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| Author | Thread Statistics | Show CCP posts - 0 post(s) |
![]() Trelennen |
Posted - 2005.10.26 19:47:00 -
[91] I know it could mean quite a lot of work, but how about adding the transversal velocity and sig radius for damage calculations? (and then take into account tracking) Some questions (Q) and further improvements possibilities (I) for this Ammo tab: - Q: are max ammo loaded and reload time taken into account for DPS and time needed to kill opponent? If not it could be great. - I: don't know how easy to fit in the screen it would be, but it would be great to be able to set shield/armor/structure HP, and shield/armor resists (as well as one entry for global structure res, as with next patch damage controls will add resist all to structure - as well as armor and shield too - so structure might have a non null resistance, but will have the same for all damage). Haven't tested recent changes though. Oh and by the way, I tried to launch QuickFit on Linux, and add the following error:
I don't know if there is something non portable in the code, or if I'm missing some package though (previously I had troubles with odbc drivers I hadn't install, maybe I just lack something to make it run ;)).
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Trelennen Disturbed Hoggs |
Posted - 2005.10.26 19:47:00 -
[92] I know it could mean quite a lot of work, but how about adding the transversal velocity and sig radius for damage calculations? (and then take into account tracking) Some questions (Q) and further improvements possibilities (I) for this Ammo tab: - Q: are max ammo loaded and reload time taken into account for DPS and time needed to kill opponent? If not it could be great. - I: don't know how easy to fit in the screen it would be, but it would be great to be able to set shield/armor/structure HP, and shield/armor resists (as well as one entry for global structure res, as with next patch damage controls will add resist all to structure - as well as armor and shield too - so structure might have a non null resistance, but will have the same for all damage). Haven't tested recent changes though. Oh and by the way, I tried to launch QuickFit on Linux, and add the following error:
I don't know if there is something non portable in the code, or if I'm missing some package though (previously I had troubles with odbc drivers I hadn't install, maybe I just lack something to make it run ;)). ===== !!! Fix SB - Love for AFs - Fix drones AI !!! |
![]() Rahzelk |
Posted - 2005.10.26 22:14:00 -
[93]eheh... Not sure being able to to that. But its a change that is mainly based on my math knowledge, so with help I may be able to do something...but prolly not in near future. ope my bad. It will be part of next version improvment. hmmm it can be an improvment yes..... eheh, this is due to the odbc driver that may not exists on Linux.... I have managed to "create" access database (yeah i know, ugly) from csv files taken at ccp website.... So you prolly have problem with the odbc driver, I will look at this through to be sure it is not something else Do not look where you fell, but where you slipped. |
Rahzelk Elegance Tau Ceti Federation |
Posted - 2005.10.26 22:14:00 -
[94]eheh... Not sure being able to to that. But its a change that is mainly based on my math knowledge, so with help I may be able to do something...but prolly not in near future. ope my bad. It will be part of next version improvment. hmmm it can be an improvment yes..... eheh, this is due to the odbc driver that may not exists on Linux.... I have managed to "create" access database (yeah i know, ugly) from csv files taken at ccp website.... So you prolly have problem with the odbc driver, I will look at this through to be sure it is not something else Do not look where you fell, but where you slipped. |
![]() Trelennen |
Posted - 2005.10.26 22:39:00 -
[95]
Think it would be related to odbc drivers too? 'cause I used to have an error with a bunch of line refeering to odbc.Drivers or something like that. Installed all packages with a reference to JDBC or ODBC, and now I get this one. I always add some issues with understanding such errors outputs generated by programs even whith programs I developped, so I really could not say ;) But indeed the line seems to say it's related to the access to the MDB database. Will try to check if I may have missed some mandatory package here :) (anyway, i'll prolly go back to win on my laptop, as I've some troubles getting the specific laptop functionalities I'm used to, and would need to run quite a bunch of other progs which require DOT.net environnement, and don't want to premanently use WINE on nux, but it may help other people though :))
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Trelennen Disturbed Hoggs |
Posted - 2005.10.26 22:39:00 -
[96]
