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Rahzelk
Rahzelk

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Posted - 2005.10.02 10:35:00 - [31]

Thanx for your feedbacks and bugreports. They are alllisted in the quickfit simple web page, as well as wish list. Feel free to add any bug reports or wished feature, i'll track them down on the web page.

Bugs are identified for most part, will update the tool in the first days of next week Wink
Rahzelk
Rahzelk
Elegance
Tau Ceti Federation

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Posted - 2005.10.02 10:35:00 - [32]

Thanx for your feedbacks and bugreports. They are alllisted in the quickfit simple web page, as well as wish list. Feel free to add any bug reports or wished feature, i'll track them down on the web page.

Bugs are identified for most part, will update the tool in the first days of next week Wink
Joe Ball
Joe Ball

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Posted - 2005.10.03 13:56:00 - [33]

very goot tool. nice work
Joe Ball
Joe Ball
Caldari
Rammstein Industries

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Posted - 2005.10.03 13:56:00 - [34]

very goot tool. nice work
Rahzelk
Rahzelk

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Posted - 2005.10.04 19:00:00 - [35]

New Version 0.9u available (same link as primary post)
Every bug reported until now are corrected.

Waiting for your input :) Thx in advance !



Do not look where you fell, but where you slipped.
Rahzelk
Rahzelk
Elegance
Tau Ceti Federation

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Posted - 2005.10.04 19:00:00 - [36]

New Version 0.9u available (same link as primary post)
Every bug reported until now are corrected.

Waiting for your input :) Thx in advance !



Do not look where you fell, but where you slipped.
Trelennen
Trelennen

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Posted - 2005.10.05 03:07:00 - [37]

Great man. By the way, concerning my lagging issues (and the freeze when clicking in the NPC tab), I checked and had the latest version of the JRE, but with that new build I don't freeze anymore on the NPC tab :). Still lagging, but it's on my laptop, should try to run it on my home computer which has a much better config :p

Keep up the good work. Oh, and in the suggestion part of the QuickFit webpage, you forgot to put an indication of shield recharge / cap recharge at peak (at least shield recharge would be really great).

And also (just thought about it after a post I recently made), maybe a shield simulation tab where you could enter some DPS (divided by damage type), and activate/deactivate some modules in the way (well I see it really useful mainly to test passive tank setups, as for active tanks with cap issues, it would need to be interfaced with the cap simulation too). It's just an idea, and could request quite a time to code (and to figure out the best way to implement it), so don't bother too much about it :p
Originally by: Mangus Thermopyle

When I started EVE, I thought EVE would require dedication and long term planning. I could never dream that the third ship I piloted would be the end of the line.
Trelennen
Trelennen
Disturbed Hoggs

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Posted - 2005.10.05 03:07:00 - [38]

Great man. By the way, concerning my lagging issues (and the freeze when clicking in the NPC tab), I checked and had the latest version of the JRE, but with that new build I don't freeze anymore on the NPC tab :). Still lagging, but it's on my laptop, should try to run it on my home computer which has a much better config :p

Keep up the good work. Oh, and in the suggestion part of the QuickFit webpage, you forgot to put an indication of shield recharge / cap recharge at peak (at least shield recharge would be really great).

And also (just thought about it after a post I recently made), maybe a shield simulation tab where you could enter some DPS (divided by damage type), and activate/deactivate some modules in the way (well I see it really useful mainly to test passive tank setups, as for active tanks with cap issues, it would need to be interfaced with the cap simulation too). It's just an idea, and could request quite a time to code (and to figure out the best way to implement it), so don't bother too much about it :p
=====
!!! Fix SB - Love for AFs - Fix drones AI !!!
Famine Aligher'ri
Famine Aligher'ri

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Posted - 2005.10.05 06:14:00 - [39]

The bugs I had before seem to be handled. However there is some other stuff I need before I can really utilize this program. You have an "Add Effect" option to add in custom effects like "Implant Bonuses". However, you have a very limited list. Would be really helpful if you could add in all the "Hardwiring" implant effects to that list as well. Sort of hard fitting when I dont have my implant bonuses for RoF/Cpu on Guns and ect.

Also want to suggest updated the faction DB you have. I know it's a pain but maybe a new option to create a "Custom" module. That way it could save you the trouble of trying to update the DB all together. Just an idea though being I see no faction webbers! =)

Good work still though, hope you continue to work on this project.


