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1. Skills training must!! (skill queue II) - in Player Features and Ideas Discussion [original thread]
on the 25% of 24 hours bit, i meant 20%, so level 1 would be 4.8 hours, level 2 would be 9.6 hours, L3 = 14.4, L4 = 19.2 and L5 would be 24 hours. and lynch, where did you read about their considerations on this subject? id be interested in check...
- by RANSOMED - at 2006.05.09 00:06:00
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2. Skills training must!! (skill queue II) - in Player Features and Ideas Discussion [original thread]
I posted a skill queue suggestion about a month ago. After reading everyoneÆs response to it, I came up with a better solution: a new skill in the learning category specifically for queuing skills. it would be called "scheduling" or "Time Manageme...
- by RANSOMED - at 2006.05.08 18:56:00
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3. Remote hanger access to others - in Player Features and Ideas Discussion [original thread]
is there any way to allow some "Joe" to access your hanger in a distant starbase? When you do player mission trade pickup requests, it would be nice to be able to buy the items remotely with your increased trade skills considered, then have someon...
- by RANSOMED - at 2006.04.11 17:31:00
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4. A very important game developement: - in Player Features and Ideas Discussion [original thread]
about the 12 hour skill que... i was thinking along the same lines actually, because even a limit of 6 skills could last months if they're really upper level. my problem is with all the tiny annoying 1,2,3 level ones. however, i still only log in ...
- by RANSOMED - at 2006.04.10 16:30:00
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5. A very important game developement: - in Player Features and Ideas Discussion [original thread]
Hey, does ccp even check these forums out? i never see a dev. reply to a post.
- by RANSOMED - at 2006.04.09 00:29:00
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6. A very important game developement: - in Player Features and Ideas Discussion [original thread]
I really really hope ccp isn't planning on capitalizing on the inconvenience of changing skills by putting a "convenient time saver" mobile phone on the market, which will definately cost more money and still keep skill training invading REAL LIFE...
- by RANSOMED - at 2006.04.09 00:27:00
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7. A very important game developement: - in Player Features and Ideas Discussion [original thread]
And to the whole character farming idea, first, 10000 a year is a nice salary if you work at burger king. with a queue limit of 6 or even 4 or 5, the "farmer" would still have to devote a lot of micromanaging. How much isk does a character spend o...
- by RANSOMED - at 2006.04.08 23:10:00
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8. A very important game developement: - in Player Features and Ideas Discussion [original thread]
The duel training system is a bit of a penalty if you are playing long periods of time a day, you have to wait twice as long for something to change. if you're like me, it's an OK deal, I can at least mix some of my dinky skills with some super lo...
- by RANSOMED - at 2006.04.08 22:54:00
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9. A very important game developement: - in Player Features and Ideas Discussion [original thread]
thanks for all the input so far... i wouldn't be to concerned with players selling characters, there is stil the dynamics of having to make the money to buy the skill books, that takes game time, also, im suggesting around 6 skills maximum to be q...
- by RANSOMED - at 2006.04.08 04:59:00
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10. A very important game developement: - in Player Features and Ideas Discussion [original thread]
...continued... I'm sure there wouldnÆt be an uproar if this option came into existence. (I'm sure a limit of 6 or so queued skills would have to be implemented). The only dynamics that could change would be the result of an increase in eve popul...
- by RANSOMED - at 2006.04.07 22:04:00
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11. A very important game developement: - in Player Features and Ideas Discussion [original thread]
Hi, my name is Bryan Foutch. I am 23, a college student, a husband, and a father. a year ago, I, along with several other friends (also married) discovered your world. We loved it. it was so fun, and had a much smaller time demand than other mmorp...
- by RANSOMED - at 2006.04.07 22:01:00
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