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1. Sticky:[Odyssey 1.1] Skill group name changes - in Player Features and Ideas Discussion [original thread]
"Iq Cadaen" wrote: Some pretty bad Engrish in there. Some suggestions for improvement: "Multiple Targeting" sounds ridiculous, change to "Multi-Targeting" and "Advanced Multi-Targeting". "Electronic System" group should be "Electronic Syste...
- by Reikoku Ao - at 2013.07.04 11:45:00
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2. The Ship Balancing Schedule - in Ships and Modules [original thread]
Poetic Stanziel wrote: Malcanis wrote: Well what would you know about it anyway? If he doesn't know what the feature set for Summer 2013 is going to be (nobody at CCP seems to know; according to the CSM, it's still in discussion), then he d...
- by Reikoku Ao - at 2013.01.29 16:32:00
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3. Sticky:Dev Blog: All Hail The Info Panels! - in EVE Information Portal [original thread]
Looks very nice, I guess I'll give the test server a go a bit later
- by Reikoku Ao - at 2013.01.25 13:16:00
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4. POSes: I am a small portion of the community - in Jita Park Speakers Corner [original thread]
Thank you for your reply, Gargant. What you're saying sounds reasonable to me. I'm looking forward to seeing what shape the POS will get in the summer expansion and beyond
- by Reikoku Ao - at 2013.01.17 17:04:00
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5. POSes: I am a small portion of the community - in Jita Park Speakers Corner [original thread]
+1 for more awesome POSes. There is more potential in them than just being a tool for a "small portion of the community".
- by Reikoku Ao - at 2013.01.17 11:34:00
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6. Sticky:Dev blog: CSM meeting minutes are out - in EVE Information Portal [original thread]
Great! Off to reading the 113 pages of minutes -->
- by Reikoku Ao - at 2013.01.16 16:56:00
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7. Help me CCP Soundwave, you're my only hope. - in EVE General Discussion [original thread]
I would like to have two different sets of saved window positions: One for when I'm in space and one for stations. This would make it more convenient to position e.g. Market or Station Services (I want it big to be able to see my shiny ships etc, ...
- by Reikoku Ao - at 2013.01.07 03:25:00
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8. Broker fee formula - which one is up to date? - in Market Discussions [original thread]
Thanks all for the information. I'm aware the difference in the formulas is minuscule for most purposes. This was more to satisfy my curiosity, and I am now satisfied indeed :)
- by Reikoku Ao - at 2013.01.07 02:57:00
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9. Broker fee formula - which one is up to date? - in Market Discussions [original thread]
Kiger Wulf wrote: I'm curious about this too, and it's also important to remember that the Broker Fee isn't affected by your Connections skill, right? Correct.
- by Reikoku Ao - at 2013.01.06 00:02:00
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10. Broker fee formula - which one is up to date? - in Market Discussions [original thread]
I noticed that there are two slightly different versions of the formula around. See the difference in Faction and Corporation standing part. From EVE wiki BrokerFee % = (1.000 % GÇô 0.050 % +ù BrokerRelationsSkillLevel) / 2 ^ (0.1400 +ù Faction...
- by Reikoku Ao - at 2013.01.05 22:11:00
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11. Station Trading - Calculating Total ISK - in Market Discussions [original thread]
For those who don't bother keeping spreadsheets on their own, EVE Stats ( https://ohheck.co.uk/EVEStats/home.php ) can track most of the aforementioned stuff and display it in a nice graph. You'll need to give it your API though. In the end it...
- by Reikoku Ao - at 2013.01.02 16:45:00
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12. Ishtar for 0.0 plexing + the Maze - suggestions? - in Ships and Modules [original thread]
Now with all the crying about the drone changes, I argue there's still some use for those skills . This is what I use to run 0.0 anomalies and complexes. Another character does the scanning when needed, but you could probably adjust this to inclu...
- by Reikoku Ao - at 2012.12.31 20:38:00
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13. Huh, I kind of... stalled - in EVE New Citizens Q&A [original thread]
For me, it's been exploration, occasional pvp and playing the market that make me stick around. It's hard to give you advice, as you pretty much described most of what EVE has to offer and that you have a problem with it ;) Most people would re...
- by Reikoku Ao - at 2012.12.31 19:26:00
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14. Making Courier Contracts worthwhile - in Player Features and Ideas Discussion [original thread]
There are "good" courier contracts that pay up to 200-300k per jump, and they also get accepted on a regular basis. So there is a supply of haulers doing the contracts at the currents rates. For the ones with very low rewards, pilots often accep...
- by Reikoku Ao - at 2012.12.31 13:46:00
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