Pages: 1 [2] 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Feligast
GoonWaffe Goonswarm Federation
1342
|
Posted - 2013.04.28 21:31:00 -
[31] - Quote
Yet another person who feels balancing ships by what they cost is relevant. |

Alx Warlord
SUPERNOVA SOCIETY Last Resort.
429
|
Posted - 2013.04.28 22:19:00 -
[32] - Quote
How about making titans and supercaps only tackleble by hIc with script?! Please read these! > New POS system > New SOV system |

tankus2
Deep Core Mining Inc. Caldari State
107
|
Posted - 2013.04.28 22:56:00 -
[33] - Quote
I've heard this idea a while back:
Make Jump Bridges require titan-to-titan contact. So instead of using a cyno beacon to drop a fleet to, you'd use a second Jump Bridge titan. Think of it like two gods stretching an arm across the cosmos to each other and, with a touch of their finger, allowing hundreds or thousands of their followers to transfer through.
And yes, it would be two-way, as long as there is fuel.
Speaking of which, I'd give the Jump Bridge a new means in which to operate/fuel. Heavy Water would be used as a secondary fuel source in which to keep the Bridge active (with a very low cost), and fuel requirements to make the jump be reduced to 1/4th of current usage, though both ships consume fuel every time someone uses the bridge.
If there is not enough Heavy Water for a full 5 minute cycle on either end, then the bridge will only remain active for a duration based on the Heavy Water remaining, provided its longer than 5 seconds.
This new Bridging method ignores cynojammers, since a cynofield is not used in the process, and the two titans can transfer fuel to each-other at the cost of extra Heavy Water.
The Bridging must take place 200km away from any spaceborne structure to ensure minimal interference.
A new module (high-slot) for Titans could be a capital-class Warfare Link that only Titans can fit. This link enhances the Titan's own ship bonus, the effectiveness of any Warfare Links in the Titan's fleet, and grants a small bonus to all Fleet/Wing/Squad commander's leadership skill bonuses. I do not except, and certainly hope this won't be the case, where the first two bonuses go beyond a 10% boost, with the third bonus going beyond 5%.
This module, like a Damage Control, can only have one on a given ship, and there can only be one in a Fleet.
The module will also have a synergy bonus with the new Jump Bridge: Bonii from the titan can pass through the other side, though increases Heavy Water consumption by a percentage, somewhere between 10-25%.
This module would also require its own skill, which may increase the bonuses it gives out, but again by a very small amount.
A super-capital shield amplifier would also be a boon (at least for the shield capitals). Fitting requirements would place it outside the means of smaller shipping, though if this cannot be the case then simply tacking on a 'capital only' rule will do. Its bonus would be close to double to what the subcap equivalent would be, though a special skill required to use the module would increase effectiveness further.
A high-slot module that increases the ship maintenance array on the fitted capital. This increase is based on a percentage, so ships with a larger base hanger size get greater benefits. The module is for capitals only (so yes the Orca could fit it), and only one could fit on a ship, like the Damage Control. The percentage given shouldn't be so much that Orcas could suddenly squeeze in battleships into itself, but it should be enough to where even Titans would consider fitting it. Perhaps giving Titans a role bonus?
Final notes: balancing the ship's HP to be better geared towards its preferred style of tanking (overall hp remains the same). an extra bonus that decreases downtime after DD use (scales per level, max reduces it down by 25% maybe). an extra mid/low slot, where applicable. Where the science gets done |

Saladin
Eternity INC. Goonswarm Federation
6
|
Posted - 2013.04.28 23:16:00 -
[34] - Quote
I just think instead of buffing the ship, simply allow it to dock. Motherships and Titans today are no where near as powerful when they were initially introduced, and rightly so. But perhaps its time to re-think if its still fair that they are non-dockable ships.
Some may quote some RP reasons (its too big for a station!), but the sci-fi genre already has solutions for this. Stations could just suddenly develop Tardis technology. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
454
|
Posted - 2013.04.29 00:11:00 -
[35] - Quote
Saladin wrote: Some may quote some RP reasons (its too big for a station!), but the sci-fi genre already has solutions for this. Stations could just suddenly develop Tardis technology.
They must already have it, or Jita 4-4 CNAP would have burst at the seems a long time ago. |

