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1. Fix the miners - in Player Features and Ideas Discussion [original thread]
I'm pretty sure it says in the attributes for the deep core miners that they're only supposed to be used with Mercoxit crystals.
- by Ranack - at 2006.04.14 22:01:00
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2. Inflation in EVE or the lack of it - in Market Discussions [original thread]
If you looked at the price of tritanium over the years, wouldn't that be a good indication of the value of the ISK?
- by Ranack - at 2006.04.13 19:26:00
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3. Freighters: are they profitable? - in Market Discussions [original thread]
Originally by: Sebastien Janus Edited by: Sebastien Janus on 10/04/2006 19:52:24 140k m3????? Am i missing something? /me slaps forehead Yes, I meant 750km3. I have a terrible memory for numbers, that's why I write everything dow...
- by Ranack - at 2006.04.11 03:48:00
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4. Courier Missions... - in Market Discussions [original thread]
I would imagine that if you have a large shipment to move, splitting it into smaller, 3900m3 loads might increase the chance that someone will accept the mission.
- by Ranack - at 2006.04.11 03:44:00
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5. Freighters: are they profitable? - in Market Discussions [original thread]
I've had Gallente Industrial V for a while now and I've been contemplating making the jump to an Obelisk. To do so, however, would require me to take a loan from one of my friends. My question then, to all you, is how profitable it is to fly a Fre...
- by Ranack - at 2006.04.10 19:38:00
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6. Megacyte - in Market Discussions [original thread]
Has someone been tampering with the rare mineral market in Empire space? Or is this just a normal market variation? Building a ship (especially a Battlship) is getting a bit expensive with these high prices.
- by Ranack - at 2006.04.07 04:27:00
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7. Random Question about ship data - in EVE Technology Lab [original thread]
I could have sworn that a while ago I saw a stat for ship length or ship radius or something. Looking around now I can't seem to find the entry. Does this attribute even exist? I wanted to know how to scale the ships based on their length.
- by Ranack - at 2006.04.05 02:25:00
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8. Roid woes! - in Market Discussions [original thread]
Aye, just take a look at the player population numbers using the in game maps. Go to a place that isn't lit up like a Christmas tree and then try looking for ore. Obviously if you go to the most populated two dozen systems in the game, you won't f...
- by Ranack - at 2006.04.03 19:16:00
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9. Are WE nerfing the trade market? - in Market Discussions [original thread]
Originally by: Erfnam It lowers the learning curve and brings those less likely to become traders dabble in the lifestyle from time to time. See, my problem is that it doesn't reduce the learning curve, it elliminates it entirely. I ...
- by Ranack - at 2006.04.03 19:13:00
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10. Are WE nerfing the trade market? - in Market Discussions [original thread]
As a note about my post, let me say that I'm referring to the NPC trade goods market. About my only grief is that the new tools give the advantage to people with a lot of free time as opposed to people who research the market and understand their...
- by Ranack - at 2006.04.03 06:13:00
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11. Solarsystem Maps - in EVE Technology Lab [original thread]
Just my opinion, but the pre-rendered images aren't visually very helpful for someone looking at the map. I would say just run it from scratch. Maybe add a feature where you can zoom to region/solarsystem level and everything else goes dark. I wou...
- by Ranack - at 2006.03.20 01:35:00
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12. Solarsystem Maps - in EVE Technology Lab [original thread]
Its pretty simple, x,y,z coords for each solar system. I do remember someone metioning that the coords are rotated sideways 90 degrees from what's displayed in the map browser.
- by Ranack - at 2006.03.19 02:11:00
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13. Window clutter: Dual screen/Eve virtual desktop. - in EVE Technology Lab [original thread]
I concur. Once I'm in the full swing of things, I often can't see the space interface for all of the menus that I'm using.
- by Ranack - at 2006.03.14 03:35:00
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14. Any Dev can help me please? - in EVE Technology Lab [original thread]
Hmm, that's a good point. I had assumed that breadth-first like Dijkstra's Algorithm would be too slow. I guess I should just give it a try on my own. Thank you!
- by Ranack - at 2006.03.12 22:51:00
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15. Any Dev can help me please? - in EVE Technology Lab [original thread]
I can't answer your question, but I have something I'd like to ask you. I'm trying to figure out how to make an autopilot, but using the A* algorithm I have to have some criteria that marks a node as being "better" or "worse" based on a hueristic....
- by Ranack - at 2006.03.12 18:40:00
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16. EVE Data Export Information - in EVE Technology Lab [original thread]
Thank you, my data was out of date. Now I'm just having trouble coming up with a heuristic to estimate distance to target node. I'm assuming that a heuristic exists, because a breadth-first search using 5335 nodes would be very, very slow.
- by Ranack - at 2006.03.12 00:42:00
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17. EVE Data Export Information - in EVE Technology Lab [original thread]
I've been toying around with the data export for RMR that I downloaded in December. I've finally decided to try playing with the map data and (obviously) see if I can replicate EVE's autopilot. I know a lot of other people have, or are in the proc...
- by Ranack - at 2006.03.10 05:26:00
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18. Royal Hiigaran Navy - in Crime and Punishment [original thread]
I can vouch personally that RHN has few, if any, redeeming qualities. Quote: Just dont expect to fly safely in Genesis again. Oh noes! They're going to camp Antem and Itrin even harder than they already have! They might even blow up a...
- by Ranack - at 2006.03.10 03:41:00
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19. Drones killing gang members post-patch - in Issues, Workarounds & Localization [original thread]
Confirm Ally's drones chewed me up pretty good while running a complex. I told him to retarget them and they went away for a while, then after they destroyed their target they started shooting at my drones. He recalled them at that point. A few m...
- by Ranack - at 2006.03.06 04:18:00
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