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121. Module rebalance - the things still missing - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: Rawketsled wrote: Daichi Yamato wrote: Easiest thing to do with resistance plating, either don't bother with a meta version, it doesn't HAVE to have one, or make one that uses 0.85 grid. It'll make a difference on some fit...
- by Rawketsled - at 2016.10.27 21:38:12
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122. Module rebalance - the things still missing - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: Easiest thing to do with resistance plating, either don't bother with a meta version, it doesn't HAVE to have one, or make one that uses 0.85 grid. It'll make a difference on some fits. True on both counts. I imagine CC...
- by Rawketsled - at 2016.10.27 01:20:43
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123. Module rebalance - the things still missing - in Player Features and Ideas Discussion [original thread]
Do Little wrote: My understanding is that module tiericide is a spare time project and it's a safe bet the devs haven't had much of that lately. I am hoping they raise the priority over the winter as I see completion of tiericide as prerequisit...
- by Rawketsled - at 2016.10.26 23:55:36
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124. Add at least one more midslot to Ore barges and exhumers with only 1... - in Player Features and Ideas Discussion [original thread]
13kr1d1 wrote: Some of them need batteries to run crystals of rarer ore effectively. They need to upgrade cap max. They also need a survey scanner. A second midslot would help alleviate this. Only the Retriever does. Only the Retriever. T...
- by Rawketsled - at 2016.10.20 02:51:43
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125. Renaming and suggestions - in Player Features and Ideas Discussion [original thread]
Choices and consequences, mon'amie.
- by Rawketsled - at 2016.09.26 23:27:04
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126. CYNO rebalance! - in Player Features and Ideas Discussion [original thread]
Moac Tor wrote: Rawketsled wrote: FT Cold wrote: The cyno is never going to be balanced. It's a broken mechanic that can never be fixed and no amount of jump or spool up timers will help. The solution would have been to never implement ju...
- by Rawketsled - at 2016.09.09 04:24:36
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127. "DED is dead" or Great loss - in Player Features and Ideas Discussion [original thread]
Sounds like you want DEDs to give one set of shiny modules and have Expeditions give an entirely unrelated set of shiny modules.
- by Rawketsled - at 2016.09.08 05:11:33
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128. CYNO rebalance! - in Player Features and Ideas Discussion [original thread]
FT Cold wrote: The cyno is never going to be balanced. It's a broken mechanic that can never be fixed and no amount of jump or spool up timers will help. The solution would have been to never implement jump drives for anything other than jump f...
- by Rawketsled - at 2016.09.08 02:07:19
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129. SP is a problem for player retention, and there's a simple fix. - in Player Features and Ideas Discussion [original thread]
Zoltan Cole wrote: Rawketsled wrote: Zoltan Cole wrote: Zhilia Mann wrote: No. Faction-specific supports are an awful idea. Right now, maxing supports means you never have to touch that boring stuff again. You've arrived. That mountain...
- by Rawketsled - at 2016.09.05 05:12:05
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130. Stop high sec ganking/pve only option - in Player Features and Ideas Discussion [original thread]
Let's take Bubbies idea to its logical conclusion. Why should ships be invulnerable to players, but still vulnerable to NPCs? When safety is set to green, player ships should be 100% impervious to damage. This will surely get lots of former playe...
- by Rawketsled - at 2016.09.05 03:58:16
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131. SP is a problem for player retention, and there's a simple fix. - in Player Features and Ideas Discussion [original thread]
Zoltan Cole wrote: Zhilia Mann wrote: No. Faction-specific supports are an awful idea. Right now, maxing supports means you never have to touch that boring stuff again. You've arrived. That mountain is behind you. You're now free to cross-tr...
- by Rawketsled - at 2016.09.05 03:40:48
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132. SP is a problem for player retention, and there's a simple fix. - in Player Features and Ideas Discussion [original thread]
There shouldn't be a journey of maxing support skills. Leave that for Korean MMOs.
- by Rawketsled - at 2016.09.05 02:03:55
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133. Rorqual Changes - A Capital Mining Ship - in Player Features and Ideas Discussion [original thread]
I mine too. It's a good thing to have running on the side while waiting in a fleet. Doesn't mean that I'm not interested in a change to the mechanics of mining. Ideally, I'd like to see the current, lazy, system of mining preserved alongside som...
- by Rawketsled - at 2016.08.30 05:30:19
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134. Rorqual Changes - A Capital Mining Ship - in Player Features and Ideas Discussion [original thread]
Capital mining with just bigger mining lasers is an unoriginal idea. It's lame, and it's boring.
- by Rawketsled - at 2016.08.29 23:51:58
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135. Agents in Citadels - in Player Features and Ideas Discussion [original thread]
Bring back the old teams system. Apply it to existing mission agents. Use office space as a way to prevent having a billion agents in one system. Have corporations bid on moving any agent to any hireable office. This pushes people out of NPC c...
- by Rawketsled - at 2016.08.25 11:46:22
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136. Ideas for EVE 2.0 - in Player Features and Ideas Discussion [original thread]
1. It was originally like that. CCP has worked hard to remove it. 2. Explain in more detail please. 3. As per the Eve lore, an ISK is usually more than what most people earn in a year. Given that capsuleer ships have tiny crews (most systems ar...
- by Rawketsled - at 2016.08.24 03:03:19
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137. Return all ships to at least 3.0 AU warp speed. Dev PLEASE read. - in Player Features and Ideas Discussion [original thread]
Now that the tears and bad words have come out, the lock will be coming shortly. Such a waste.
- by Rawketsled - at 2016.08.24 01:54:31
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138. Return all ships to at least 3.0 AU warp speed. Dev PLEASE read. - in Player Features and Ideas Discussion [original thread]
Everyone knows you don't use large neuts on small ships because of the cycle time...
- by Rawketsled - at 2016.08.24 01:28:48
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139. Double the number of drones? - in Player Features and Ideas Discussion [original thread]
You'd also need to halve drone health. Then fit a smartbomb to clear off drones used against you. My screen is cluttered enough as it is. I don't want more drones. No thanks.
- by Rawketsled - at 2016.08.24 00:02:22
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140. Isd Sanctioned Killrights for ShipToasting - in Player Features and Ideas Discussion [original thread]
Poor choice of words. Brainy not worky. Scams and easy kills off the careless.
- by Rawketsled - at 2016.08.22 05:33:02
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