Magnelien
Nex Exercitus Raiden.
10
|
Posted - 2013.04.29 14:57:00 -
[36] - Quote
Shepard Wong Ogeko wrote:Saladin wrote: Some may quote some RP reasons (its too big for a station!), but the sci-fi genre already has solutions for this. Stations could just suddenly develop Tardis technology.
They must already have it, or Jita 4-4 CNAP would have burst at the seems a long time ago. hahhha just imagine the stupid amount of m3 of stuff wich is inside jita 4-4 cnap 
However i REALLY like the idea of titans being sort of a mobile station that can be destroyed... with reinforcement timer etc... and maybe some sort of old school DD
But yeah supers are **** right now... very limited game-play with high requirements...
|

Sushi Nardieu
Bite Me inc Bitten.
123
|
Posted - 2013.04.29 15:12:00 -
[37] - Quote
All capitals need sub-capital support. That is the meta as of now. I don't think CCP will consider changing that.
Although I will say that if a T2 siege pimp moros can out-damage a titan which seems a bit odd. However, that doesn't mean the multi-role titan VS DPS role moros is an easy case to argue for.
In short, titans are not meant to be an all-in-one ships that can blap things that are smaller than it. All-in-one ships just go against the fitting concept of EVE where you choose advantages and disadvantages in your fits. The Guns of Knowledge-á |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
691
|
Posted - 2013.04.29 15:21:00 -
[38] - Quote
Remove supercapital ewar immunity, particularly the built-in, penalty-free WCS. And the jump bridge capability, at least in its current form - instant magical teleportation is a fundamentally bad mechanic. If you want to travel somewhere distant, it should take a proportionate amount of time, say 30 s per LY? |

Elvis Preslie
NRDS Securities Apocalypse Now.
28
|
Posted - 2013.04.29 16:16:00 -
[39] - Quote
Millenium Darkcloud wrote:Something must be about the titans,
Yes they need to take all titans out that were obtained indirectly or directly from bot mining or any forms of cheating (RUN PL/TEST, run away); if they obtained it legitimately from someone who bot mined to build it, reimburse them the ORE and bpcs to make it over again, in the nearest station MINUS the ore that was bot mined; only give them ore that was obtained legitimately and reimburse them their percentage of money spent on illegitimately obtained.
also the phrase "turrets fitted to this ship will do reduced damage to small targets" sounds hilarious if you think that titans and dreads use the same guns.
How good is your aim of a BB gun at a an Ant?
Also they are immune to all forms of electronic warfare..
What? we have NO defense on pos's against titans? This is where titans should be changed; they should be able to have EW against them by POS's at least
and finally titans are the absolute weapon againts capilals so must remain that.
Yes but make them have no affect on anything else if you're not going to take away electronic warfare invulnerability. We have dreadnaughts as POS ships, black ops/recon for other sub caps
titans and motherhip to be immune also to bubles of dictors and hictors, to catch them we must use a capital warp disruptor/capital warp disruption filed generatos (with a decent range ex.50 km) which can be fitted only in capitals ships.
Don't forget heavy dictors
2. To be immune also to sub cap energy neutralizers,so im telling about the creation also of capital energy neutralizers which can be used only from capital ships
Are you PL? let me check your id, cause it seems you're crying about abaddons neutralizing titans, which are the latest effective defense against them. Just because someone takes out your 100 billion titan with a fleet of 90 and neutralizing abaddons, doesnt mean you go to ccp to take that defense out. They took hours to prepare for that and it wasnt guaranteed to be effective. I'm sure a titan CAN Shoot a bs.
I'm sure you have a titan, the reason you're making this irrational post about making titans invulnerable to ANYTHING. You're trying to deceitfully make ccp make your titan a "GOD" character, putting everyones back against the wall whenever you stroll into their null system. You want titans to be able to shoot sub caps but you dont want subcaps to be able to do anything to defend themselves. You then want caps to have no effect against you electronically.
I thought this post was logical and well thought out until I got further down the post, picking it apart. Titans are suppose to be a good aide in taking sov and fielding ships, through bridges, thats it. Who's going to put up a 100 billion ship for pvp daily? |

Luc Chastot
Gentleman's Corp
340
|
Posted - 2013.04.29 16:18:00 -
[40] - Quote
Daimon Kaiera wrote:Doc Severide wrote:Millenium Darkcloud wrote:Something must be about the titans, Get rid of them... Quote:SO give a reason to the owners of that ships to use them again (and loose them in action) The 9283rd post in forum that someone spells lose as loose. 99.99999% of English speakers can't get it right... I don't even get what's so hard about it. When you lose some spelling knowledge that was probably already loose in your head, it effects an atmosphere around you that affects the mood of people who do care about this spelling; they're actually over there right now with their opinions laughing. But at whom are they laughing? It is you; the one who cannot spell. I cannot create meaningful sentences whilst trying to include all of these words. who/whom/they're/their/there/effect/affect/lose/loose. It could also mean that those people can spell better than you in languages you cannot or, in other words, are non-native English speakers. Make it idiot-proof and someone will make a better idiot. |
|