Think it would be related to odbc drivers too? 'cause I used to have an error with a bunch of line refeering to odbc.Drivers or something like that. Installed all packages with a reference to JDBC or ODBC, and now I get this one. I always add some issues with understanding such errors outputs generated by programs even whith programs I developped, so I really could not say ;) But indeed the line seems to say it's related to the access to the MDB database. Will try to check if I may have missed some mandatory package here :) (anyway, i'll prolly go back to win on my laptop, as I've some troubles getting the specific laptop functionalities I'm used to, and would need to run quite a bunch of other progs which require DOT.net environnement, and don't want to premanently use WINE on nux, but it may help other people though :)) ===== !!! Fix SB - Love for AFs - Fix drones AI !!! |
![]() Hoshi |
Posted - 2005.10.27 18:39:00 -
[97] CPU usage of Micro Auxiliary Power Core I Not 100% sure this is a bug in the program or in the game. MAPC takes 15 cpu, when I fit them in game this is not effected by Energy Grid Upgrades so fitted they also take 15 cpu. But in your program the above skill effects the CPU usage stating they will only use 12 cpu (at level 4). Hopefully someone else can test this to check what is correct. |
Hoshi DAB RAZOR Alliance |
Posted - 2005.10.27 18:39:00 -
[98] CPU usage of Micro Auxiliary Power Core I Not 100% sure this is a bug in the program or in the game. MAPC takes 15 cpu, when I fit them in game this is not effected by Energy Grid Upgrades so fitted they also take 15 cpu. But in your program the above skill effects the CPU usage stating they will only use 12 cpu (at level 4). Hopefully someone else can test this to check what is correct. ---------------------------------------- A Guide to Scan Probing in Revelations |
![]() Rexx Roxx |
Posted - 2005.10.31 20:05:00 -
[99] Umm, just downloaded version 0.9y, ran the .bat, but nothing happened after that. No program opened (except a command window for a split second), no error messages, nothing. Am I doing something wrong? Did the .bat install the prog in another directory that I can't find? I tried to install the Java that is required, but the download page is down at the moment. I am hoping this is all I need to do because this tool looks awesome from the screenies. |
Rexx Roxx Gallente |
Posted - 2005.10.31 20:05:00 -
[100] Umm, just downloaded version 0.9y, ran the .bat, but nothing happened after that. No program opened (except a command window for a split second), no error messages, nothing. Am I doing something wrong? Did the .bat install the prog in another directory that I can't find? I tried to install the Java that is required, but the download page is down at the moment. I am hoping this is all I need to do because this tool looks awesome from the screenies. |
![]() Joerd Toastius |
Posted - 2005.10.31 20:42:00 -
[101] You can't run a Java app without Java, no. |
Joerd Toastius Octavian Vanguard |
Posted - 2005.10.31 20:42:00 -
[102] You can't run a Java app without Java, no. |
![]() Krathe |
Posted - 2005.10.31 21:05:00 -
[103] Small bug, the Logistics ship skill doesn't seem to affect the cap usage on remote reps/cap transfers etc. |
Krathe Deep Core Mining Inc. |
Posted - 2005.10.31 21:05:00 -
[104] Small bug, the Logistics ship skill doesn't seem to affect the cap usage on remote reps/cap transfers etc. The pictures Wrangler didn't want you to see! |
![]() Rahzelk |
Posted - 2005.11.03 18:55:00 -
[105]I heavily suspect that you don't have set your Logistic level skill above lvl 0. Because I tested it and it works well, and you are not the first one to report me this kind of problem, whereas this is not a problem but just a "not explicit" functionnality. I'll try to put something somewhere in red when lvl is not above 0 for special bonus... 0.9z is out, have some improvment and bugs corrections. Enjoy (and no, no way to run that without JRE installed, wich actually isn't really a pain as you need it for some website anyway... Do not look where you fell, but where you slipped. |
Rahzelk Elegance Tau Ceti Federation |
Posted - 2005.11.03 18:55:00 -
[106]I heavily suspect that you don't have set your Logistic level skill above lvl 0. Because I tested it and it works well, and you are not the first one to report me this kind of problem, whereas this is not a problem but just a "not explicit" functionnality. I'll try to put something somewhere in red when lvl is not above 0 for special bonus... 0.9z is out, have some improvment and bugs corrections. Enjoy (and no, no way to run that without JRE installed, wich actually isn't really a pain as you need it for some website anyway... Do not look where you fell, but where you slipped. |
![]() Tar om |
Posted - 2005.11.07 17:27:00 -
[107] I think I found a bug.. when I try and fit 800mm II to a Tempest, it fits 800mm tech1. The stats display fine for the 800II until you fit it, then it shows 800I stats. -- We are the Octavian Vanguard www.octavianvanguard.net "The belief in the possibility of a short decisive war appears to be one of the most ancient and dangerous of human illusions." |
Tar om Minmatar Octavian Vanguard RAZOR Alliance |
Posted - 2005.11.07 17:27:00 -
[108] I think I found a bug.. when I try and fit 800mm II to a Tempest, it fits 800mm tech1. The stats display fine for the 800II until you fit it, then it shows 800I stats. -- We are the Octavian Vanguard www.octavianvanguard.net "The belief in the possibility of a short decisive war appears to be one of the most ancient and dangerous of human illusions." |
![]() Larshus Magrus |
Posted - 2005.11.08 19:57:00 -
