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Balor Haliquin
Macabre Votum Against ALL Authorities
0
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Posted - 2012.08.18 20:21:00 -
[1] - Quote
Light Carrier (Escort Carrier) Light Carriers are a smaller and more compact version of the standard carrier. The sacrifice a lot of their fighter wing size and their logistical capability in order to make them small enough to fit through jump gates. With a frame slightly larger then most battleships, they provide the basic logistical needs for small corporations. Though their full capabilities are limited their main ability is to operate in high security space.
* Light Carrier: light carriers are the ships that allow players to take their first tentative steps into capital ships. Not yet full fledged capital ships, they operate in high sec and anything below. They give pilots the ability to jump to distant star systems or use jump gates. They let pilots use a single 5 man wing of fighters, and they allow pilots to start to use some of the heavier capital tanking modules. They lack the long range and durable repairing capability that their larger cousins have, and they lack the size in their storage bays that the carriers have. What they are for is for small alliances and corporations to use for tower repairing, small scale capital support, and small scale rapid transportation. Fittings should not allow any more then 1 or 2 capital modules to be sued at once, they can not use Triage Modules.
Balancing Requirements: Because the Light Carrier (Escort Carrier) would be the basic carrier chassis that would mean that the current carrier (Fleet Carrier) would move up a tier and become the tier 2 carrier. That means that as the player moves up the ranks in the Carriers they both gain abilities and lose abilities. They slowly lose the ability to use gates, and eventually dock in a station. In addition to ensure that super carriers need to be supported by fleets, they would lose the bonuses to any logistics module.
Note: I know there are other light carrier ideas out there, the main difference between the ones i have seen and this idea is that the Light Carrier is a fully fledged capital ship. |

FireT
Royal Advanced Industries Imperial Hull Tankers
88
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Posted - 2012.08.18 20:33:00 -
[2] - Quote
Balor Haliquin wrote:[ Note: I know there are other light carrier ideas out there, the main difference between the ones i have seen and this idea is that the Light Carrier is a fully fledged capital ship.
Thank you for pointing out your own waste of time. If it is a fully fledged carrier then it would not be needed compared to the existing carriers. You just want a faster carrier. Be patient. |

Quaaid
EVE Pilot Help Center
108
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Posted - 2012.08.18 21:49:00 -
[3] - Quote
- If it's going through high sec and gates, then keep the capital parts off of it. - I don't know if I like them being able to fast travel around. Especially if they are escorting.
Other than that, I would like to see Fighter Drones come to High Sec. |

Antal Marius
No Bullshit Jokers Wild.
21
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Posted - 2012.08.18 22:08:00 -
[4] - Quote
Quaaid wrote: - If it's going through high sec and gates, then keep the capital parts off of it. - I don't know if I like them being able to fast travel around. Especially if they are escorting.
Other than that, I would like to see Fighter Drones come to High Sec.
fighters in high sec could be good, could be very bad. As for having capital parts on it and going through gates, there's already 9 ships that can go through gates and be in high sec that require capital components to be built. |

Herping yourDerp
Federal Navy Academy Gallente Federation
639
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Posted - 2012.08.18 22:38:00 -
[5] - Quote
light carrier should be able to use 10 drone at a time, not fighters it should have big bonuses to medium RR module or small RR modules as currently these are mostly useless. let it in highsec
bonuses to drones similar to arbitrator cruiser.
|

tankus2
The Peace Keepers Guardian Knights Citizens
55
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Posted - 2012.08.18 23:26:00 -
[6] - Quote
One of the more balanced approaches to the 'light' or 'escort' carrier that I've seen, though not as well thought out. does need some fleshing out and maybe some stats? Where the science gets done |

Zanzbar
Seraphim Initiative
33
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Posted - 2012.08.18 23:51:00 -
[7] - Quote
I would have to see a stat layout to realy judge it. You have to be carefull not to make a ship that outclasses battleships has the heavy combat ship of hisec and more mobile low and 00 fleets, maybe even go as far as removing the jump drive as the extra drone bay space removes any chance of one fitting within the hull kind like how jumpfrignters give up cargo for their drive. I'm just afraid the combination of a jump drive, fighters, gate travel and capital logi would make for an overly mobile hightank heavy logi with teeth. |

