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1. Hyena Loadouts - in Ships and Modules [original thread]
Originally by: Krint These guys are supposed to be frigate tacklers, I'm quite bad for coming up with loadouts but here is mine currently. I had a run of bad luck and this is the only ship I've really got right now. I'm trying to rat with ...
- by Rells - at 2008.05.09 21:27:00
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2. Longer Combat Times and Better Client Nerfs Frigates. - in Ships and Modules [original thread]
Originally by: Octavio Santillian Originally by: Rells No problem. As long as it is equal across board. If people can either jump at will to flee or the aggro timer holds long enough to prevent the ship from killing a few ships and...
- by Rells - at 2006.06.12 17:43:00
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3. Longer Combat Times and Better Client Nerfs Frigates. - in Ships and Modules [original thread]
Originally by: Alliandre Breton Originally by: Rells . And 100dps per frigate is quite high. 100dp per VOLLEY with good skills and RAW points is reasonable. But that is radically different than 100dp S . I dont think 100dps is ...
- by Rells - at 2006.06.12 17:39:00
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4. Longer Combat Times and Better Client Nerfs Frigates. - in Ships and Modules [original thread]
Originally by: Alzion MLM does wolfpacks and they are very effective. I know if I don't stay on my toes during an op I'll miss getting on the killmail some times. If you can't take down a lone BS with a 19 strong wolfpack then you need to...
- by Rells - at 2006.06.12 17:37:00
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5. Longer Combat Times and Better Client Nerfs Frigates. - in Ships and Modules [original thread]
Originally by: Lt Hole You're owned because he pointed out how two-faced your point of view is. It's OK for you to have a method to escape but it's not OK for the battleship to have a method to escape. In effect you want CCP to fix your ...
- by Rells - at 2006.06.12 17:35:00
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6. Longer Combat Times and Better Client Nerfs Frigates. - in Ships and Modules [original thread]
Originally by: Liu Kaskakka Originally by: Rells I know it chafes the vets hides when newer players blow them up but that is just too bad. The days of newer players being your mining and tackling slave are gone and we plan on teach...
- by Rells - at 2006.06.12 17:33:00
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7. Longer Combat Times and Better Client Nerfs Frigates. - in Ships and Modules [original thread]
Originally by: Hllaxiu You can't kill a Dominix with 19 frigates? If you half decent setups you'll get at least 100 dps per frigate - that means you'll likely break 2000 dps. In the 60 seconds it takes the Dominix to de aggro you will have...
- by Rells - at 2006.06.12 17:01:00
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8. Longer Combat Times and Better Client Nerfs Frigates. - in Ships and Modules [original thread]
Originally by: Octavio Santillian Fair enough, I did unfairly group you with some other frigate purests out there, but I think my main point is valid: sometimes a good tank can save you, just like speed and agility can. In any case, I am ...
- by Rells - at 2006.06.12 16:59:00
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9. Best 1v1 Interceptor v. Interceptor? - in Ships and Modules [original thread]
Originally by: ElCoCo Originally by: Rells Originally by: ElCoCo Assuming no ECM, he who can dictate range wins. Why on earth would a competent pilot assume no ECM ? I'm not saying you should assume the other guy has ...
- by Rells - at 2006.06.12 16:55:00
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10. Longer Combat Times and Better Client Nerfs Frigates. - in Ships and Modules [original thread]
Edited by: Rells on 12/06/2006 16:51:28 Originally by: Leandro Salazar Edit: Originally by: Rells You have a different way of playing the game. The difference between me and you is that I acknowledge your way and you acknowled...
- by Rells - at 2006.06.12 16:48:00
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11. Longer Combat Times and Better Client Nerfs Frigates. - in Ships and Modules [original thread]
Originally by: Leandro Salazar Originally by: Rells Originally by: Leandro Salazar Are you Maya Rkells alt? No. As for the rest of your post, shall we revert the game to counting battleships? Well you do seem to be ...
- by Rells - at 2006.06.12 16:47:00
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12. Longer Combat Times and Better Client Nerfs Frigates. - in Ships and Modules [original thread]
Edited by: Rells on 12/06/2006 16:41:33 Originally by: Octavio Santillian Frigate purists always amuse me. OP translation: I fly a frigate because it has superior speed. I use that speed to decline any engagement I want to decline. Yo...
- by Rells - at 2006.06.12 16:40:00
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13. Longer Combat Times and Better Client Nerfs Frigates. - in Ships and Modules [original thread]
Well, unlike you I am unwilling to reduce all frigates and newer pilots to being your slave boy tackler so you can get kills. Fortunately CCP has given EVERY sign in the last few months that they agree. I know it chafes the vets hides when newer p...
- by Rells - at 2006.06.12 16:35:00
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14. what small smartbomb has the most range - in Ships and Modules [original thread]
Originally by: Khai D'mentus like the topic says really :O) Small smartbombs are functionally useless. ◄ PvP University: Isnt it time you learned how to fight back?
- by Rells - at 2006.06.12 15:57:00
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15. Assault frig vs. Interceptor - in Ships and Modules [original thread]
Originally by: Avataris Lots of debate about this, making it no easier for me to decide which to train.. Which do you think is better? Enyo or Ishkur? Taranis or one of the above? (forgive the Gallente bias). Also, what is the biggest s...
- by Rells - at 2006.06.12 15:51:00
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16. Best 1v1 Interceptor v. Interceptor? - in Ships and Modules [original thread]
Originally by: ElCoCo Assuming no ECM, he who can dictate range wins. Why on earth would a competent pilot assume no ECM ? ◄ PvP University: Isnt it time you learned how to fight back?
- by Rells - at 2006.06.12 15:50:00
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17. Longer Combat Times and Better Client Nerfs Frigates. - in Ships and Modules [original thread]
Edited by: Rells on 12/06/2006 15:46:22 Originally by: Clavius XIV There are ways to catch the domi as was pointed out as well. The amount of work to catch a frig fleet is a bit out of whack with the ease of assembling and operating o...
- by Rells - at 2006.06.12 15:44:00
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18. Longer Combat Times and Better Client Nerfs Frigates. - in Ships and Modules [original thread]
Originally by: Kery Nysell As far as I know, the 249 kms max range is hardcoded in the server, something to do with the "system grid" ... I should have had a locking range longer than that on my Scorp when I tried to fit a whole truckload...
- by Rells - at 2006.06.12 15:38:00
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19. Longer Combat Times and Better Client Nerfs Frigates. - in Ships and Modules [original thread]
Originally by: Ling Toriyama Originally by: Rells Originally by: Ling Toriyama Sniping at 250 km is nice, especially when the max targetting range with 3-8 sensor boosters is 249 km..... you could at least use the right ra...
- by Rells - at 2006.06.12 15:36:00
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20. Longer Combat Times and Better Client Nerfs Frigates. - in Ships and Modules [original thread]
Originally by: Marcus Alkhaar Originally by: Rells Originally by: Dires Ires SO true.. A bit of advice. Dont laugh at anyone unless you can post with your main, otherwise you look like a total idiot. this char is h...
- by Rells - at 2006.06.12 15:28:00
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