[109] Couple of things. x2 worked fine for me in windows. z crashes as soon as I import a character xml file. Neither version works in linux as you are calling ODBC drivers which only exist in the windows world. It's a shame make a cross platform application like this but then limit it to only running in windows because you are using ODBC driver calls that are NOT in the standard java library. |
Larshus Magrus Caldari Provisions |
Posted - 2005.11.08 19:57:00 -
[110] Couple of things. x2 worked fine for me in windows. z crashes as soon as I import a character xml file. Neither version works in linux as you are calling ODBC drivers which only exist in the windows world. It's a shame make a cross platform application like this but then limit it to only running in windows because you are using ODBC driver calls that are NOT in the standard java library. |
![]() Trelennen |
Posted - 2005.11.08 21:49:00 -
[111] Few new issues. First, one I haven't be able to check on the last version, so maybe it has been fixed already: in 0.9x, shield upgrades gives a bonus to shield booster grid, which it shouldn't. I have quite an annoying issue with the last version: I can't use it if I want to use skill effects: when I change a skill, import skills from xml, or load previously saved skills, I get the following error:
I then can't select a ship, can't fit a module if a ship is loaded, etc. Each time it does nothing and gives the same error. If I delete dbEve.ldb it works again, until I try to modify skills/import from xml/load from file. I upgrade my JRE to the very last version but it doesn't change a thing (from 1.5.0_04 to 1.5.0_05). Luckily I still get a version of the 0.9x to use :) Oh and by the way, I noticed that sometimes when changing skills, values on fitting tab are not updated, I think only for PG and maybe cpu though (like increasing engineering skill, or advanced weapon upgrades skill). If I unfit a module, then they are updated, so I can refit the module and retry to fit the module I didn't have enough PG/CPU for ;)
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Trelennen Disturbed Hoggs |
Posted - 2005.11.08 21:49:00 -
[112] Few new issues. First, one I haven't be able to check on the last version, so maybe it has been fixed already: in 0.9x, shield upgrades gives a bonus to shield booster grid, which it shouldn't. I have quite an annoying issue with the last version: I can't use it if I want to use skill effects: when I change a skill, import skills from xml, or load previously saved skills, I get the following error:
I then can't select a ship, can't fit a module if a ship is loaded, etc. Each time it does nothing and gives the same error. If I delete dbEve.ldb it works again, until I try to modify skills/import from xml/load from file. I upgrade my JRE to the very last version but it doesn't change a thing (from 1.5.0_04 to 1.5.0_05). Luckily I still get a version of the 0.9x to use :) Oh and by the way, I noticed that sometimes when changing skills, values on fitting tab are not updated, I think only for PG and maybe cpu though (like increasing engineering skill, or advanced weapon upgrades skill). If I unfit a module, then they are updated, so I can refit the module and retry to fit the module I didn't have enough PG/CPU for ;) ===== !!! Fix SB - Love for AFs - Fix drones AI !!! |
![]() Pingping |
Posted - 2005.11.08 21:56:00 -
[113] Another little bug. CPU usage for mining lasers is currently being reduced when your weapons upgrade skill is increased, this is incorrect mining laser CPU usage is not reduced by this skill. I love Quickfit keep up the good work |
Pingping |
Posted - 2005.11.08 21:56:00 -
[114] Another little bug. CPU usage for mining lasers is currently being reduced when your weapons upgrade skill is increased, this is incorrect mining laser CPU usage is not reduced by this skill. I love Quickfit keep up the good work |
![]() Psychor |
Posted - 2005.11.09 06:31:00 -
[115] I have had similiar problems with 0.9z Trelennen. Glad I am not alone. ___ I wish -> Saving chat settings? |
Psychor Caldari Eye of God Axiom Empire |
Posted - 2005.11.09 06:31:00 -
[116] I have had similiar problems with 0.9z Trelennen. Glad I am not alone. ___ + Saving chat settings? |
![]() Rahzelk |
Posted - 2005.11.10 18:43:00 -
[117] thx for your feedback, i had corrected many bugs in v0.95 (released 10.11.2005) People shouldn't have problem with quickfit if they didn't have before 0.9z... Hope you'll be able to use it again. Many thanx :) Do not look where you fell, but where you slipped. |
Rahzelk Elegance Tau Ceti Federation |
Posted - 2005.11.10 18:43:00 -
[118] thx for your feedback, i had corrected many bugs in v0.95 (released 10.11.2005) People shouldn't have problem with quickfit if they didn't have before 0.9z... Hope you'll be able to use it again. Many thanx :) Do not look where you fell, but where you slipped. |
![]() Rahzelk |
Posted - 2005.11.10 18:45:00 -
[119]ÚhÚh, sorry, wasn't mean to be portable, just had to do with what I had at work ^^ I have java, i have access....so I did with that :P |
Rahzelk Elegance Tau Ceti Federation |
Posted - 2005.11.10 18:45:00 -
[120]ThTh, sorry, wasn't mean to be portable, just had to do with what I had at work ^^ I have java, i have access....so I did with that :P |
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