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21. Makeup, lipstick, eyeliner for Male characters - in Player Features and Ideas Discussion [original thread]
Matthias Ancaladron wrote: They don't want trans characters. Eve is supposed to be gritty and realistic. Realistic? Are you saying trans people are imaginary? I think you mean to say flamboyant, but even then flamboyant people are real. If...
- by Rawketsled - at 2017.05.23 23:27:50
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22. AI third party tools question - in Player Features and Ideas Discussion [original thread]
I think you're totally off base. There's no regulatory requirements for videogame AI. Nobody is holding back CCP other than themselves. And you're now starting to talk about a hypothetical non-Eve game in the Eve forum. You seem pretty excited...
- by Rawketsled - at 2017.05.23 04:56:31
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23. AI third party tools question - in Player Features and Ideas Discussion [original thread]
sisterofeve6 wrote: Rawketsled wrote: sisterofeve6 wrote: the advancements in AI are so fast that regulators havent had enough time to react to it, im cautiously optimistic that within a few years it will be normal for powerful AI in game...
- by Rawketsled - at 2017.05.22 23:23:01
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24. AI third party tools question - in Player Features and Ideas Discussion [original thread]
sisterofeve6 wrote: the advancements in AI are so fast that regulators havent had enough time to react to it, im cautiously optimistic that within a few years it will be normal for powerful AI in games, i mean look at what they are doing with s...
- by Rawketsled - at 2017.05.22 12:17:23
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25. AI third party tools question - in Player Features and Ideas Discussion [original thread]
What do you mean? What does this AI do?
- by Rawketsled - at 2017.05.22 06:45:44
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26. npc missions idea - in Player Features and Ideas Discussion [original thread]
Basically, I expect it'll become a thing in due time. CCP is slowly replacing the mindless rat AI with a slightly less mindless one.
- by Rawketsled - at 2017.05.22 04:19:39
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27. npc missions idea - in Player Features and Ideas Discussion [original thread]
You haven't been in wormhole space recently, clearly.
- by Rawketsled - at 2017.05.22 03:06:12
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28. The degraded and forgotten ships. - in Player Features and Ideas Discussion [original thread]
AZNomads wrote: I just want Caldari T1 battleships (and the like for all factions) to be tankable again. And I don't mean in a general "can fit the module" way. My Rokh used to hot 350k, with 96% res across the board, without the use of offic...
- by Rawketsled - at 2017.05.20 01:03:55
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29. The degraded and forgotten ships. - in Player Features and Ideas Discussion [original thread]
AZNomads wrote: Hello. My in game name is aznomads ive been a veteran in the game sense 2006 first started as a caldari pilot. I would like to speak to someone personally about the ship that i deemed m6 flagship and named the Illucidator MK...
- by Rawketsled - at 2017.05.18 05:16:53
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30. Blueprint container - in Player Features and Ideas Discussion [original thread]
Plastic Wrap is also an option. As is moving them in a non-JF.
- by Rawketsled - at 2017.05.17 23:58:38
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31. Blueprint container - in Player Features and Ideas Discussion [original thread]
There are rather small freight containers that you can use.
- by Rawketsled - at 2017.05.17 22:29:55
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32. Deep space exploration idea(Expeditions) - in Player Features and Ideas Discussion [original thread]
So these undiscovered systems could have actually been discovered previously by another player. They have rats in them, implying that they were discovered by NPCs prior to the player arriving. It sounds like you want wormholes that don't have...
- by Rawketsled - at 2017.05.17 22:26:32
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33. Deep space exploration idea(Expeditions) - in Player Features and Ideas Discussion [original thread]
What problems in Eve does this idea aim to solve? Also, it sounds really boring. There's nothing to shoot in an undiscovered system. Go in there with miners, and just AFK until you're full. Repeat ad nauseam. I also suggest you go look at worm...
- by Rawketsled - at 2017.05.16 23:11:54
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34. An old song *Whine Alert* - The **** happened to carriers..?? - in Player Features and Ideas Discussion [original thread]
PEBKAC
- by Rawketsled - at 2017.05.16 22:53:53
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35. UI Suggestion: Station Standing Colors - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: CCP doesn't like optional it adds a bigger work load to QA #AdvancedAudio
- by Rawketsled - at 2017.05.15 22:01:20
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36. UI Suggestion: Station Standing Colors - in Player Features and Ideas Discussion [original thread]
This is a... novel idea. I like it. +1
- by Rawketsled - at 2017.05.15 01:03:41
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37. Why do T2 ships have bonuses from the T1 ship skills? - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Because it makes them far easier to compare to T1 ships when you can look at the base level, then see where both are when you have V. And the server only calculates your ship when you get into it. After that it moves you as...
- by Rawketsled - at 2017.05.15 00:47:30
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38. Remove stack limit in inventorys - in Player Features and Ideas Discussion [original thread]
ExTremus Nihilo wrote: Hey, I don' know when it got introduced, but years back there was no silly restriction of "only 1000 stacks can be placed in a container/station/citadel" I can't immagine removing this restricition would kill the serve...
- by Rawketsled - at 2017.05.15 00:38:00
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39. Warp-motions in stations - in Player Features and Ideas Discussion [original thread]
+1 Also T3D mode animations too please.
- by Rawketsled - at 2017.05.11 05:06:02
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40. Space framing local and sustainable. - in Player Features and Ideas Discussion [original thread]
hog butter wrote: So why no plants in space? I think it would be sweet to get flora from xyz planet and cultivate it in a space station via hyperspace cultivating chamber. Plus eventually it would be sweet to have maybe boosters or other items ...
- by Rawketsled - at 2017.05.11 05:04:45
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