
tankus2
Deep Core Mining Inc. Caldari State
107
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Posted - 2013.04.28 22:56:00 -
[1] - Quote
I've heard this idea a while back:
Make Jump Bridges require titan-to-titan contact. So instead of using a cyno beacon to drop a fleet to, you'd use a second Jump Bridge titan. Think of it like two gods stretching an arm across the cosmos to each other and, with a touch of their finger, allowing hundreds or thousands of their followers to transfer through.
And yes, it would be two-way, as long as there is fuel.
Speaking of which, I'd give the Jump Bridge a new means in which to operate/fuel. Heavy Water would be used as a secondary fuel source in which to keep the Bridge active (with a very low cost), and fuel requirements to make the jump be reduced to 1/4th of current usage, though both ships consume fuel every time someone uses the bridge.
If there is not enough Heavy Water for a full 5 minute cycle on either end, then the bridge will only remain active for a duration based on the Heavy Water remaining, provided its longer than 5 seconds.
This new Bridging method ignores cynojammers, since a cynofield is not used in the process, and the two titans can transfer fuel to each-other at the cost of extra Heavy Water.
The Bridging must take place 200km away from any spaceborne structure to ensure minimal interference.
A new module (high-slot) for Titans could be a capital-class Warfare Link that only Titans can fit. This link enhances the Titan's own ship bonus, the effectiveness of any Warfare Links in the Titan's fleet, and grants a small bonus to all Fleet/Wing/Squad commander's leadership skill bonuses. I do not except, and certainly hope this won't be the case, where the first two bonuses go beyond a 10% boost, with the third bonus going beyond 5%.
This module, like a Damage Control, can only have one on a given ship, and there can only be one in a Fleet.
The module will also have a synergy bonus with the new Jump Bridge: Bonii from the titan can pass through the other side, though increases Heavy Water consumption by a percentage, somewhere between 10-25%.
This module would also require its own skill, which may increase the bonuses it gives out, but again by a very small amount.
A super-capital shield amplifier would also be a boon (at least for the shield capitals). Fitting requirements would place it outside the means of smaller shipping, though if this cannot be the case then simply tacking on a 'capital only' rule will do. Its bonus would be close to double to what the subcap equivalent would be, though a special skill required to use the module would increase effectiveness further.
A high-slot module that increases the ship maintenance array on the fitted capital. This increase is based on a percentage, so ships with a larger base hanger size get greater benefits. The module is for capitals only (so yes the Orca could fit it), and only one could fit on a ship, like the Damage Control. The percentage given shouldn't be so much that Orcas could suddenly squeeze in battleships into itself, but it should be enough to where even Titans would consider fitting it. Perhaps giving Titans a role bonus?
Final notes: balancing the ship's HP to be better geared towards its preferred style of tanking (overall hp remains the same). an extra bonus that decreases downtime after DD use (scales per level, max reduces it down by 25% maybe). an extra mid/low slot, where applicable. Where the science gets done |