-Famine Aligher'ri, of The Aligher'ri

Famine Aligher'ri
Famine Aligher'ri
V i L e

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Posted - 2005.10.05 06:14:00 - [40]

The bugs I had before seem to be handled. However there is some other stuff I need before I can really utilize this program. You have an "Add Effect" option to add in custom effects like "Implant Bonuses". However, you have a very limited list. Would be really helpful if you could add in all the "Hardwiring" implant effects to that list as well. Sort of hard fitting when I dont have my implant bonuses for RoF/Cpu on Guns and ect.

Also want to suggest updated the faction DB you have. I know it's a pain but maybe a new option to create a "Custom" module. That way it could save you the trouble of trying to update the DB all together. Just an idea though being I see no faction webbers! =)

Good work still though, hope you continue to work on this project.



Vile - Recruiting Pirates
kestrelfear
kestrelfear

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Posted - 2005.10.05 06:18:00 - [41]

Nice job, new version is working great so far. :) A few issues, these aren't really bugs just some things I thought may need changing.

Items are showing their id numbers next to their name. This gets a little hard to read at times, would be better in the attributes window.

Cap transfer section is incorrectly labelled, it asks for "every(sec)" when it should say "every(msec)"

Dmg mod displayed in attributes is now rounded to 3 decimal places. I preferred how it was in the old version showing the full value, as that's how it displays ingame.


Wishlist

Being able to select multiple weapons to display the dps of, instead of just individual or all.

Adding a line to show dps taking reload time into account i.e, (dmg*ammo_capacity)/(ammo_capacity*rof + reload_time).

Turret implant effect bonuses (dmg/cpu/cap).

_________

It is with a heavy heart that I wander into the kitchen and begin rifling through the knife drawer.
kestrelfear
kestrelfear

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Posted - 2005.10.05 06:18:00 - [42]

Nice job, new version is working great so far. :) A few issues, these aren't really bugs just some things I thought may need changing.

Items are showing their id numbers next to their name. This gets a little hard to read at times, would be better in the attributes window.

Cap transfer section is incorrectly labelled, it asks for "every(sec)" when it should say "every(msec)"

Dmg mod displayed in attributes is now rounded to 3 decimal places. I preferred how it was in the old version showing the full value, as that's how it displays ingame.


Wishlist

Being able to select multiple weapons to display the dps of, instead of just individual or all.

Adding a line to show dps taking reload time into account i.e, (dmg*ammo_capacity)/(ammo_capacity*rof + reload_time).

Turret implant effect bonuses (dmg/cpu/cap).
_________

Posting 'First' or just emoticons gives you AIDS
Rahzelk
Rahzelk

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Posted - 2005.10.05 06:24:00 - [43]

Quote:
Oh, and in the suggestion part of the QuickFit webpage, you forgot to put an indication of shield recharge / cap recharge at peak (at least shield recharge would be really great).


This feature is already in. Look the ship attributes in the Equipments panel. Cool


I have noted your other ideas, will see how I can implement this, if possible.


For module that are missing, they are all in the database but a flag is telling if they have to be showed or not. Tell me wich modules you would have to see and i'll "unveiled" it ine the database. The reason why I don't giveou every module is that there is really many of them and it would be a pain to navigate in the lists if they were gloated with un-existing modules..

So tell me wich module would you like to see :)

For custom effects, all I need is time to check what are bonuses given by implants.... If someone could dress me a list it would save my day Embarassed

Custom module is not a bad idea. Don't realize yet how much time it can take me...


For now, i'm focusing on correcting bugs and add other bonus effects to be counted in the fit.



Do not look where you fell, but where you slipped.
Rahzelk
Rahzelk
Elegance
Tau Ceti Federation

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Posted - 2005.10.05 06:24:00 - [44]

Quote:
Oh, and in the suggestion part of the QuickFit webpage, you forgot to put an indication of shield recharge / cap recharge at peak (at least shield recharge would be really great).


This feature is already in. Look the ship attributes in the Equipments panel. Cool


I have noted your other ideas, will see how I can implement this, if possible.


For module that are missing, they are all in the database but a flag is telling if they have to be showed or not. Tell me wich modules you would have to see and i'll "unveiled" it ine the database. The reason why I don't giveou every module is that there is really many of them and it would be a pain to navigate in the lists if they were gloated with un-existing modules..