Quaaid
EVE Pilot Help Center
108
|
Posted - 2012.08.19 00:07:00 -
[8] - Quote
Antal Marius wrote:Quaaid wrote: - If it's going through high sec and gates, then keep the capital parts off of it. - I don't know if I like them being able to fast travel around. Especially if they are escorting.
Other than that, I would like to see Fighter Drones come to High Sec. fighters in high sec could be good, could be very bad. As for having capital parts on it and going through gates, there's already 9 ships that can go through gates and be in high sec that require capital components to be built.
I'm referring to Mods, not construction parts. Sorry for the confusion, I don't care what it takes to build one just the end result. |

Balor Haliquin
Macabre Votum Against ALL Authorities
6
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Posted - 2012.08.19 13:45:00 -
[9] - Quote
I will try and come up with an idea for what i think the light carrier should look like as far as fittings. Might take me a bit. |

Balor Haliquin
Macabre Votum Against ALL Authorities
8
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Posted - 2012.08.21 16:22:00 -
[10] - Quote
Ill be honest i cant figure out what i want to do for the second ship bonus. I am thinking that an E-War bonus might help making the light carrier a bit more combat oriented.
Amarr Light Carrier
Ship Bonuses: 20% bonus to remote repair and energy transfer per level 5% bonus to Tracking Disruptor effectiveness per level 100% bonus to drone control range
Shield HP: 10,000 Shield Resistances: 0/50/40/20 Shield Recharge: 3500 s Armor HP: 15,000 Armor Resistances: 50/20/25/35 Hull HP: 14,000 Hull Resistances: 0/0/0/0
Maximum Velocity: 85 m/s Drone Capacity: 30,000 m^3 Drone Bandwidth: 125 Cargo Hold Capacity: 550 m^3 Fuel Bay Capacity: 2,000 m^3 Corporate Hanger Capacity: 2,500 m^3 Capacitor Capacity: 21500 GJ Capacitor Recharge: 1750 s
Targeting Range: 75km Max Locked Targets: 6 Sensor Strength: 25 RADAR Signature Radius: 750 m Scan Resolution: 75 mm
Power Grid: 300,000 MW Low Slot: 6 Mid Slot: 4 High Slot: 5 CPU: 250 tf Calibration: 400 Upgrade Hardpoint: 3
Jump Range: 5.5 LY Jump Fuel: Helium Isotopes |

Aglais
Liberation Army BricK sQuAD.
83
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Posted - 2012.08.21 17:13:00 -
[11] - Quote
I'd be interested in seeing a near-battleship sized escort carrier that's capable of fielding 10 drones that are heavy drones or below in size. Personally though I think they should much more resemble battleships than carriers in terms of fitting (save weaponry; they will have very extensive drone bays and bonuses to such but at most maybe 4 launcher or turret hardpoints, maybe even less). They should definitely be more combat oriented than how multipurpose regular carriers and supercarriers seem to be. Not to say that they'd be totally out of fitting RR, but they do give up some of their multipurpose abilities to exist literally anywhere in the game. I also don't think they should exceed other battleships in terms of tanking ability, or at least not go very far above them.
Perhaps they not only get bonuses to drone damage but also repair drone repair amount, as well, based on which faction of escort carrier this is? |

