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61. Try 3M Professional Formula - in Player Features and Ideas Discussion [original thread]
Originally by: Lone Davinel Then why does caldari have gunboats in the first place if they aren't going to be up to par with other races gun boats? Variety, for one. All the races have the odd ship that looks out of place, but simply b...
- by R4d1o4ct1v3 - at 2009.03.03 20:43:00
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62. Possible Answer to Ninja Salvaging? - in Player Features and Ideas Discussion [original thread]
Originally by: Santiago Fahahrri Wrecks are like asteroids. The pilot who created the wreck has ownership over the loot in the wreck, but that pilot does not have ownership over the wreck itself. The wreck is like an asteroid. It belongs t...
- by R4d1o4ct1v3 - at 2009.03.03 19:45:00
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63. Salvage stealing - in Player Features and Ideas Discussion [original thread]
Originally by: bettybettybettybetty What do you REALLY expect to happen if they make it flag ninja salvagers? What are you gonna do? shoot my frigate? The same thing will happen with can flippers, i'm just gonna come back and destroy your ...
- by R4d1o4ct1v3 - at 2009.03.03 10:27:00
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64. Salvage stealing - in Player Features and Ideas Discussion [original thread]
Originally by: CCP Navigator Guys and girls, Salvaging wrecks, as it stands right now, will not flag an aggression timer. GM Ytterbium discusses the issue here stating: "You can still salvage other people wrecks without CONCORD interven...
- by R4d1o4ct1v3 - at 2009.03.03 10:25:00
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65. Warning for drones - in Player Features and Ideas Discussion [original thread]
Hi. That might be useful, yes. But it would have to be very carefully implemented. In some cases, you may need to warp out quickly, knowingly leaving your drones behind. Having a warning preventing you from warping out in a situation like that m...
- by R4d1o4ct1v3 - at 2009.03.03 09:31:00
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66. Player name change. - in Player Features and Ideas Discussion [original thread]
Hi. I would very much like the ability to change the name of my characters. (One, in particular ) In my case, the name I chose for this character was completely random. I never intended to play EVE for more than a few days so I didn't give it m...
- by R4d1o4ct1v3 - at 2009.03.03 09:25:00
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67. Try 3M Professional Formula - in Player Features and Ideas Discussion [original thread]
Edited by: R4d1o4ct1v3 on 03/03/2009 08:50:55 Hi. Clearly you were not around for the first few expansions. If you had been, you would never accuse CCP of overlooking broken features or player ideas. EVE as it exists today is nothing like wh...
- by R4d1o4ct1v3 - at 2009.03.03 08:50:00
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68. The Caldari Way - EWAR and Missiles - in Player Features and Ideas Discussion [original thread]
I fully support the idea to reduce the effects of ECM. Suffering effects that reduce your abilities is one thing, but being rendered completely unable to fight back... that's just not right.
- by R4d1o4ct1v3 - at 2009.03.03 07:25:00
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69. AFK Mining = Macro Mining Lite? - in Player Features and Ideas Discussion [original thread]
If you ban everybody who's attentions wanders away from the EVE client while their mining lasers cycle, EVE would run out of raw minerals. Which would lead to shortages of items, prices would sky-rocket, and people couldn't afford to loose their s...
- by R4d1o4ct1v3 - at 2009.03.03 07:07:00
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70. War and High sec griefers - in Player Features and Ideas Discussion [original thread]
There is already a mechanism in place to protect industrial corporations from griefers. They are called mercenary corps. If you don't want to protect yourself, hire somebody to do it for you. The rules in EVE have always been fairly simple, and t...
- by R4d1o4ct1v3 - at 2009.03.03 06:32:00
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71. When the bears come... - in Crime and Punishment [original thread]
This is kind of funny... in the same way that the video of the kid that got hit by the end-buzzer air-ball was funny. You know it's wrong, but you still laugh. But it's just a part of EVE. Newbies do stupid things and get killed. Although, taking...
- by R4d1o4ct1v3 - at 2009.03.03 05:32:00
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72. Pirates and Payscales: Ransom Deamands? - in Crime and Punishment [original thread]
I would consider anybody caught in a could-be-podded situated while wearing non-disposable implants rather foolish. Do people really go flying around low-sec in their training clone? Well, I can't remember what my current clone costs, but I would...
- by R4d1o4ct1v3 - at 2009.02.23 16:33:00
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73. getting pod killed without explaination - in Crime and Punishment [original thread]
Originally by: ScaR97731 I'm going to straighten you out as a favor because it is clear too me that you have very deep, emotional issues. Anyone who PVPs, or are a Pirate, Ganker, or Griefer has issues of past, or present emotional trauma....
- by R4d1o4ct1v3 - at 2009.02.23 14:42:00
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74. getting pod killed without explaination - in Crime and Punishment [original thread]
Originally by: ScaR97731 Sure, if you are into that sort of masochistic stuff, but I suspect that normal, and healthy people pursue other healthy activities. Define "healthy activities". Human beings are competitive, emotional and viole...
- by R4d1o4ct1v3 - at 2009.02.22 16:50:00
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75. idea for RL vs. skill training conflict: SMS control of skilltraining - in Player Features and Ideas Discussion [original thread]
They had something like that at one of the Fanfests. A application for mobile phones wich would allow you to switch skill training and read eve-mails and such minor tasks. It was basicly a client built without all the graphics. Most phones today...
- by R4d1o4ct1v3 - at 2006.12.21 11:43:00
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76. "I Surrender!" Emote - in Player Features and Ideas Discussion [original thread]
A white flag would be kind of funny I must agree with that. But having it boost your defence and disable your offence is just asking for problems. ------------------- DISCLAIMER: All opinions in this post are the opinions af a week old, half ea...
- by R4d1o4ct1v3 - at 2006.12.21 11:07:00
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77. LAG - Splitting up of servers? - in Player Features and Ideas Discussion [original thread]
They explained it quite well at the Fanfest 2005 how the server works and you can rest assured that these ppl know what they are doing. As I understood it, the server itself is split into a larg number of smaller nodes, each handling its small pa...
- by R4d1o4ct1v3 - at 2006.12.21 10:58:00
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78. Indirect NOS nerf - in Player Features and Ideas Discussion [original thread]
Removing the cap usage of a module all together is never gona happen. Nothing runs on thin air. If I were in a fleet battle in a frig, hellbent on scrambling something close up (and I have), Id bring Cap Boosters. ------------------- DISCLAIMER: ...
- by R4d1o4ct1v3 - at 2006.12.21 10:24:00
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79. Damge type display - in Player Features and Ideas Discussion [original thread]
So there I was, surrounded by swarms of ebil mission drones, my armor almost breached. And I found myself thinking: "Damn, should have googled the damage types". Lets pretend for a second that I was a roll playing kind of girl... I'd be rather ***...
- by R4d1o4ct1v3 - at 2006.12.21 10:15:00
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80. No ASP or ASP.NET - in Player Features and Ideas Discussion [original thread]
Ok first of all I must say Opera is an awfull browser. It may be more secure than IE but omg it's barely cabable of rendering a basic table propperly. And as a web designer myself I've had to redesign my pages over and over again to display them ...
- by R4d1o4ct1v3 - at 2006.12.21 09:36:00
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