So tell me wich module would you like to see :)

For custom effects, all I need is time to check what are bonuses given by implants.... If someone could dress me a list it would save my day Embarassed

Custom module is not a bad idea. Don't realize yet how much time it can take me...


For now, i'm focusing on correcting bugs and add other bonus effects to be counted in the fit.



Do not look where you fell, but where you slipped.
Famine Aligher'ri
Famine Aligher'ri

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Posted - 2005.10.05 06:33:00 - [45]

Edited by: Famine Aligher''ri on 05/10/2005 06:34:04

All the real faction modules. Like "Domination", "Guristas", "Shadow Serpentis", "True Sansha", and "Gistii" junk. Very vital for my hardcore frig setups =)

Unless you have a bunch of faction mods that aren't in game?




-Famine Aligher'ri, of The Aligher'ri

Famine Aligher'ri
Famine Aligher'ri
V i L e

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Posted - 2005.10.05 06:33:00 - [46]

Edited by: Famine Aligher''ri on 05/10/2005 06:34:04

All the real faction modules. Like "Domination", "Guristas", "Shadow Serpentis", "True Sansha", and "Gistii" junk. Very vital for my hardcore frig setups =)

Unless you have a bunch of faction mods that aren't in game?





Vile - Recruiting Pirates
Rahzelk
Rahzelk

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Posted - 2005.10.07 19:18:00 - [47]

Updated. Many features have appeared, I hope you'll appreciate them.

Hopefully not much bugs, but with only 10minute testing it, I must admit I may have forgotten some buggly :P

Please give me feedback, bugreports so I can make it better and better ugh



Do not look where you fell, but where you slipped.
Rahzelk
Rahzelk
Elegance
Tau Ceti Federation

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Posted - 2005.10.07 19:18:00 - [48]

Updated. Many features have appeared, I hope you'll appreciate them.

Hopefully not much bugs, but with only 10minute testing it, I must admit I may have forgotten some buggly :P

Please give me feedback, bugreports so I can make it better and better ugh



Do not look where you fell, but where you slipped.
kestrelfear
kestrelfear

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Posted - 2005.10.07 20:57:00 - [49]

Wow, nice update, so many new features Very Happy. Looking forward to playing around with this when I get some free time.

Two quick bugs I noticed while having a look at this version.

- After loading x amount of drones to test dps of, its impossible to return to 0 drones in the dps calculation.

- Heavy Drone Operation skill isn't affecting drone dmg.

_________

It is with a heavy heart that I wander into the kitchen and begin rifling through the knife drawer.
kestrelfear
kestrelfear

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Posted - 2005.10.07 20:57:00 - [50]

Edited by: kestrelfear on 07/10/2005 21:21:20
Edited by: kestrelfear on 07/10/2005 21:12:22
Wow, nice update, so many new features Very Happy. Looking forward to playing around with this when I get some free time.

Some quick bugs I noticed while having a look at this version.

- After loading drones to test dps of, the ammo & charges page will always display the dmg for at least 1 drone even if 0 are specified.

- Conversely, after loading weapons to test dps of, the drones page will always display the dmg for at least 1 weapon, even if you have removed it.

- Heavy Drone Operation skill isn't affecting light/medium drone dmg.

- Error with the drone pages 'Total DPS for all firepower of the ship'. Drones are giving their base dmg value (4, 9 or 22) instead of the actual dps.
_________

Posting 'First' or just emoticons gives you AIDS
Trelennen
Trelennen

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Posted - 2005.10.09 23:38:00 - [51]

Well, really nice unhiding named items. There's at least one you can hide again I guess

Medium Shield Extender - CHEAT FOR GMs
grid: 75mw
cpu: 75tf
Shield HP Bonus 400000.0 HP

Would love to have one of these though :p

Really great additions in this update!
Originally by: Mangus Thermopyle

When I started EVE, I thought EVE would require dedication and long term planning. I could never dream that the third ship I piloted would be the end of the line.
Trelennen
Trelennen
Disturbed Hoggs

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Posted - 2005.10.09 23:38:00 - [52]

Well, really nice unhiding named items. There's at least one you can hide again I guess

Medium Shield Extender - CHEAT FOR GMs
grid: 75mw
cpu: 75tf
Shield HP Bonus 400000.0 HP

Would love to have one of these though :p

Really great additions in this update!
=====
!!! Fix SB - Love for AFs - Fix drones AI !!!
Famine Aligher'ri
Famine Aligher'ri

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Posted - 2005.10.10 07:24:00 - [53]

One quick thing. I updated the program and when I tried to load my characters and ships I saved in the format, it wouldn't load. Said it had an error loading the formats?



