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121. QuickFit - in Ships and Modules [original thread]
Originally by: Krathe Small bug, the Logistics ship skill doesn't seem to affect the cap usage on remote reps/cap transfers etc. I heavily suspect that you don't have set your Logistic level skill above lvl 0. Because I tested it and it ...
- by Rahzelk - at 2005.11.03 18:55:00
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122. QuickFit - in Ships and Modules [original thread]
Originally by: Krathe Small bug, the Logistics ship skill doesn't seem to affect the cap usage on remote reps/cap transfers etc. I heavily suspect that you don't have set your Logistic level skill above lvl 0. Because I tested it and it ...
- by Rahzelk - at 2005.11.03 18:55:00
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123. QuickFit - in Ships and Modules [original thread]
Originally by: Trelennen I know it could mean quite a lot of work, but how about adding the transversal velocity and sig radius for damage calculations? eheh... Not sure being able to to that. But its a change that is mainly based on my...
- by Rahzelk - at 2005.10.26 22:14:00
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124. QuickFit - in Ships and Modules [original thread]
Originally by: Trelennen I know it could mean quite a lot of work, but how about adding the transversal velocity and sig radius for damage calculations? eheh... Not sure being able to to that. But its a change that is mainly based on my...
- by Rahzelk - at 2005.10.26 22:14:00
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125. QuickFit - in Ships and Modules [original thread]
In next version you will be able to activate/deactivate a module with right click on it in simulation's tab. Also, I will activate module by default. Hope it will satisfy your wishes Have not much time to improve QF really much than it is now, ...
- by Rahzelk - at 2005.10.26 18:25:00
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126. QuickFit - in Ships and Modules [original thread]
In next version you will be able to activate/deactivate a module with right click on it in simulation's tab. Also, I will activate module by default. Hope it will satisfy your wishes Have not much time to improve QF really much than it is now, ...
- by Rahzelk - at 2005.10.26 18:25:00
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127. QuickFit - in Ships and Modules [original thread]
Originally by: Joerd Toastius I think your agility equations are whacked :P I'll look at that.... but i didn't had much time on it so I suppose it to be bugged Quote: Can't figure out how to reset cap in the cap sim Simply st...
- by Rahzelk - at 2005.10.25 22:15:00
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128. QuickFit - in Ships and Modules [original thread]
Originally by: Joerd Toastius I think your agility equations are whacked :P I'll look at that.... but i didn't had much time on it so I suppose it to be bugged Quote: Can't figure out how to reset cap in the cap sim Simply st...
- by Rahzelk - at 2005.10.25 22:15:00
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129. CCP: Can you remove the cap usage from projectiles? - in Ships and Modules [original thread]
At least, if not reduced to 0, have AC reevaluate to half their actual value, even if it mean doubling Arty cap usage... Make them different but with sense. AC fires 1 bullet for 1.5sec. Its cumsuption is by no mean "negligeable". What can be a...
- by Rahzelk - at 2005.10.25 18:56:00
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130. QuickFit - in Ships and Modules [original thread]
Version 0.9y¦ -Includes an option tab where you can set ..well options like do not restrict on CPU/GRID, show or hide CPU/GRID of each module... -New "Select a NPC" to evaluate your damage on it -Corrected Battlecruiser bug -Improved display...
- by Rahzelk - at 2005.10.25 18:52:00
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131. QuickFit - in Ships and Modules [original thread]
Edited by: Rahzelk on 25/10/2005 18:59:59 Version 0.9y¦ -Includes an option tab where you can set ..well options like do not restrict on CPU/GRID, show or hide CPU/GRID of each module... -New "Select a NPC" to evaluate your damage on it -...
- by Rahzelk - at 2005.10.25 18:52:00
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132. QuickFit - in Ships and Modules [original thread]
Version 0.9y Just correcting some bugs... Do not look where you fell, but where you slipped.
- by Rahzelk - at 2005.10.22 07:31:00
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133. QuickFit - in Ships and Modules [original thread]
Version 0.9y Just correcting some bugs... Do not look where you fell, but where you slipped.
- by Rahzelk - at 2005.10.22 07:31:00
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134. QuickFit - in Ships and Modules [original thread]
Quote: Cap rechargers CPU needs are not reduced. Corrected for next release Quote: Equipment-tab: Could you please remove CPU and PG from attribute list and make them visible all the time. Perhaps with highlighted color to stick o...
- by Rahzelk - at 2005.10.20 22:22:00
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135. QuickFit - in Ships and Modules [original thread]
Quote: Cap rechargers CPU needs are not reduced. Corrected for next release Quote: Equipment-tab: Could you please remove CPU and PG from attribute list and make them visible all the time. Perhaps with highlighted color to stick o...
- by Rahzelk - at 2005.10.20 22:22:00
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136. QuickFit - in Ships and Modules [original thread]
Edited by: Rahzelk on 19/10/2005 22:00:49 Oh yeah and sorry for the mixing in english/french version... english version is 100% english, as french is 100% french... If anyone wanna translate the tool for its own language, I have all strings t...
- by Rahzelk - at 2005.10.19 22:00:00
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137. QuickFit - in Ships and Modules [original thread]
Edited by: Rahzelk on 19/10/2005 22:00:49 Oh yeah and sorry for the mixing in english/french version... english version is 100% english, as french is 100% french... If anyone wanna translate the tool for its own language, I have all strings t...
- by Rahzelk - at 2005.10.19 22:00:00
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138. QuickFit - in Ships and Modules [original thread]
Edited by: Rahzelk on 19/10/2005 18:04:41 Version 0.9x¦ is now available. Please, those of you that have downloaded 0.9x¦ before announced, download it again cause you don't have the good version. Good version of 0.9x¦ shouldn't show any ...
- by Rahzelk - at 2005.10.19 18:01:00
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139. QuickFit - in Ships and Modules [original thread]
Edited by: Rahzelk on 19/10/2005 18:04:41 Version 0.9x¦ is now available. Please, those of you that have downloaded 0.9x¦ before announced, download it again cause you don't have the good version. Good version of 0.9x¦ shouldn't show any ...
- by Rahzelk - at 2005.10.19 18:01:00
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140. QuickFit - in Ships and Modules [original thread]
New version (0.9x). Add a panel for E.W. Add a comparaison between 2 ships... Corrected every known bugs, and unveiled new bugs :) Still open to lot more improvment Thx for your support ! Note : sometimes, saves are lost from a version to a...
- by Rahzelk - at 2005.10.13 22:19:00
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