out for teiricide effort Make Sentries: - MWD to mast...
- by Quaaid - at 2013.04.10 05:00:00
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2. New Feature: Scripted Stasis Webifiers - in Player Features and Ideas Discussion [original thread]
Balor Haliquin wrote: Okay so i like the idea of changing webs around so they are more useful to PvP in general. But i don't think the scripting system you have will work well in the current implementation of eve. Right now, no item without tra...
- by Quaaid - at 2012.08.20 23:31:00
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3. New Feature: Scripted Stasis Webifiers - in Player Features and Ideas Discussion [original thread]
Takeshi Yamato wrote: Do you realize that the disadvantages of each script mean little when you can swap to a different script that is not disavantaged at the range your target is at? So long as it's available to everyone, and you are skill...
- by Quaaid - at 2012.08.20 21:17:00
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4. New Feature: Scripted Stasis Webifiers - in Player Features and Ideas Discussion [original thread]
Sheynan wrote: Looks nice, but could be terribly OP. What about giving this only to Hyenas/Rapiers/Huginns ? That would make it easier to balance. Adding this to range bonused ships could be pretty interesting as well, I would like they wou...
- by Quaaid - at 2012.08.19 14:02:00
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5. New Ship Idea: Light Carrier - in Player Features and Ideas Discussion [original thread]
Antal Marius wrote: Quaaid wrote: - If it's going through high sec and gates, then keep the capital parts off of it. - I don't know if I like them being able to fast travel around. Especially if they are escorting. Other than that, I woul...
- by Quaaid - at 2012.08.19 00:07:00
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6. Idea for a specialized cyno frigate (up to 75% reduction in cyno duration) - in Player Features and Ideas Discussion [original thread]
Just role the bonus into the T2 scanning / Cov-Ops frigs. Make it less disposable.
- by Quaaid - at 2012.08.18 22:02:00
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7. New Ship Idea: Heavy Bomber - in Player Features and Ideas Discussion [original thread]
While you offer some interesting ideas, some of it is contradictory to how we understand missile/bomb mechanics to already work in EVE. If you get that ironed out to something plausible, then take a strong look at your implementation as it's massi...
- by Quaaid - at 2012.08.18 21:56:00
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8. New Ship Idea: Light Carrier - in Player Features and Ideas Discussion [original thread]
- If it's going through high sec and gates, then keep the capital parts off of it. - I don't know if I like them being able to fast travel around. Especially if they are escorting. Other than that, I would like to see Fighter Drones come to High...
- by Quaaid - at 2012.08.18 21:49:00
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9. New Feature: Scripted Stasis Webifiers - in Player Features and Ideas Discussion [original thread]
I think it would be a challenge for CCP to implement this as webs seem fairly binary in how the operate now. It just adds a great deal of customization that I know I would want depending on the type of ship and weapons I had.
- by Quaaid - at 2012.08.18 21:33:00
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10. New Feature: Scripted Stasis Webifiers - in Player Features and Ideas Discussion [original thread]
Webs as they currently exist are fairly inflexible and I would like to add customization via scripting much like other modules in EVE. My idea is modeled off of some current scripting patterns for other modules but with a twist that the power of t...
- by Quaaid - at 2012.08.17 22:47:00
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11. How I want my Black Ops Battleship to work. - in Player Features and Ideas Discussion [original thread]
Barbara Nichole wrote: Quote: b) If the player signature is not on grid, they will warp back to the Bay. This includes landing on vacant acceleration gates for missions. I will receive notification. Is this really what you meant? "Not on ...
- by Quaaid - at 2012.06.27 23:07:00
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12. How I want my Black Ops Battleship to work. - in Player Features and Ideas Discussion [original thread]
FireT wrote: I will have to quote Zoidberg: Your idea is bad and you should feel bad. I will quote Jeff 'The Dude' Lebowski: That's just like... your opinion, man.
- by Quaaid - at 2012.06.27 19:56:00
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13. How I want my Black Ops Battleship to work. - in Player Features and Ideas Discussion [original thread]
FireT wrote: So let me get this straight. You want a module that is similar to probing BUT that allows you to remotely directly cloaked fighter bombers to a target No. Probing is a separate activity and requires a probe launcher already. O...
- by Quaaid - at 2012.06.27 19:50:00
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14. How I want my Black Ops Battleship to work. - in Player Features and Ideas Discussion [original thread]
FireT wrote: Cloaked fighter bombers? And you don't think that is the slightest bit broken or will be abused heavily? Drone Stealth Bombers is more the aim, functioning like a much less effective Stealth Bomber. I used fighter bombers as the...
- by Quaaid - at 2012.06.27 19:40:00
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15. How I want my Black Ops Battleship to work. - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: Grabs popcorn... Sits back and waits.... Yeah, it's ambitious I know. Just would be cool as hell, and is not entirely risk-free for the BLOPs pilot.
- by Quaaid - at 2012.06.27 19:37:00
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16. How I want my Black Ops Battleship to work. - in Player Features and Ideas Discussion [original thread]
The Black Ops BS already has a role (however limited) in BO Fleets. I would like to expand upon to this to open up solo opportunities and make Fleet roles more dynamic. Use Case: Beyond the current scope of the Black Ops Battleship, I would also...
- by Quaaid - at 2012.06.27 19:07:00
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17. Capitalizing on Fun: Overheating and Nanites - in Player Features and Ideas Discussion [original thread]
Maybe just like... one bump.
- by Quaaid - at 2011.12.06 18:51:00
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18. Capitalizing on Fun: Overheating and Nanites - in Player Features and Ideas Discussion [original thread]
The ability to overheat your modules for extended performance is a fun feature in EVE. In it's current iteration, it is a high risk, high reward skill that far too often gets overlooked or used only for survival in kill or be killed warfare. I wou...
- by Quaaid - at 2011.12.05 20:05:00
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19. Credit where Credit is due: In game acknowledgement in the manufacturing of items. - in Player Features and Ideas Discussion [original thread]
If this were to become the case, would you reimburse us for ships that malfunction and mysteriously blow up? I don't see why this can't happen, I do not know if it is really high value work but if it makes the manufactures happy to see their ...
- by Quaaid - at 2011.10.22 12:42:00
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20. ship damage - in Player Features and Ideas Discussion [original thread]
I think this is best left to shooters or games where you can kind of 'call your shot'. In EVE you can't manually aim your salvo to cripple a ship deliberately in a certain area. If the day ever came where you could, then ship damage would be somet...
- by Quaaid - at 2011.10.22 12:35:00
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