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1. Nullsec Hunters - Magister Mortalis Looking for Small gang pvp pilot... - in Alliance and Corporation Recruitment Center [original thread]
Bump
- by RcTamiya - at 2017.05.30 21:37:30
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2. Nullsec Hunters - Magister Mortalis Looking for Small gang pvp pilot... - in Alliance and Corporation Recruitment Center [original thread]
Bumpy Bumpy Bump
- by RcTamiya - at 2017.05.22 14:20:31
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3. Nullsec Hunters - Magister Mortalis Looking for Small gang pvp pilot... - in Alliance and Corporation Recruitment Center [original thread]
Bump
- by RcTamiya - at 2017.05.20 09:13:36
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4. Nullsec Hunters - Magister Mortalis Looking for Small gang pvp pilot... - in Alliance and Corporation Recruitment Center [original thread]
Bump
- by RcTamiya - at 2017.05.19 10:32:52
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5. Reactive Armor Hardener - Where is our shield version? - in Ships and Modules [original thread]
Sobaan Tali wrote: Lan Wang wrote: Amanda Chan wrote: Just a heads up, unless you take armor damage the resistances do not shift. Didnt know that Yup. It's why it's hardly ideal in a predominately high-alpha fight and intended to...
- by RcTamiya - at 2016.04.08 15:17:02
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6. XL Shield Extenders - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: FT Diomedes wrote: Frostys Virpio wrote: Yun Kuai wrote: Sepheir Sepheron wrote: Can we get some battleship viable shield extenders? Like the guy above me posted, the large extender is the "BS" size. The iss...
- by RcTamiya - at 2016.04.07 17:36:43
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7. High Angle turret - why one shot? - in Test Server Feedback [original thread]
Grammar >.<
- by RcTamiya - at 2016.04.06 18:27:04
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8. how many people think the planetary interactions needs a rework - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: Luscius Uta wrote: -planet mode shouldn't cover your whole screen so you can activate modules or target stuff if you're in space That is something that should not happen at all and under no circumstances. When I do PI, I...
- by RcTamiya - at 2016.04.06 08:54:28
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9. Strategic Cruisers - specifically what fixes they need - in Player Features and Ideas Discussion [original thread]
Morrigan LeSante wrote: The problem with cerbfleets is at a moderate number, they become capable of volleying logi. It's terribly irksome. Yea but you need a lot of them, however you only need either 50 Proteuses/Cerbs or 15 Lokis to 1 shot ...
- by RcTamiya - at 2016.01.07 10:19:59
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10. Strategic Cruisers - specifically what fixes they need - in Player Features and Ideas Discussion [original thread]
Morrigan LeSante wrote: Well that would certainly explain why everyone is flying RLML 100mn armor jamgus and not deploying cerbs all over the place. Waaaaaait a minute..... Hell even allowing for petes, cerbs are killing more than tengus on a...
- by RcTamiya - at 2016.01.07 10:01:24
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11. Strategic Cruisers - specifically what fixes they need - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: Morrigan LeSante wrote: Yeah most of the T2/T3 comparisons also apply to T1/T2 but no-one seems to care there. Its ok for a cerb to dunk a caracal in every way, shape and form but damned it's just not fair that the...
- by RcTamiya - at 2016.01.07 09:40:58
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12. Strategic Cruisers - specifically what fixes they need - in Player Features and Ideas Discussion [original thread]
Mina Sebiestar wrote: Munin being bad is a lore of eve online you don't just change it same as Tempest fleet issue every other fleet battleship went thru changes from radical to minor thru out eve life bar tempest fleet because its lore for it ...
- by RcTamiya - at 2016.01.06 14:00:21
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13. Some ideas to deal with super superiority - in Player Features and Ideas Discussion [original thread]
*leaves disappointed*
- by RcTamiya - at 2016.01.06 12:38:45
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14. Strategic Cruisers - specifically what fixes they need - in Player Features and Ideas Discussion [original thread]
zbaaca wrote: Segraina Skyblazer wrote: Just train for a Muninn if you're worried about ships getting nerfed right after you've finish training for them. That pitiful ship won't be getting any nerfs for a very long time. and someone in...
- by RcTamiya - at 2016.01.06 12:37:32
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15. Some ideas to deal with super superiority - in Player Features and Ideas Discussion [original thread]
Lan Wang wrote: OP hotdropped a ratting nyx with a load of dreads and now being hellcamped by the nyx's friends who want revenge on the said dreads and carriers docked in the system where they killed the ratting nyx link?
- by RcTamiya - at 2016.01.06 10:12:35
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16. Sticky:[Citadels] Capital Q&A - in Player Features and Ideas Discussion [original thread]
Sgt Ocker wrote: I'd go read the blog if i were you.. That is exactly what they are doing. Capitals are all being rebalanced - EHP lowered, bonuses changed / removed, extra modules required for fittings and to balance the whole thing, yes the ...
- by RcTamiya - at 2016.01.05 10:46:32
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17. Sticky:[Citadels] Capital Q&A - in Player Features and Ideas Discussion [original thread]
Sgt Ocker wrote: RcTamiya wrote: Kagura Nikon wrote: [quote=Valeska Vasile]1-2k dps from a seiged dread dps is too low, stuff You all are mad because of that "just 2k dps" while nobody ever said that this number is final .... I'll gi...
- by RcTamiya - at 2016.01.05 07:18:13
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18. Strategic Cruisers - specifically what fixes they need - in Player Features and Ideas Discussion [original thread]
Morrigan LeSante wrote: RcTamiya wrote: Morrigan LeSante yes and no, it might be true for some ships, but a damnation does not outperform a ham k ehplegion, dps might be better, utiltiy slots equal/better, BUT the neuting strenght is less ;)...
- by RcTamiya - at 2016.01.04 18:03:01
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19. Strategic Cruisers - specifically what fixes they need - in Player Features and Ideas Discussion [original thread]
Serendipity Lost wrote: RcTamiya wrote: Serendipity Lost wrote: RcTamiya wrote: Stuff and stuff Pulsar is boosting their ehp, obviously i agree that they perform better in a Pulsar, however in no effect and outside of WR, Rapiers ...
- by RcTamiya - at 2016.01.04 17:58:54
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20. Strategic Cruisers - specifically what fixes they need - in Player Features and Ideas Discussion [original thread]
Serendipity Lost wrote: RcTamiya wrote: Stuff and stuff Pulsar is boosting their ehp, obviously i agree that they perform better in a Pulsar, however in no effect and outside of WR, Rapiers even if deadspace fit struggle with dual and t...
- by RcTamiya - at 2016.01.04 17:14:44
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