Pyztof
WOLIMAZO INC Shao Khan.
7
|
Posted - 2013.04.29 17:04:00 -
[41] - Quote
Goons will whine at anything that is a perceived threat to their blob.
That having been said - the Titan is over-nerfed, over-priced, under-utilized - except as a jump bridge.
I'm not advocating going back to the blap-titan days but there has to be some more utility and combat viability given to them - or simply remove them from the game. |

tankus2
Deep Core Mining Inc. Caldari State
107
|
Posted - 2013.04.29 18:11:00 -
[42] - Quote
Pyztof, I was hoping my ideas could help achieve that goal :/ Where the science gets done |

Kagura Nikon
Mentally Assured Destruction Whores in space
210
|
Posted - 2013.04.29 18:21:00 -
[43] - Quote
Titans are among the worst 3 things that ever happened to this game. |

Collin Dow
O C C U P Y Test Alliance Please Ignore
41
|
Posted - 2013.04.29 18:55:00 -
[44] - Quote
Holy Christ OP's ideas are bad. Like, the worst. Goddamn. The Gallente shall rise again! The Glorious Revolution lives on in my heart. |

CIA Agent
Science and Trade Institute Caldari State
3
|
Posted - 2013.04.29 19:25:00 -
[45] - Quote
simply put... let ttians DD subcaps... they will be no longer nerfed...every titan pilot will love it and still makes it so we can only kill 1 subcap every 10 minutes....
and everyone out there thats talking **** about titans and supers is just pissed off cause 90% of them will never fly a super or t titan on TQ. stop being retards stop talking about **** u know nothing about...
idiots |

CIA Agent
Science and Trade Institute Caldari State
3
|
Posted - 2013.04.29 19:28:00 -
[46] - Quote
this was also quoted from another thread
Johnny thorir wrote:Add siege mod for titans that improves theyre tracking to the old days but they would have to siege 5 minute cycles = titans get used more and will generate more content \
this works as well |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
1137
|
Posted - 2013.04.29 20:19:00 -
[47] - Quote
CIA Agent wrote:simply put... let ttians DD subcaps... they will be no longer nerfed...every titan pilot will love it and still makes it so we can only kill 1 subcap every 10 minutes....
and everyone out there thats talking **** about titans and supers is just pissed off cause 90% of them will never fly a super or t titan on TQ. stop being retards stop talking about **** u know nothing about...
idiots
Yes, because having every command ship, HIC and logi DDed off the field in the opening minute of a fight was really good fun, wasn't it. |

CIA Agent
Science and Trade Institute Caldari State
3
|
Posted - 2013.04.29 22:33:00 -
[48] - Quote
Danika Princip wrote:CIA Agent wrote:simply put... let ttians DD subcaps... they will be no longer nerfed...every titan pilot will love it and still makes it so we can only kill 1 subcap every 10 minutes....
and everyone out there thats talking **** about titans and supers is just pissed off cause 90% of them will never fly a super or t titan on TQ. stop being retards stop talking about **** u know nothing about...
idiots Yes, because having every command ship, HIC and logi DDed off the field in the opening minute of a fight was really good fun, wasn't it.
pretty sure u have more to worry about from pl and nc dot or cfc for that matter... the alliance that has mnpt had a real war in over a year. i would be interested to know what there titan numbers are in comparison to 2012 to now
and btw its not all about hbc this game also has CFC, N3, PL (how have over 100 active titans mind u), whats left of solar. DD i do think still has titans, as well as every low sec alliance that has super caps... no your right HBC is the only real coalition out there... what was i thinking... your still an idiot |

violator2k5
RogueRaiders
9
|
Posted - 2013.04.29 23:28:00 -
[49] - Quote
Danika Princip wrote:CIA Agent wrote:simply put... let ttians DD subcaps... they will be no longer nerfed...every titan pilot will love it and still makes it so we can only kill 1 subcap every 10 minutes....
and everyone out there thats talking **** about titans and supers is just pissed off cause 90% of them will never fly a super or t titan on TQ. stop being retards stop talking about **** u know nothing about...
idiots Yes, because having every command ship, HIC and logi DDed off the field in the opening minute of a fight was really good fun, wasn't it.
hic's used to be able to withstand at least 1 dd but when you're up against multiple titans its a real pain in the rear to fight. there were several cases in the past where a fleet would have a scout on the other side of the gate and would have to make a decision of weather or not to jump in to fight or not. A lot of the times it was negated due to the amount of said titans in that system weather they were actively online or logged off. jumping into a system to get triple dd'd I can tell you now isn't fun, it takes away the fighting aspect because only 3 characters end up with most of the kills and what's left is pod clean up if any of the pod's managed to survive it.
|