Loius Woo
PATRIOT KNIGHTS
163
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Posted - 2012.08.21 17:19:00 -
[12] - Quote
Since you want them to be capitals just like the carrier, then I think what you are going for is more of a combat carrier and relegate the current carriers to fleet support roles. But I am not sure the bonuses that you have suggested do much to make these better at combat than the regular carriers.
Also, for the record, I am not convinced that we need more capitals, but in the spirit of the post, I would suggest a different bonus structure.
As it stands now, the carrier bonuses look like this:
Evolopedia wrote:Amarr Carrier Skill Bonuses: 50% bonus to Capital Energy and Armor transfer range per level 5% bonus to all Armor resistances per level 99% reduction in CPU need for Warfare Link modules Can fit Tactical Logistics Reconfiguration modules Can deploy 1 additional Fighter or Drone per level 200% bonus to Fighter control range
In order to make this a combat oriented carrier vice a support carrier, I would remove the remote repair bonuses all together, remove the triage module, add in a bonus to drone damage and drone MWD speed. So then it would look like this:
Amarr Carrier Skill Bonuses: 25% bonus to Drone damage per level 15% bonus to Drone MWD speed per level 5% bonus to all Armor resistances per level 99% reduction in CPU need for Warfare Link modules Can deploy 1 additional Fighter or Drone per level 200% bonus to Fighter control range
I would avoid the EWAR thing.
In additon, I would boost all of their agility and speed some as well.
Everything else would remain pretty much the same.
I would like to reiterate, I do not think we need more capitals, but if you must have more carriers that are full carriers, I think this would be the way to make them more combat oriented.
|

Loius Woo
PATRIOT KNIGHTS
163
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Posted - 2012.08.21 17:20:00 -
[13] - Quote
Aglais wrote:I'd be interested in seeing a near-battleship sized escort carrier that's capable of fielding 10 drones that are heavy drones or below in size. Personally though I think they should much more resemble battleships than carriers in terms of fitting (save weaponry; they will have very extensive drone bays and bonuses to such but at most maybe 4 launcher or turret hardpoints, maybe even less). They should definitely be more combat oriented than how multipurpose regular carriers and supercarriers seem to be. Not to say that they'd be totally out of fitting RR, but they do give up some of their multipurpose abilities to exist literally anywhere in the game. I also don't think they should exceed other battleships in terms of tanking ability, or at least not go very far above them.
Perhaps they not only get bonuses to drone damage but also repair drone repair amount, as well, based on which faction of escort carrier this is?
This is the thread you are looking for. |

Skippermonkey
Tactical Knightmare
1287
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Posted - 2012.08.21 17:22:00 -
[14] - Quote
What role will this ship fill? My homeboys tried to warn me But that butt you got makes me so horny |

Balor Haliquin
Macabre Votum Against ALL Authorities
8
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Posted - 2012.08.21 19:08:00 -
[15] - Quote
The role I'm looking to fill is the rather huge gap between the current carriers and the maximum level battleships. simply looking at price difference you are looking at a ship that is nearly 4 times the cost just for the hull. And in combat capability you are looking at a ship that does a lot more DPS has a lot more versatility.
The main purpose of the light carrier is to give pilot the option and the stepping stone into capitals. The ship itself is much faster and more maneuverable than its larger cousins but gives pilots the same operational versatility to a lesser extent.
The problem i have with a damage bonus and fleet command bonus is that these are suppose to be basic carriers. They don't have the room for command and control systems and they lack the storage and command and control for huge fighter wings. The use of these ships is that they are cheep easy to deploy and easy to get into. If you want heavy repairing capability over a long period of time, you need to get into the Fleet Carriers. If you want damage output and huge tank you want the Super Carrier. But if you just want to use a carrier for jumping some small stuff around, escort fleets through small sections of high sec, fly with a battleship fleet, or operate in small groups to repair towers or other anchored objects, then you need an Escort Carrier.
That being said the bonuses should prevent it from becoming a pure gank boat. This is a rather fragile capital as capitals go, they can not operate totally unsupported. |

Loius Woo
PATRIOT KNIGHTS
163
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Posted - 2012.08.21 20:24:00 -
[16] - Quote
So, besides the distinction of being "capitals" and needing the racial carrier skill, your intended role is identical to Escort Carriers? |

Destiny Cadelanne
Center for Advanced Studies Gallente Federation
0
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Posted - 2012.08.21 20:44:00 -
[17] - Quote
Haters gonna' hate, but the idea of the Light Carrier being the stepping stone towards Capital Size Carriers is far from a bad idea.
When I think of a Light Carrier, I think of an Orca Sized Carrier with instead of Industrial Logistics Services: Fighter Capability and Ship Logistics (maybe a 250,000m^3 Ship Bay) + Repair Logistics Ability.
These ships would have the ability to use 5 fighters (based on the level of the Drones skill trained), have the ability to store those 5 fighters and a small handful of other drones (one third to one half as much as a Carrier), and lack the ability to use Capital Size Mods (these ships can not use Capital Size Reps nor can they use Drone Control Units).
These ships should not be allowed in high-sec because this would be abused in the form that they could just assign their fighters to someone running level 4 missions and they would blitz the missions and would make station games a living hell. I would want to see these ships as a type of fusion between Logistics Cruisers and Carriers and used only for the purpose of Gang/Fleet Support (however this fleet would be extremely slow if they waited for these Light Carriers to keep up).
Bonuses to logistical mods (200% fixed bonus to range + per level capacitor usage reductions), racial 5% bonus probably best being identical to their carrier variants (Amarr: Armor Resists, Caldari: Shield Resists, Gallente: Drone/Fighter Damage, Minmatar: Remote Rep Amount), and a control range bonus (100% bonus per level to fighters and drones).
These ships will move like Orcas, Tank like Battleships, Rep like Logistics, and Deal Cruiser Like DPS.
I'm having mixed thoughts about if they should be able to use gates, jump drives, or both. |

Balor Haliquin
Macabre Votum Against ALL Authorities
8
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Posted - 2012.08.21 21:12:00 -
[18] - Quote
Yah Loius Woo, I posted this and then went looking for something similar, should have looked at yours first but ohh well. Sorry about that.
Okay so the one thing you have to look at is the the capacitor on these ships are terrible if you want to use capital modules. The ship can only fit 2 at the most. So do you go for an armor rep? A remote rep? There are a lot of issues with using either of these at they will cap you out. The ship lets you fit them, but to be fair you might not want to. Buffer tanking them for PvP makes a lot of sense. But in the end they don't have the huge pile of HP that Fleet Carriers do so they cant take advantage of the resistances, nor do they have the natural tank bonus. They are much faster then any other capital and as fast as the slowest battleship.
Yes they can jump but they have a small jump fuel bay so they cant burn around. Their cap recharges rather slowly so without the aid of cap recharging so they can just hot drop in and then jump out. Even with their huge HP for what they are, they can't buffer out past 500,000 EHP without using very expensive modules. They can run logistics out to the same range as logistics ships and they cant throw out a giant wing of fighters.
All this is to ensure that they don't take over any job that is already out there for ships in eve. This gives pilots who want to use carrier a bit more often then they do now the opportunity to do so. |

Zanzbar
Seraphim Initiative
37
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Posted - 2012.08.21 22:31:00 -
[19] - Quote
Balor Haliquin wrote:The role I'm looking to fill is the rather huge gap between the current carriers and the maximum level battleships. simply looking at price difference you are looking at a ship that is nearly 4 times the cost just for the hull. And in combat capability you are looking at a ship that does a lot more DPS has a lot more versatility.
just want to point out that the highest dps carrier the thanatos does only 1250 Dps with 10 drones and max skills, whereas its quite common to see battleships under 200mil do the same dps and some fits can get 1500-1700 dps while still managing a decent buffer tank.
so before you go rattling off stats and ship comparisons its a good idea to fact check first if you want people to take your ideas seriously
Balor Haliquin wrote:These ships will move like Orcas, Tank like Battleships, Rep like Logistics, and Deal Cruiser Like DPS. i cold see a ship such as this fitting into eve, the real question is if you should keep it able to use fighters rather then just heavy drones with a domi-like bonus, remember that not only are fighters able to warp and be assigned but they can take a lot more punishment |

