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1. Sticky:[Kronos] Phoenix and Citadel Missiles - in Player Features and Ideas Discussion [original thread]
James Amril-Kesh wrote: Why are you so bent on making sure that the Phoenix can't do any damage to subcaps that you're sacrificing its ability to apply damage to capitals? You seriously, seriously need to re-examine the goals of this rebalance....
- by Roguehellhound - at 2014.05.21 07:51:00
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2. Reduce the gap of Warp speed between ship categories - in Player Features and Ideas Discussion [original thread]
it would help the survivability of the bigger ships- why not make the bigger ships warp faster than the small stuff(with exceptions of interceptors) it would create another dynamic to the game. a battleship is a big ship with large engines and a l...
- by Roguehellhound - at 2014.05.20 07:04:00
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3. Sticky:[Kronos] Phoenix and Citadel Missiles - in Player Features and Ideas Discussion [original thread]
Mario Putzo wrote: Fixing a ship by changing 4 hulls and a structure... CCP 2014. more like buff and nerf a Caldari ship(calling it over all buff) while changing 4 ship hulls and a few pos structures... are they even trying? when was t...
- by Roguehellhound - at 2014.05.14 22:50:00
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4. Sticky:[Kronos] Phoenix and Citadel Missiles - in Player Features and Ideas Discussion [original thread]
TheMercenaryKing wrote: Burneddi wrote: ZecsMarquis wrote: Obviously they are worried about the citadel missiles being too strong and want some sort of compromise. Kagura Nikon wrote: that is to ensure that battleships even painted w...
- by Roguehellhound - at 2014.05.14 15:12:00
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5. Sticky:[Kronos] Phoenix and Citadel Missiles - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: TheMercenaryKing wrote: unidenify wrote: if Phoenix was meaning to be anti-capital, then why left Carrier's Sig radius alone at 2900 when increase Dread to 4k? because they are nerfing the explosion velocity needles...
- by Roguehellhound - at 2014.05.14 13:41:00
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6. New Ship Models - in Player Features and Ideas Discussion [original thread]
Phrike Horizon wrote: I saw that they released a picture of the new Typhoon and then a frigate or cruiser, but I read that the Dominix was getting an updated model as well. CCP, anyway we can see what the new Dominix will look like? Excited fo...
- by Roguehellhound - at 2014.05.13 00:50:00
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7. Sticky:[Kronos] Phoenix and Citadel Missiles - in Player Features and Ideas Discussion [original thread]
Burneddi wrote: Investor Joe wrote: this will probably be abused by 10phoenix warping in 50km away from each other to hit everything on field This is what you already do with the other blap dreads. There is literally no basis whatsoever to...
- by Roguehellhound - at 2014.05.13 00:33:00
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8. Interdiction Nullifier Implant - in Player Features and Ideas Discussion [original thread]
Walter Hart White wrote: Let's face it, if you get blown up in bubble, you can kiss your pod good bye. I would propose to give player an option to "fit" in implant that will give capsule interdiction nullifier capability. i'm on the edge of ...
- by Roguehellhound - at 2014.05.13 00:28:00
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9. Sticky:[Kronos] Phoenix and Citadel Missiles - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Hey everyone. I can honestly say that I am not overly worried that carriers being able to reduce a portion of citadel missile damage through the use of gang links and/or halo implants will break the balance involved with thes...
- by Roguehellhound - at 2014.05.12 18:57:00
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10. Sticky:[Kronos] Phoenix and Citadel Missiles - in Player Features and Ideas Discussion [original thread]
Hagika wrote: Only problem is when they ask for feedback on these things, its pretty much useless to give it. They will push it through not caring and not even responding.
- by Roguehellhound - at 2014.05.12 00:39:00
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11. Sticky:[Kronos] Phoenix and Citadel Missiles - in Player Features and Ideas Discussion [original thread]
Ines Tegator wrote: What's wrong with having a dread that can apply damage to subcaps, anyway? Especially considering that the subcap must be fully tackled and painted (reward for teamwork is good, eh?), and can easily mitigate this damage if ...
- by Roguehellhound - at 2014.05.11 22:48:00
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12. Sticky:[Kronos] Phoenix and Citadel Missiles - in Player Features and Ideas Discussion [original thread]
Hagika wrote: Sniper Smith wrote: Donno if it's been mentioned.. but one thing the Phoenix might be able to do is anti-BS support.. how ? Glad you ask. Rapid Torpedo/Cruise launchers. This would follow the progression that Missiles have be...
- by Roguehellhound - at 2014.05.11 22:23:00
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13. Sticky:[Kronos] Phoenix and Citadel Missiles - in Player Features and Ideas Discussion [original thread]
Paynus Maiassus wrote: Burneddi wrote: Paynus Maiassus wrote: Ok by my math, the new Phoenix with one T1 Rigor, one T1 Bay Loading Accelerator, and one T1 Flare, and a pilot with perfect skills, will do less than maximum damage at around...
- by Roguehellhound - at 2014.05.11 18:15:00
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14. CONCORD as a Capsuleer Career - in Player Features and Ideas Discussion [original thread]
this would be awesome (coming from a former heavy pirate)
- by Roguehellhound - at 2014.05.11 02:18:00
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15. Sticky:[Kronos] Phoenix and Citadel Missiles - in Player Features and Ideas Discussion [original thread]
Paynus Maiassus wrote: Daenika wrote: Ok, so the new stats are going to have Citadel Cruise at 2000m Explosion Radius and 40m/s Explosion Velocity, and the Citadel Torps at 3000m and 35m/s respectively. Now, please explain why it's totally ...
- by Roguehellhound - at 2014.05.10 23:25:00
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16. Sticky:[Kronos] Phoenix and Citadel Missiles - in Player Features and Ideas Discussion [original thread]
Paynus Maiassus wrote: CW Itovuo wrote: Alexis Nightwish wrote: CCP Fozzie wrote: Let me know what you think. First, let me thank you for asking our opinions rather than just shoving a change down our throats like with the reprocess...
- by Roguehellhound - at 2014.05.10 20:50:00
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17. Sticky:[Kronos] Phoenix and Citadel Missiles - in Player Features and Ideas Discussion [original thread]
Hagika wrote: Roguehellhound wrote: Hagika wrote: Claud Tiberius wrote: Trinkets friend wrote: Trinkets Friendly research laboratories has conducted research on Battleships versus Frigates using cruise missiles. The two contenders a...
- by Roguehellhound - at 2014.05.10 09:02:00
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18. Sticky:[Kronos] Phoenix and Citadel Missiles - in Player Features and Ideas Discussion [original thread]
Hagika wrote: Claud Tiberius wrote: Trinkets friend wrote: Trinkets Friendly research laboratories has conducted research on Battleships versus Frigates using cruise missiles. The two contenders are the Raven and Typhoon. The Typhoon get...
- by Roguehellhound - at 2014.05.10 04:54:00
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19. Sticky:[Kronos] Phoenix and Citadel Missiles - in Player Features and Ideas Discussion [original thread]
Bagehi wrote: Burneddi wrote: A triage Archon with links will have 1956m sig radius, and move at 0ms. Just want to take this opportunity to point out that dreads and carriers very rarely are at 0 m/s in an ongoing fleet fight. Last capital...
- by Roguehellhound - at 2014.05.08 22:06:00
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20. [Fanfest 2014] Moa, Condor, Typhoon redesigned. - in Ships and Modules [original thread]
Arronicus wrote: The new designs look cool, but: The new condor hull looks too much like a fighter, and less like a distinct frigate to me. And I'm -really- disappointed to see the Moa change. They could have touched it up, done lots of small...
- by Roguehellhound - at 2014.05.03 03:54:00
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