CIA Agent
Science and Trade Institute Caldari State
3
|
Posted - 2013.04.29 23:32:00 -
[50] - Quote
violator2k5 wrote:Danika Princip wrote:CIA Agent wrote:simply put... let ttians DD subcaps... they will be no longer nerfed...every titan pilot will love it and still makes it so we can only kill 1 subcap every 10 minutes....
and everyone out there thats talking **** about titans and supers is just pissed off cause 90% of them will never fly a super or t titan on TQ. stop being retards stop talking about **** u know nothing about...
idiots Yes, because having every command ship, HIC and logi DDed off the field in the opening minute of a fight was really good fun, wasn't it. hic's used to be able to withstand at least 1 dd but when you're up against multiple titans its a real pain in the rear to fight. there were several cases in the past where a fleet would have a scout on the other side of the gate and would have to make a decision of weather or not to jump in to fight or not. A lot of the times it was negated due to the amount of said titans in that system weather they were actively online or logged off. jumping into a system to get triple dd'd I can tell you now isn't fun, it takes away the fighting aspect because only 3 characters end up with most of the kills and what's left is pod clean up if any of the pod's managed to survive it.
umm u do reailze that there is no more AOE DD right?
|
|

violator2k5
RogueRaiders
9
|
Posted - 2013.04.29 23:54:00 -
[51] - Quote
CIA Agent wrote: umm u do reailze that there is no more AOE DD right?
yes I do realize that.
I was talking about the past titans, not the current, hence the quote followed by my comment. |

MeBiatch
Republic University Minmatar Republic
947
|
Posted - 2013.04.30 00:12:00 -
[52] - Quote
Brooks Puuntai wrote:Nerf them, allow them to dock, reduce build cost, and be done with it.
super carriers sure. titans no way they are too big.
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
947
|
Posted - 2013.04.30 00:23:00 -
[53] - Quote
Saladin wrote:I just think instead of buffing the ship, simply allow it to dock. Motherships and Titans today are no where near as powerful when they were initially introduced, and rightly so. But perhaps its time to re-think if its still fair that they are non-dockable ships.
Some may quote some RP reasons (its too big for a station!), but the sci-fi genre already has solutions for this. Stations could just suddenly develop Tardis technology.
why not make a new outpost that is gigantic it purpose is to act like a capital station for an alliance.
its big enough for super caps to dock
you can only have one capital outpost per alliance.
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
1138
|
Posted - 2013.04.30 00:35:00 -
[54] - Quote
CIA Agent wrote:Danika Princip wrote:CIA Agent wrote:simply put... let ttians DD subcaps... they will be no longer nerfed...every titan pilot will love it and still makes it so we can only kill 1 subcap every 10 minutes....
and everyone out there thats talking **** about titans and supers is just pissed off cause 90% of them will never fly a super or t titan on TQ. stop being retards stop talking about **** u know nothing about...
idiots Yes, because having every command ship, HIC and logi DDed off the field in the opening minute of a fight was really good fun, wasn't it. pretty sure u have more to worry about from pl and nc dot or cfc for that matter... the alliance that has mnpt had a real war in over a year. i would be interested to know what there titan numbers are in comparison to 2012 to now and btw its not all about hbc this game also has CFC, N3, PL (how have over 100 active titans mind u), whats left of solar. DD i do think still has titans, as well as every low sec alliance that has super caps... no your right HBC is the only real coalition out there... what was i thinking... your still an idiot
I'm in the CFC and I never said a word about the HBC. I was saying that having every command ship, logi and HIC DDed off the field, which is exactly what used to happen before the current DD was brought in (And I have the lossmails to prove it), was not a lot of fun. It made it nigh impossible to take down supers with subcaps, which was bad. |

