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41. Longer Combat Times and Better Client Nerfs Frigates. - in Ships and Modules [original thread]
While running through the dev blogs on the upcomming changes to the combat and Eve client, i started to form a number of concerns. All of the changes appear to be great at first glance but when you really start thinking aobut it, there is a proble...
- by Rells - at 2006.06.12 13:41:00
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42. Some things on Frigates that I would like to see. - in Ships and Modules [original thread]
Originally by: Hllaxiu Originally by: Rells It would be great if there was the ability to mount gang assist modules on an assualt frigate. The ship is high value enough to make I dangerous and this would allow frigate gangs to use ...
- by Rells - at 2006.06.12 01:11:00
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43. Some things on Frigates that I would like to see. - in Ships and Modules [original thread]
Originally by: HippoKing Originally by: Rells They are recon ships, not ewar ships oh, how Eve pwns english Lol my typing is crap today ◄ PvP University: Isnt it time you learned how to fight back?
- by Rells - at 2006.06.12 00:39:00
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44. Some things on Frigates that I would like to see. - in Ships and Modules [original thread]
Originally by: Foulis 2nd Paragraph: Look at Cov-ops. Covops dotn get ewar bonuses. They are recon ships, not ewar ships. Im thinking a tech 2 version of the crucifier, maulus and Griffin. ◄ PvP University: Isnt it time you l...
- by Rells - at 2006.06.11 20:19:00
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45. Some things on Frigates that I would like to see. - in Ships and Modules [original thread]
It would be great if there was the ability to mount gang assist modules on an assualt frigate. The ship is high value enough to make I dangerous and this would allow frigate gangs to use command modules. With a 2% bonus to stats, it wouldnt be unb...
- by Rells - at 2006.06.11 19:15:00
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46. Vagabonds outrun Interceptors! Is that Balanced? - in Ships and Modules [original thread]
Anyone else find it a little unbalanced that there is a HAC out there that can do 6km/second and outrun an interceptor? I know they are fast but when the HEAVY assault cruiser outran my raptor I was substantially suprised. Now I know all the Vaga...
- by Rells - at 2006.06.02 13:34:00
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47. Shield Tanking seems still gimped compared to Armor Tanking - in Ships and Modules [original thread]
Originally by: Nadec Ascand well in an harpy 4 med slot are far enough to tank btw 1 gistii SB 1 em hardener (T2 or faction should be better) 1 scrambe 1 web (as if i need so) 2 dmg mod in low 4 T2 150 or 125 (i use 125 for tracking 150 ma...
- by Rells - at 2006.02.17 11:05:00
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48. Shield Tanking seems still gimped compared to Armor Tanking - in Ships and Modules [original thread]
Originally by: Antic Edited by: Antic on 17/02/2006 01:53:36 Originally by: Aeaus Both are fairly powerful but I would argue that shield tanking is stronger in terms of high ends. There are some very powerful faction shield mod...
- by Rells - at 2006.02.17 11:01:00
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49. Shield Tanking seems still gimped compared to Armor Tanking - in Ships and Modules [original thread]
Originally by: ArchenTheGreat Problem is in shield tank takes the same slots as AB/MWD/web/scrambler so you can't devote all mids to tank. And there are only few lowslot modules which helps to tank shields. Armour tanker can fit pvp mods i...
- by Rells - at 2006.02.17 10:58:00
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50. How about moving stabs, scramblers and disruptors to high slots? - in Ships and Modules [original thread]
Originally by: BlueSmok Yo! I got the best Idea!!! WHY DON"T WE MAKE THeM IMplantS! so people that want to get away can like totaly warp away even in a pOD! SWEET! WEEEHOOOOO!!! ROCKING! Stop sniffing warp core coolant man!
- by Rells - at 2005.10.15 12:24:00
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51. Hawk needs 2 more launcher hardpoints. - in Ships and Modules [original thread]
Originally by: Necrologic Vengeance needs another low or med (i'd prefer med actually) and then either a bonus to help it's damage or a major mass and reduction or speed boost. Make it like as fast as a jaguar, or atleast wolf. ??? D...
- by Rells - at 2005.10.14 22:34:00
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52. Missile bonuses on Caldari ships forgotten in missile changes! - in Ships and Modules [original thread]
What???
- by Rells - at 2005.10.14 22:31:00
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53. How about moving stabs, scramblers and disruptors to high slots? - in Ships and Modules [original thread]
Originally by: DaChMon great, another "OMFGBBQIGOTPAWNEDANDNOWINEEDFORSOMETHINGTOGETNERFED" thread. Great, another person that makes assumptions based on absolutely no fact whatsoever.
- by Rells - at 2005.10.14 22:29:00
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54. How about moving stabs, scramblers and disruptors to high slots? - in Ships and Modules [original thread]
Originally by: Sky Hunter All such posts usually appear after above pilot fail to either gank indy or take down one sniper. Now think about tacklers as well....think about solo ships...idea is totally no good for any kinds of solo pvp or ...
- by Rells - at 2005.10.14 11:51:00
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55. How about moving stabs, scramblers and disruptors to high slots? - in Ships and Modules [original thread]
Originally by: Hugh Ruka oh yes ... anf more importantly it gimps the blackbird and scorp. Both have more mids than highs, so their jamming capabilities become limited. Stab snipers tick you off? Well it is a legitimate game tactic. Some ...
- by Rells - at 2005.10.14 10:45:00
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56. How about moving stabs, scramblers and disruptors to high slots? - in Ships and Modules [original thread]
The idea has a few thoughts behind it: 1) The bane of eve is the stabbed sniper on a gate. Its almost impossible to stop these guys; you can drive them off but they just wait and come back. 2) Stabs cause fleet battles to be more of a 15 ships ...
- by Rells - at 2005.10.14 10:27:00
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57. Hawk needs 2 more launcher hardpoints. - in Ships and Modules [original thread]
Originally by: FlameHell so... you want all caldari ships can be fitted with turrets or missiles, having both full turrets and missiles hardpoints?!! Who the hell said that? I was talkign about the Hawk, not "all caldari ships". Pleas...
- by Rells - at 2005.10.14 10:05:00
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58. Hawk needs 2 more launcher hardpoints. - in Ships and Modules [original thread]
Originally by: Mangus Thermopyle Seems thread like this pops up every now and then. But I agree, the hawk should be made into a missile boat with 4 missile hardpoints, and a change in assault frigate bonus (10% missile velocity instead of ...
- by Rells - at 2005.10.14 10:03:00
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59. Missile bonuses on Caldari ships forgotten in missile changes! - in Ships and Modules [original thread]
Forget the damage bonuses and give us something useful with missiles like a 5% velocity increase or something.
- by Rells - at 2005.10.13 20:44:00
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60. Missile bonuses on Caldari ships forgotten in missile changes! - in Ships and Modules [original thread]
Edited by: Rells on 13/10/2005 20:32:33 Originally by: Zaintiraris Never ceases to surprise me when a 'Change! Change!' thread gets abandoned by the OP eventually. I didnt abandon it, I just dont like repeating the same bloody re...
- by Rells - at 2005.10.13 20:31:00
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