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1. Ship Maintenance bay for Battleships - in Player Features and Ideas Discussion [original thread]
If you are going to give a battleship a ship maintenance bay, make it 3k m^3. Just big enough for a frigate and shuttle. So if there is a market run for an implant or a small module, there is always a shuttle around. If there is a bit larger item(...
- by tankus2 - at 2013.05.13 03:55:00
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2. New Torpedo for the Stealth bomber. - in Player Features and Ideas Discussion [original thread]
now, I have to agree with nigh-sayers here and say that dotpedos are a bad idea, along with any dot weaponry. AoE weapons are generally frowned upon except by gankers and the DDs of old. This is a community that doesn't take to anything but direct...
- by tankus2 - at 2013.05.07 03:36:00
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3. Charon PS3 Skin - in Player Features and Ideas Discussion [original thread]
I simply thought of this as following the rule that with an infinite number of points in an infinite space, there is a chance that something will be repeated. Typically, this rolls with movie quotes, but it can extend to companies and other entiti...
- by tankus2 - at 2013.05.02 14:44:00
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4. Charon PS3 Skin - in Player Features and Ideas Discussion [original thread]
Thanks in part to a recent gig by an established and generally liked community, I would think that a Charon painted like a PS3 would be awesome. Could be a made-up corp that got ran out of business by interbus or some other entity and was given as...
- by tankus2 - at 2013.05.01 20:56:00
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5. explosive damage. why? - in Player Features and Ideas Discussion [original thread]
I'm thinking from a Dev's point of view that explosive damage is one of large, hot shockwaves that ripple through whatever it comes into contact, yes being both kinetic and thermal damage, but with a twist. Kinetic damage from a gameplay standpoi...
- by tankus2 - at 2013.05.01 05:08:00
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6. make the titans active again - in EVE General Discussion [original thread]
Pyztof, I was hoping my ideas could help achieve that goal :/
- by tankus2 - at 2013.04.29 18:11:00
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7. make the titans active again - in EVE General Discussion [original thread]
I've heard this idea a while back: Make Jump Bridges require titan-to-titan contact. So instead of using a cyno beacon to drop a fleet to, you'd use a second Jump Bridge titan. Think of it like two gods stretching an arm across the cosmos to each...
- by tankus2 - at 2013.04.28 22:56:00
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8. Capital missiles/Caldari dread changes - in Player Features and Ideas Discussion [original thread]
With the upcoming cruise missile changes, a cruise raven can potentially hit 250km without needing rigs (just skills and maybe hard wirings), taking 16 seconds to connect (as opposed to 20 it would currently take) As for pheonix changes, yes remo...
- by tankus2 - at 2013.04.28 22:22:00
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9. officer weapon changes - in Player Features and Ideas Discussion [original thread]
I must agree that officer weapons need to be able to use T2 ammo. Certainly will increase the market for them.
- by tankus2 - at 2013.04.24 23:26:00
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10. Removal of intra-corp firing rights - in Player Features and Ideas Discussion [original thread]
can't there be a little checkbox that the CEO could flip to enable/disable this? he'd have to be in station and everyone gets a 15 minute timer and a notice when it changes. Just some thoughts.
- by tankus2 - at 2013.04.22 00:14:00
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11. Explosion Radius\missile velocity Mid and low mods - in Player Features and Ideas Discussion [original thread]
I'm all for this sort of module, especially if we get a low-slot variant with fixed bonuses and a mid-slot variant that has to be activated but can be scripted, all with stacking penalties. Like what guns get.
- by tankus2 - at 2013.04.17 07:09:00
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12. Planetary Interaction 2.0 - (Cities, tax, terraforming and beyond) - in Player Features and Ideas Discussion [original thread]
would it be high-time to start a PI 3.0 thread? This beast is heading for 21 pages in length.
- by tankus2 - at 2013.04.06 18:11:00
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13. Rent-a-Ship and Capital Deliveries - in Player Features and Ideas Discussion [original thread]
Sounds like an Eve version of Catch-A-Ride they won't always get you there alive but they'll get you there.
- by tankus2 - at 2013.04.04 20:00:00
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14. Pirate missile bonused Battleships - in Player Features and Ideas Discussion [original thread]
OR introduce alternate Pirate warships that fit into the same scheme as the current stock, but have that twist that gives them a unique role.
- by tankus2 - at 2013.03.28 04:54:00
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15. Peemptive question on Typhoon future - in Player Features and Ideas Discussion [original thread]
sniping phoon? I thought many went MWD/Torp/Neut and forgot that they had drones.
- by tankus2 - at 2013.03.20 17:12:00
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16. Remove High-Sec Belts and replace with Roaming Grav Sites - in Player Features and Ideas Discussion [original thread]
I'll support this regardless of requiring a probing ship or not, since its easy enough to move the probing ship about (typically being frigates and all) Of course, requiring that they need a probing ship to find makes them some-what safer to mine...
- by tankus2 - at 2013.03.20 05:24:00
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17. PI Planetary Industry Efficiency Skills - in Player Features and Ideas Discussion [original thread]
well, I was beaten to that punch (in relation to what Asuka just linked)
- by tankus2 - at 2013.03.18 19:40:00
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18. I am a Furry... and D@#% proud of it too!!! - in Player Features and Ideas Discussion [original thread]
I thought this kind of thread would have popped up sooner
- by tankus2 - at 2013.03.10 21:11:00
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19. Frigate Tourniment - in In-Game Events and Gatherings [original thread]
http://eve-radio.com/forum/6-scheduled-lineup/2745-tekaima-frigate-tourney-with-dj-arydanika to quote myself, by and large: tankus2 wrote: What's up for grabs? A pot starting at 800 mil isk for starters, with the winners taking home two rig...
- by tankus2 - at 2013.03.10 18:01:00
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20. High level PI commodity to escape help gatecamps - in Player Features and Ideas Discussion [original thread]
Sounds like you need friends. Lots of friends. With guns.
- by tankus2 - at 2013.03.10 06:18:00
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