Cleo Lavastone
Native Freshfood Minmatar Republic
0
|
Posted - 2013.04.30 09:59:00 -
[55] - Quote
Pyztof wrote:Goons will whine at anything that is a perceived threat to their blob.
That having been said - the Titan is over-nerfed, over-priced, under-utilized - except as a jump bridge.
I'm not advocating going back to the blap-titan days but there has to be some more utility and combat viability given to them - or simply remove them from the game.
some correct words,
titans must have some use equal to their price value and skills requirement, even the titan skill book its 5 bill , more expensive than the 99,99 % ships of eve |

Cleo Lavastone
Native Freshfood Minmatar Republic
0
|
Posted - 2013.04.30 10:16:00 -
[56] - Quote
The last year has begun a rebalancing at eve. where is the balance when the most expensive it is not better than the cheaper,
but in the other hand more numbers are better the few.
Also eve is a game of skillpoints, but now days they have lost the worth they had, where is the quality that game used to have, Part of the equation must be all of them, NOT only the numbers. 1000 vs 200 are better, but why not if the 200 have 20x or 30x the value (in isk) of 1000 in the fight to have same chances to win?
|

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
1140
|
Posted - 2013.04.30 10:20:00 -
[57] - Quote
Cleo Lavastone wrote:The last year has begun a rebalancing at eve. where is the balance when the most expensive it is not better than the cheaper,
but in the other hand more numbers are better the few.
Also eve is a game of skillpoints, but now days they have lost the worth they had, where is the quality that game used to have, Part of the equation must be all of them, NOT only the numbers. 1000 vs 200 are better, but why not if the 200 have 20x or 30x the value (in isk) of 1000 in the fight to have same chances to win?
Where is the balance when 10 people logging in causes two hundred to have to stand down? |

Cleo Lavastone
Native Freshfood Minmatar Republic
0
|
Posted - 2013.04.30 10:29:00 -
[58] - Quote
Danika Princip wrote:
Where is the balance when 10 people logging in causes two hundred to have to stand down?
the balance is to use same quality ships if the 200 people were in dreads they were stand down???
or the 10 titans were never logged in? |

Major Templar
Dreddit Test Alliance Please Ignore
36
|
Posted - 2013.04.30 10:31:00 -
[59] - Quote
Millenium Darkcloud wrote:1. titans and motherhip to be immune also to bubles of dictors and hictors, to catch them we must use a capital warp disruptor/capital warp disruption filed generatos (with a decent range ex.50 km) which can be fitted only in capitals ships.
Thus stopping small corporations and alliances who have no or little capitals to speak of from killing a titan. Lets say we find an alliance that has 2 Carriers. Enemy Titan lands on the field and they tackle it. 2 more Titans jump in and instantly blaps them with DD. Those 3 Titans are now free and clear to do what ever they wanted and are no longer at risk of being killed.
Millenium Darkcloud wrote:2. To be immune also to sub cap energy neutralizers,so im telling about the creation also of capital energy neutralizers which can be used only from capital ships
Again, small corporations and alliances will then be left with little chance of ever capping out a Titan to prevent it from jumping out. Bring in just a few Titans and the small end guys will never be able to stop them.
Millenium Darkcloud wrote:3. Reduse their guns sig radius from 2000 -----> 1000 , so they continue to do reduse damage to smaller targets but if someone used them in good numbers can change a fight ( ex. fleet A and fleet B ,fleet A has field 300 bil value ships and fleet B 2 tril [more numbers or a lot of titans], fleet B must have a better chance to win this fight.
No. Your entire thing here is to make large powerful alliances with Titans unstoppable. Enemy fleet has say 10 Capitals (in total) and 100 subs. So you jump in 10 Titans and dispatch their Capitals leaving them with 100 Subs who can not stop the Titans at all from leaving or reducing them to scrap. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
1141
|
Posted - 2013.04.30 10:54:00 -
[60] - Quote
Cleo Lavastone wrote:Danika Princip wrote:
Where is the balance when 10 people logging in causes two hundred to have to stand down?
the balance is to use same quality ships if the 200 people were in dreads they were stand down??? or the 10 titans were never logged in?
So you feel it should be literally impossible to beat, say, PL in a fight. or TEST, Goons, or any of the other large blocs?
Finding 200 dread pilots is not easy. Finding 10 titan pilots is. 200 dreads have very little flexibility compared to a decent 200 man BS fleet. I've been in those fleets, with decent comp and plenty of support, yet stood no chance whatsoever against a handful of titans. Explain how that is good. Explain why cost should be a balancing factor. Explain why the only way to beat titans should be to drop more titans. Explain why the blocs should be unbeatable. |
|
|
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |