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1. Best ship to do Wormhole Exploration in? Mauraders. - in Ships and Modules [original thread]
Originally by: Pr1ncess Alia then 6 months down the road when everyone is killing them like crazy and black ops sleepers are obviously not effective we can petition ccp to fix black ops sleepers and they will reply that they see no probl...
- by Ricdic - at 2009.02.13 09:31:00
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2. Best ship to do Wormhole Exploration in? Mauraders. - in Ships and Modules [original thread]
If the sleepers can take down a couple of carriers in an encounter then the wormholes better be big enough to actually fit ships that have half a chance of winning the fight (with skills, teamwork etc). Would suck if a wormhole only had room for a...
- by Ricdic - at 2009.02.13 06:19:00
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3. Transition to wrecks, plus some mechanics tweaks (Antigank/blob) - in Ships and Modules [original thread]
I will sign this, sounds quite interesting and much better than the current totally unrealistic scenario we have now when ships die. And giving pilots a chance to warp out etc when their ship dies is definetly something that I think needs to be d...
- by Ricdic - at 2006.06.04 05:04:00
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4. Another Missile Nerf. - in Ships and Modules [original thread]
Edited by: Ricdic on 28/05/2006 11:13:12 Originally by: Arbenowskee Happy now? I think it all balances out closely in the end. Turret users have to train spec skills right up in each category to access t2 in their chosen large we...
- by Ricdic - at 2006.05.28 11:13:00
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5. Another Missile Nerf. - in Ships and Modules [original thread]
I must admit, when the first missile overhaul came out, I was quite dissapointed. But I lived with it and found it wasnt so bad. When the drone overhaul came out, I realised that my adaptation had been compromised once more, and I needed to train ...
- by Ricdic - at 2006.05.28 11:08:00
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6. [Guide] Mining- Figures and possibilities - in Ships and Modules [original thread]
Sorry mate, I never meant it as a hijack. Just that these Hulk's are rare as chips these days. Not a single one on escrow or the forums, and I am offering two for non-reserved prices, and those most interested in finding them would appreciate seei...
- by Ricdic - at 2006.03.17 10:50:00
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7. [Guide] Mining- Figures and possibilities - in Ships and Modules [original thread]
Now that you guys know how amazing the Hulk is, bid on my auction of 2 of these fully fitted. No reserve auction, all ready to hit the belts. Get in quick Linkage to 2 Hulk's for auction Oh, and great thread mate. Nice to see some solid info,...
- by Ricdic - at 2006.03.17 08:26:00
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8. CCP - Question about incorrect implant stats. Please respond - in Ships and Modules [original thread]
Dear CCP/Devs. I have recently finished an auction for what was described as a "Hardwiring - Zainou 'Deadeye' ZMM1000" The problem, is that the description says: A Zainou missile hardwiring designed to enhance skill with missiles. 3% bonus to...
- by Ricdic - at 2006.01.02 21:02:00
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9. Game needs a new class of Cargo Ship. (100k m3) - in Ships and Modules [original thread]
Agree completely with the op. However it has to be implemented carefully A different idea: Add a new transport ship (t2) to each race. The tier 3 model would have the defences of its t1 variant. It would also have the standard base m3 of its t1 ...
- by Ricdic - at 2005.12.31 12:35:00
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10. Can I handle level 3 missions with this setup (Domi) - in Ships and Modules [original thread]
Well, the domi isnt for me, it is for my second char. This char is a missile *****. Anyone who knows Ricdics, knows he is a carebear mofo with 20 mil sp and level 2 in gunnery. Thanks for the tips though guys. He is training her up now, and will ...
- by Ricdic - at 2005.12.11 04:08:00
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11. Hammerhead: Facts on missiles like you wanted - in Ships and Modules [original thread]
Sorry, i just thought of a second option. Disregarding my above post, what if this was simply done: 1) Make ballistics medium slot modules 2) Take the shield boost penalty off cap power relays I only just thought of it, so there are probably a t...
- by Ricdic - at 2005.12.11 03:51:00
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12. Hammerhead: Facts on missiles like you wanted - in Ships and Modules [original thread]
Firstly, a little note: These are not final figures, and I do not want an uber pwn all while tank raven. These changes are me trying to make the raven pilot have to CHOOSE whether he wants a big gank, or a big tank, not be a middle-man I propos...
- by Ricdic - at 2005.12.11 03:28:00
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13. PLEASE-can we get some indicator when the own ship is being SCRAMBLED? - in Ships and Modules [original thread]
Signed. It really does annoy me that CCP put all their multi-billion isk ships, and things that will rarely be used, above a simple change that would help 8/10 of the Eve population. If they had a priority and task list, this should sure as hell ...
- by Ricdic - at 2005.12.10 08:44:00
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14. Standalone Lvl4 Raven Setup - in Ships and Modules [original thread]
Hi - 6 Arbalest Siege 2 Heavy diminishing Nos Med - Pith B-Type XL Booster Estamels Modified Shield Boost Amp Dread Gurista Photon Scattering Field 2 t2 hardeners 1 Target Painter II Low - 3 True Sansha Power Diag 1 Caldari Navy Control System 1...
- by Ricdic - at 2005.12.10 05:19:00
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15. Can I handle level 3 missions with this setup (Domi) - in Ships and Modules [original thread]
==[ DOMINIX ]== Powergrid : 3359.0 / 11250.0 MW CPU : 455.7 / 750.0 tf Capacitor (regen) : 4800.0 Energy (228.07sec) Max Cap Regen : 54.72 per sec (approx.) Velocity : 138.0 m/sec Signature : 420.0 m Target Range : 70000.0 m Scan Resolution : 90....
- by Ricdic - at 2005.12.10 03:31:00
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16. Caldari nerfed AGAIN. - in Ships and Modules [original thread]
Originally by: Hoshi Originally by: Ricdic Well. In light of the missile overhaul, which basically put Caldari back inline with other ships in combat terms. Next, we need to put caldari back inline with other ships in industria...
- by Ricdic - at 2005.12.03 11:15:00
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17. Caldari nerfed AGAIN. - in Ships and Modules [original thread]
Well. In light of the missile overhaul, which basically put Caldari back inline with other ships in combat terms. Next, we need to put caldari back inline with other ships in industrial terms. No need to complain about the mining aspect though...
- by Ricdic - at 2005.12.03 01:01:00
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18. Insane Idea, but please read anyway - in Ships and Modules [original thread]
Originally by: Kusotarre I fly an interceptor, so my arguments are therefore invalidated by my obvious bias, eh? Somehow, I doubt you apply this silly rationale to yourself. I also fly HAC, and I hop into a BS when I need/want to. I am n...
- by Ricdic - at 2005.12.03 00:13:00
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19. Insane Idea, but please read anyway - in Ships and Modules [original thread]
Originally by: Menelak Faf You realize, that this is the exact reason HACs cost 3x their build cost? If you do this, demand will drive BS up to around 400mil a piece. The difference between a battleship and a HAC, is that HAC BPO's ar...
- by Ricdic - at 2005.11.30 12:38:00
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20. Missiles - in Ships and Modules [original thread]
Originally by: Grey Area Ricdic, I suggest warm milk and a nice large breasted woman to tuck you in. Goodnight. Well my wife is 8.5 months pregnant, so i kinda get a 2 in 1 package deal ------------------------------------------ Drea...
- by Ricdic - at 2005.11.30 12:32:00
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