-Famine Aligher'ri, of The Aligher'ri

Famine Aligher'ri
Famine Aligher'ri
V i L e

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.10.10 07:24:00 - [54]

One quick thing. I updated the program and when I tried to load my characters and ships I saved in the format, it wouldn't load. Said it had an error loading the formats?




Vile - Recruiting Pirates
Rahzelk
Rahzelk

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Posted - 2005.10.13 22:19:00 - [55]

New version (0.9x).
Add a panel for E.W.
Add a comparaison between 2 ships...

Corrected every known bugs, and unveiled new bugs :)

Still open to lot more improvment Rolling Eyes
Thx for your support !


Note : sometimes, saves are lost from a version to another. I'll try to minimize that, as an example you shouldn't have problem wih saved fit/skills done in 0.9w and loaded in 0.9x.





Do not look where you fell, but where you slipped.
Rahzelk
Rahzelk
Elegance
Tau Ceti Federation

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.10.13 22:19:00 - [56]

New version (0.9x).
Add a panel for E.W.
Add a comparaison between 2 ships...

Corrected every known bugs, and unveiled new bugs :)

Still open to lot more improvment Rolling Eyes
Thx for your support !


Note : sometimes, saves are lost from a version to another. I'll try to minimize that, as an example you shouldn't have problem wih saved fit/skills done in 0.9w and loaded in 0.9x.





Do not look where you fell, but where you slipped.
kestrelfear
kestrelfear

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Posted - 2005.10.14 16:20:00 - [57]

yay! Looking forward to playing around with this tomorrow.

One quick bug, the Thorax MWD bonus is being applied twice when an MWD is fitted. f.ex 001 - Gallente Cruiser (lvl 3) -> 10MN MicroWarpdrive II.capacitorCapacityMultiplier : 90.0 % => 103.5 %



_________

It is with a heavy heart that I wander into the kitchen and begin rifling through the knife drawer.
kestrelfear
kestrelfear

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Posted - 2005.10.14 16:20:00 - [58]

yay! Looking forward to playing around with this tomorrow.

One quick bug, the Thorax MWD bonus is being applied twice when an MWD is fitted. f.ex 001 - Gallente Cruiser (lvl 3) -> 10MN MicroWarpdrive II.capacitorCapacityMultiplier : 90.0 % => 103.5 %


_________

Posting 'First' or just emoticons gives you AIDS
kestrelfear
kestrelfear

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Posted - 2005.10.18 04:27:00 - [59]

shield/armor hardener values are being double calculated when more than one is in use.

f.ex Using one hardener works correctly

010 - Energized Thermic Membrane I -> Moa.armorThermalDamageResonance : 45.0 % => 62.87 % /!\ stacked /!\

adding a second gives

10 - Energized Thermic Membrane I -> Moa.armorThermalDamageResonance : 45.0 % => 71.6 % /!\ stacked /!\
011 - Energized Thermic Membrane I -> Moa.armorThermalDamageResonance : 71.6 % => 85.34 % /!\ stacked /!\


Still haven't had a chance to test this version much, I haven't used the new features at all yet Embarassed. One thing I'd like to see though is a way to export your skills to an xml file.

_________

It is with a heavy heart that I wander into the kitchen and begin rifling through the knife drawer.
kestrelfear
kestrelfear

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Posted - 2005.10.18 04:27:00 - [60]

shield/armor hardener values are being double calculated when more than one is in use.

f.ex Using one hardener works correctly

010 - Energized Thermic Membrane I -> Moa.armorThermalDamageResonance : 45.0 % => 62.87 % /!\ stacked /!\

adding a second gives

10 - Energized Thermic Membrane I -> Moa.armorThermalDamageResonance : 45.0 % => 71.6 % /!\ stacked /!\
011 - Energized Thermic Membrane I -> Moa.armorThermalDamageResonance : 71.6 % => 85.34 % /!\ stacked /!\


Still haven't had a chance to test this version much, I haven't used the new features at all yet Embarassed. One thing I'd like to see though is a way to export your skills to an xml file.
_________

Posting 'First' or just emoticons gives you AIDS
   
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