Balor Haliquin
Macabre Votum Against ALL Authorities
8
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Posted - 2012.08.22 02:21:00 -
[20] - Quote
In respect to the first quote i would love to see your fit for a 1500-1700 DPS battleship for 200mil with a decent buffer. The Abaddon can manage 1100 DPS at 15km at best with a great set of skills and a very good buffer tank (160k EHP). A gank Archon can manage 2.2mil EHP with 1000 DPS at up to 150km range. So giving a ship 500DPS at 100km and around 500,000 EHP seems to a be a lot more balanced to me.
I'm not sure i actually said the second thing but I'm open to ideas. The one thing i want to make sure of is that the sips can not be everything a battleship is but better. These ships sacrifice their cap stability and DPS output for combat versatility in their drones and a good solid tank. |

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
142
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Posted - 2012.08.22 02:47:00 -
[21] - Quote
Is it a good idea for the tiercide of the battleships???
or a better dominix? |

Dennis Gregs
The Scope Gallente Federation
19
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Posted - 2012.08.22 03:05:00 -
[22] - Quote
A better Dominix would be the best solution if you ask me. The current T2 Dominix variant (Sin) is simply worthless for anything other than its very specific niche and that sucks because us drone lovers just don't have any solution other than going for Rattlesnake... which uses missiles and shield tanking and is totally different than Gallente ships in general.
I'd say either a new Tier 2 variant fo Dominix (something closer to a Marauder) or maybe a Serpentis Dominix (I've killed a ton of Core Port Admirals, but I'm sure there are some more Serpentis Dominix out there ;) ), preferably both, would be nice. |

Zanzbar
Seraphim Initiative
37
|
Posted - 2012.08.22 12:39:00 -
[23] - Quote
Balor Haliquin wrote:In respect to the first quote i would love to see your fit for a 1500-1700 DPS battleship for 200mil with a decent buffer. The Abaddon can manage 1100 DPS at 15km at best with a great set of skills and a very good buffer tank (160k EHP). A gank Archon can manage 2.2mil EHP with 1000 DPS at up to 150km range. So giving a ship 500DPS at 100km and around 500,000 EHP seems to a be a lot more balanced to me.
I'm not sure i actually said the second thing but I'm open to ideas. The one thing i want to make sure of is that the sips can not be everything a battleship is but better. These ships sacrifice their cap stability and DPS output for combat versatility in their drones and a good solid tank.
The second quote was from a different pilot in this thread, sorry for the missquote.
As far as fits I don't have the exact mods handy as I'm not home but I can give some basic info atm off the top of my head. First I said that the 1250 dps battleship was doable under 200, that ship is a geddon with t2 megapulse lassers with conflag and I want to say 130k ehp. The 1500+ dps is a sheild tanked blaster hyperion with t2 large neutrons with void loaded (also can do over 800m/s btw) and has around 90k ehp if I remeber right. Both the above ships have high drone skills and a flight of t2 ogres in the dps numbers and didn't use any faction or deadspace mods. |

Balor Haliquin
Macabre Votum Against ALL Authorities
8
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Posted - 2012.08.26 14:39:00 -
[24] - Quote
Okay, the argument for a mini carrier based off the Dominix has been used for many years now and they all seem to run into the same issue. The Dominix is a battleships at its core. In order to make the Dominix something remotely carrier like means radically changing the platform. In the end it seems to end up being more like a capital then a sub capital.
In my opinion a carrier needs to have at least 3 things. First they need to have the ability to use fighters, second they need to be able to use some of the capital systems that are available, and finally the primary role of the carrier is some form of support. For the Fleet Carrier (the current base carrier) is the remote repair and the use of fighter anywhere in the system. For the Super Carrier they have the ability to use fighter bombers and the remote ECM burst. Both can use warfare links to support their fleet with no bonus. So what should an Escort Carrier have?
So an Escort Carrier needs to be able to do long range logistics bit not to the degree of a Fleet Carrier. It should have fighter control but not to the same level as the Fleet Carrier or even the Super Carrier. So no bonus control per level for fighters. So limiting its logistical capacity and fighter capacity.
I just don't see the Dominix as an appropriate platform for anything but a battleship in EVE. I can completely understand why people would like to see it as a mini carrier because its the closest thing we have to one. |

Mishtkrah
Bad Company DBD Initiative Mercenaries
1
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Posted - 2012.08.26 19:54:00 -
[25] - Quote
Buy a domi. |
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